feat: re-profile 22 emulators, refactor validation to common.py

batch re-profiled nekop2 through pokemini. mupen64plus renamed to
mupen64plus_next. new profiles: nes, mupen64plus_next.
validation functions (_build_validation_index, check_file_validation)
consolidated in common.py — single source of truth for verify.py
and generate_pack.py. pipeline 100% consistent on all 6 platforms.
This commit is contained in:
Abdessamad Derraz
2026-03-24 22:31:22 +01:00
parent 94000bdaef
commit 0543165ed2
33 changed files with 1449 additions and 783 deletions
+13 -23
View File
@@ -1,7 +1,9 @@
emulator: ONScripter
type: libretro
core_classification: community_fork
source: "https://github.com/iyzsong/onscripter-libretro"
profiled_date: "2026-03-18"
upstream: "https://github.com/ogapee/onscripter"
profiled_date: "2026-03-24"
core_version: "0.3"
display_name: "ONScripter"
cores:
@@ -10,30 +12,18 @@ systems:
- onscripter
notes: |
ONScripter is a clone of NScripter, a Japanese visual novel engine by
Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine
(ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.
Clone of NScripter, a Japanese visual novel engine. The libretro port
wraps upstream ogapee/onscripter (tag 20230825) via an SDL-to-libretro
shim.
No BIOS or system files are required. The .info file declares no
firmware entries and the core never calls
RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
No system files required. The .info declares no firmware. The core
never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All files
(scripts, fonts, archives, config) are loaded from the game directory
via archive_path (libretro.cpp:120-121, ScriptHandler.cpp:148-161).
Game content is loaded directly from the archive path containing the
script file. The core opens txt, dat, ___, or ons script files via
ONScripter::openScript() and reads all game assets (graphics, audio,
fonts) from the same directory.
default.ttf, registry.txt, dll.txt are per-game assets shipped with
each visual novel, not system-level files.
The engine looks for a font file named default.ttf in the game
directory. This is a per-game asset shipped with each visual novel,
not a system-level file managed by RetroArch.
Dependencies (bundled at build time via Guix): freetype, libjpeg,
libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).
The core is marked is_experimental = true. It does not support
save states (retro_serialize_size returns 0).
Supported script formats: .txt, .dat, .___, .ons
needs_fullpath = true, block_extract = false.
Experimental core. No save state support (retro_serialize_size = 0).
files: []