diff --git a/emulators/openlara.yml b/emulators/openlara.yml index 22661a1a..5c5a8c05 100644 --- a/emulators/openlara.yml +++ b/emulators/openlara.yml @@ -4,7 +4,7 @@ core_classification: game_engine source: "https://github.com/libretro/OpenLara" upstream: "https://github.com/XProger/OpenLara" profiled_date: "2026-03-24" -source_commit: "8574118ddd87d47d41c1cd1d34393760b618957d" +source_commit: "e4ce52edec5a9a6ad22b69d08c687bf070e68876" core_version: "v1" display_name: "Tomb Raider (OpenLara)" cores: [openlara] @@ -16,8 +16,8 @@ notes: > the core resolves game assets relative to the content directory. retro_load_game (src/platform/libretro/main.cpp:602) derives contentDir from the level file path and strips level/ if present. Game version auto-detected by probing for - known level files (gameflow.h:1047-1071). Audio tracks loaded from audio/ - subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (gameflow.h:1272-1356). + known level files (src/gameflow.h:1047-1071). Audio tracks loaded from audio/ + subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (src/gameflow.h:1272-1356). System directory used only for shader cache at {system_dir}/openlara/cache/ (src/platform/libretro/main.cpp:177-197). No BIOS, firmware, or engine data files required in system directory. .info omits sat from supported_extensions (code declares it).