diff --git a/emulators/xenia-edge.yml b/emulators/xenia-edge.yml index 5a3057ee..257dde50 100644 --- a/emulators/xenia-edge.yml +++ b/emulators/xenia-edge.yml @@ -6,9 +6,9 @@ source: libretro: "https://git.libretro.com/libretro/xenia-libretro" upstream: "https://github.com/has207/xenia-edge" source_commit: - standalone: "fb1c5bf08b16dab5422136c44c593a9f516750f0" - libretro: "552d508a563dec9a6d05042654de9f76f00e9ba5" -profiled_date: "2026-10-17" + standalone: "e569a1aa15632e957fc2adc3bfc875de51f79eab" + libretro: "f23c14c717ef274516f29c9b5e97d6a9db28643d" +profiled_date: "2026-10-23" core_version: standalone: "edge" libretro: "8dc77b0" @@ -18,6 +18,7 @@ cores: - "xenia_edge" systems: - microsoft-xbox-360 + - microsoft-xbox notes: | Xbox 360 emulator forked from Xenia Canary, with a wxWidgets front end, a @@ -43,8 +44,8 @@ notes: | (libretro/CMakeLists.txt:15-33, libretro/libretro_gamedb.cc:36-51), and the bundled patches of the running title are written to Xenia-Edge/patches with their core option state before Xenia reads that folder at boot - (libretro/libretro.cpp:791-798). It reads no firmware, font or runtime from - disk. Vulkan comes from the frontend's instance + (libretro/libretro.cpp:791-798). Apart from XeFu under Xenia-Edge/xefu, it + reads no firmware, font or runtime from disk. Vulkan comes from the frontend's instance (libretro/libretro_vk_presenter.cc:42-62), Direct3D 12 runs on the system runtime with the D3D12Core.dll check of d3d12_provider.cc compiled out under XENIA_LIBRETRO, and the download prompts for missing runtimes are stubbed @@ -55,46 +56,55 @@ notes: | points d3d12_runtime_path at that folder, where the D3D12 provider loads it by full path (libretro/libretro.cpp:1437-1462, 1552-1559). - No Xbox 360 system file is read. xboxkrnl, xam and xbdm are C++ HLE modules - registered at startup (src/xenia/emulator.cc:395-404), the XEX2 retail and devkit AES - keys are constant arrays in the binary (src/xenia/cpu/xex_module.cc:67-72), and every + An Xbox 360 title reads no system file. xboxkrnl, xam and xbdm are C++ HLE modules + registered at startup (src/xenia/emulator.cc:414-423), the XEX2 retail and devkit AES + keys are constant arrays in the binary (src/xenia/cpu/xex_module.cc:66-71), and every XConfig setting is synthesised from cvars and constants by BuildSetting rather than read from a flash image (src/xenia/kernel/xconfig.cc:87-246, 259-272). When the launched title is itself a system title the kernel resolves xam.xex, then $flash_xam.xex, through the guest filesystem under the \SystemRoot symlink - pointing at that title's own directory (src/xenia/emulator.cc:777-792). That is a + pointing at that title's own directory (src/xenia/emulator.cc:825-845). That is a companion module inside the dump the user launched, not a host-side lookup. + Original Xbox games, as an .xbe, a disc image whose root holds one or an Xbox + Original package, start through XeFu, the console's own backward + compatibility emulator (src/xenia/emulator.cc:748-768). Its files come from + the Compatibility folder of an Xbox 360 hard drive and go in the xefu folder + under the storage root, or the folder the xefu_path cvar names + (src/xenia/emulator.cc:151-165, 861-863). When xbox.xex is missing the + launch fails, the folder is created and the window names the missing file + (src/xenia/emulator.cc:882-895, src/xenia/app/emulator_window.cc:1975-1985). + The fork's data ships inside the executable. assets/font/Inter-VariableFont and assets/icon are linked in by xe_embed_binary_assets and the 33 assets/locale catalogues are compiled to .mo at configure time and bundled, with no .mo written next to the binary (src/xenia/ui/CMakeLists.txt:48-76). The UI font is read from that buffer with AddFontFromMemoryTTF - (src/xenia/ui/imgui_drawer.cc:374-384), and xe::EmbeddedBundle decodes the SDL controller + (src/xenia/ui/imgui_drawer.cc:375-385), and xe::EmbeddedBundle decodes the SDL controller mappings (src/xenia/hid/sdl/sdl_input_driver.cc:237-254), the canary game patches (src/xenia/patcher/patch_db.cc:318-324), the game-compatibility master.json (src/xenia/app/game_compat_db.cc:47-58) and the x360db games.json (src/xenia/app/game_title_db.cc:50-60). Three cvars accept a file and name none by default, so nothing is expected at a fixed path: custom_font_path falls back to the embedded Inter - (src/xenia/ui/imgui_drawer.cc:39-44, 360-393), mappings_file to the embedded controller DB + (src/xenia/ui/imgui_drawer.cc:39-44, 361-394), mappings_file to the embedded controller DB (src/xenia/hid/sdl/sdl_input_driver.cc:36-39, 237-241), achievement_sound_path leaves the - achievement sound silent (src/xenia/ui/audio_helper.cc:21-24, 38-52). For glyphs the + achievement sound silent (src/xenia/ui/audio_helper.cc:21-24, 38-53). For glyphs the embedded font lacks, the host font comes from the OS: tahoma.ttf and msgothic.ttc out of the Windows fonts folder, or the fontconfig sans-serif and - CJK matches on Linux (src/xenia/ui/imgui_drawer.cc:395-477, 479-563). + CJK matches on Linux (src/xenia/ui/imgui_drawer.cc:396-479, 481-565). Everything under the storage root is written by the emulator or dropped in by - the user: xenia-edge.config.toml and per-game .config.toml (src/xenia/config.cc:45-48), - patches/*.patch.toml read on top of the embedded set (src/xenia/emulator.cc:390, + the user: xenia-edge.config.toml and per-game .config.toml (src/xenia/config.cc:46-49), + patches/*.patch.toml read on top of the embedded set (src/xenia/emulator.cc:409, src/xenia/patcher/patch_db.cc:34-52, 60-75) and listed by the patches panel beside the bundled ones (src/xenia/patcher/patch_db.cc:373-397), plugins//plugins.toml behind allow_plugins, - which defaults false (src/xenia/patcher/plugin_loader.cc:16-38, 58-72), content - (src/xenia/app/xenia_main.cc:563-566), scratch, cache0, cache1, cache and mu - (src/xenia/emulator.cc:1479-1547). portable.txt next to the executable + which defaults false (src/xenia/patcher/plugin_loader.cc:16-38, 58-73), content + (src/xenia/app/xenia_main.cc:572-575), scratch, cache0, cache1, cache and mu + (src/xenia/emulator.cc:1651-1719). portable.txt next to the executable keeps the storage root there instead of the user folder - (src/xenia/app/xenia_main.cc:524-538). + (src/xenia/app/xenia_main.cc:533-547). On Windows the Direct3D 12 and Vulkan runtimes are not in the release zip, which holds only the build output (.github/workflows/build.yml:392-402). The @@ -117,7 +127,7 @@ files: system: microsoft-xbox-360 required: true description: "DXIL signer and validator from DirectX Shader Compiler 1.9.2602.24" - source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:267-291, src/xenia/gpu/d3d12/pipeline_cache.cc:114-122, src/xenia/ui/redist_installer_wx.cc:79-87, 120-122, src/xenia/ui/redist_installer_wx.cc:174-182, src/xenia/ui/redist_installer_wx.cc:582-614" + source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:267-291, src/xenia/gpu/d3d12/pipeline_cache.cc:129-137, src/xenia/ui/redist_installer_wx.cc:79-87, 120-122, src/xenia/ui/redist_installer_wx.cc:174-182, src/xenia/ui/redist_installer_wx.cc:585-617" note: >- The only shader library the backend still needs. Loaded by full path from the D3D12 folder next to the executable, then by plain name from the @@ -125,8 +135,8 @@ files: D3D12/. D3D12 rejects an unsigned shader, so PipelineCache::Initialize stops when IsSignerAvailable() is false and asks for a recent dxil.dll in the D3D12 folder, and that failure propagates to "Failed to setup - graphics_system!" (src/xenia/emulator.cc:435-446). Windows defaults to - gpu = "d3d12" (src/xenia/emulator.cc:119) and the backend factory + graphics_system!" (src/xenia/emulator.cc:456-467). Windows defaults to + gpu = "d3d12" (src/xenia/emulator.cc:128) and the backend factory only falls back when D3D12GraphicsSystem::IsAvailable() is false, which tests the D3D12 API itself, not the redistributable. Taken from bin/x64/dxil.dll in dxc_2026_05_27.zip of DirectXShaderCompiler release @@ -142,7 +152,7 @@ files: system: microsoft-xbox-360 required: true description: "DirectX 12 Agility SDK 1.619.3 runtime" - source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:293-305, src/xenia/ui/windowed_app_main_win.cc:25-28, src/xenia/ui/redist_installer_wx.cc:88-94, 123-126, src/xenia/ui/redist_installer_wx.cc:623-668" + source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:293-305, src/xenia/ui/windowed_app_main_win.cc:28-31, src/xenia/ui/redist_installer_wx.cc:88-94, 123-126, src/xenia/ui/redist_installer_wx.cc:627-672" note: >- The binary exports D3D12SDKVersion 619 and D3D12SDKPath ".\D3D12\", so d3d12.dll loads it at the first device creation. The provider checks for @@ -159,7 +169,7 @@ files: system: microsoft-xbox-360 required: false description: "Direct3D 12 debug layer from Agility SDK 1.619.3" - source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:326-363, src/xenia/ui/redist_installer_wx.cc:127-134, src/xenia/ui/redist_installer_wx.cc:670-715" + source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:326-363, src/xenia/ui/redist_installer_wx.cc:127-134, src/xenia/ui/redist_installer_wx.cc:674-719" note: >- Reached only when d3d12_debug is set, which defaults false (src/xenia/ui/d3d12/d3d12_provider.cc:23). Fetching it re-extracts D3D12Core.dll alongside, @@ -174,7 +184,7 @@ files: system: microsoft-xbox-360 required: false description: "Khronos Vulkan loader 1.4.350.0 for the Vulkan backend on Windows" - source_ref: "src/xenia/ui/vulkan/vulkan_instance.cc:84-99, src/xenia/ui/redist_installer_wx.cc:96-106, 138-142, src/xenia/ui/redist_installer_wx.cc:717-756" + source_ref: "src/xenia/ui/vulkan/vulkan_instance.cc:84-99, src/xenia/ui/redist_installer_wx.cc:96-106, 138-142, src/xenia/ui/redist_installer_wx.cc:721-761" note: >- Read only when the Vulkan backend is selected, and the plain-name load that follows finds the copy GPU drivers install system-wide, so the folder @@ -192,7 +202,7 @@ files: required: false validation: [signature] description: "Microsoft Visual C++ 2015-2022 redistributable installer" - source_ref: "src/xenia/app/xenia_main.cc:546-550, src/xenia/ui/redist_installer_wx.cc:144-172, src/xenia/ui/redist_installer_wx.cc:373-403, src/xenia/ui/redist_installer_wx.cc:758-867" + source_ref: "src/xenia/app/xenia_main.cc:555-559, src/xenia/ui/redist_installer_wx.cc:144-172, src/xenia/ui/redist_installer_wx.cc:373-403, src/xenia/ui/redist_installer_wx.cc:763-872" note: >- Not loaded by the emulator. The runtime version is read from HKLM\SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64, and when it is @@ -201,3 +211,35 @@ files: "/install /passive /norestart", after which the process relaunches. What the binary actually links is vcruntime140 and msvcp140, resolved by the OS loader. vc_redist.arm64.exe on ARM64 builds. + + # -- XeFu, original Xbox games -- + + - name: "xbox.xex" + path: "Xenia-Edge/xefu/xbox.xex" + standalone_path: "xefu/xbox.xex" + system: microsoft-xbox + required: true + description: "XeFu launcher from the Compatibility folder of an Xbox 360 hard drive" + source_ref: "src/xenia/emulator.cc:160-165, src/xenia/emulator.cc:882-895" + note: >- + Every original Xbox game starts through it, and it picks the XeFu build + for the game as the console does. Tested with is_regular_file only. The + xefu_launcher cvar can name a XeFu build in its place, which then runs + every game. + + - name: "xefu/" + type: directory + path: "Xenia-Edge/xefu/" + standalone_path: "xefu/" + system: microsoft-xbox + required: true + description: "Compatibility folder of an Xbox 360 hard drive: xbox.xex, the xefu*.xex builds and xefutitle*.xex" + source_ref: "src/xenia/emulator.cc:2297-2306, src/xenia/emulator.cc:2332-2346, src/xenia/cpu/xex_module.cc:995-1019, src/xenia/cpu/xex_module.cc:1118-1143" + note: >- + Mounted as \Device\Harddisk0\SystemPartition\Compatibility, where XeFu + also writes its config.bin. xefu2019.xex and the xefu2021 builds import + xefutitle.xex, looked up first beside the build as xefutitle followed by + the build's suffix, then by that suffix without its trailing letters + (xefutitle2021.xex for xefu2021c.xex), then as xefutitle.xex. A build + whose imports are missing fails to launch and the missing name is + reported.