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feat: alias xenianative and profile remaining sonic ports
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emulator: Sonic 3 A.I.R.
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type: standalone
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core_classification: game_engine
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source: "https://github.com/Eukaryot/sonic3air"
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upstream: "https://github.com/Eukaryot/sonic3air"
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source_commit: "de0fd6a7c07b399c9a612cb7cb8d61b54cb339d1"
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profiled_date: "2026-10-04"
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display_name: "Sonic 3 - Angel Island Revisited"
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cores: []
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systems: [sonic3-air]
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notes: |
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Sonic 3 - Angel Island Revisited by Eukaryot. The Oxygen Engine runs the
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decompiled game logic (lemon scripts) against the original Genesis ROM
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loaded at runtime; the ROM is not shipped with the engine.
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ROM search order (ResourcesCache::loadRom):
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1. GameAppData/<SteamRomName>
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2. Last known ROM path (settings.json RomPath)
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3. Configured RomPath (config.json)
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4. SteamRomName in the install directory
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5. Steam library .../Sega Classics/uncompressed ROMs/<SteamRomName>
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6. User-picked file via native file dialog (filter *.bin)
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ref: Oxygen/oxygenengine/source/oxygen/resources/ResourcesCache.cpp:19-115,
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Oxygen/oxygenengine/source/oxygen/application/GameLoader.cpp:60-94,
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Oxygen/oxygenengine/source/oxygen/platform/PlatformFunctions.cpp:379-408
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ROM validation (ResourcesCache::loadRomFile + checkRomContent):
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1. Read file into memory.
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2. applyRomModifications: XOR optional diff file, blank regions, then
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byte overwrites from the active RomInfo. The default S3K_Steam entry
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sets offset 0x2001f0 = 0x4a (patches the ROM header checksum field
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so the Steam dump matches the authoritative hash).
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3. Size check: must equal 0x400000 (4 MiB).
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4. Content check: Murmur2_64 of the full post-modification ROM must
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equal 0x344983ffcfeff8cb.
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ref: Oxygen/oxygenengine/source/oxygen/resources/ResourcesCache.cpp:152-282,
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Oxygen/sonic3air/source/sonic3air/ConfigurationImpl.cpp:33-47,
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Oxygen/sonic3air/oxygenproject.json:9-20
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The engine ships four data packages built from Oxygen/sonic3air/data/
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(enginedata.bin, gamedata.bin, audiodata.bin, audioremaster.bin). Three
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are required and part of the release; audioremaster.bin is optional and
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downloaded on demand from https://sonic3air.org/download/audioremaster.bin
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(126 MB) when the user enables the remastered soundtrack.
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ref: Oxygen/sonic3air/oxygenproject.json:32-38,
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Oxygen/sonic3air/source/sonic3air/EngineDelegate.cpp:115-118,
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Oxygen/sonic3air/source/sonic3air/audio/RemasteredMusicDownload.cpp:48-62
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Only one RomInfo is declared (S3K_Steam). The engine does not support
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on-the-fly Sonic 3 + Sonic & Knuckles lock-on concatenation at run time;
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the user must supply the 4 MiB combined ROM (as distributed with Sega
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Mega Drive & Genesis Classics / Sonic Origins).
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files:
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- name: "Sonic_Knuckles_wSonic3.bin"
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category: game_data
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system: sonic3-air
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required: true
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size: 4194304
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validation: [size]
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source_ref: "Oxygen/sonic3air/source/sonic3air/ConfigurationImpl.cpp:39-46 (fillDefaultGameProfile), Oxygen/oxygenengine/source/oxygen/resources/ResourcesCache.cpp:262-277 (checkRomContent)"
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note: |
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Sonic 3 & Knuckles combined ROM as shipped on Steam (Sega Mega Drive
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and Genesis Classics / Sonic Origins). Expected size 0x400000 bytes.
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After the engine overwrites offset 0x2001f0 with 0x4a, Murmur2_64 of
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the whole buffer must equal 0x344983ffcfeff8cb (not CRC32; the hash
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is computed with rmx::getMurmur2_64 over mRom). The engine also
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accepts a user-picked .bin via the native file-selection dialog that
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satisfies the same post-modification check.
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- name: "audioremaster.bin"
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category: game_data
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system: sonic3-air
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required: false
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source_ref: "Oxygen/sonic3air/source/sonic3air/EngineDelegate.cpp:118 (mDataPackages, Required=false), Oxygen/sonic3air/source/sonic3air/audio/RemasteredMusicDownload.cpp:48-62"
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note: |
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Remastered soundtrack package (approx 126 MB). Downloaded on demand
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from https://sonic3air.org/download/audioremaster.bin and reloaded
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via EngineMain::reloadFilePackage. Absent at first launch; the
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engine falls back to the emulated FM soundtrack.
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@@ -0,0 +1,43 @@
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emulator: Sonic CD Decompilation
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type: standalone
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core_classification: game_engine
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source: "https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation"
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upstream: "https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation"
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source_commit: "a99e16ad15f4f824c1b9f96a61b3f8576ab648e2"
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profiled_date: "2026-10-04"
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display_name: "Sonic CD (RSDKv3 Decomp)"
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cores: []
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systems: [soniccd]
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notes: |
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Retro Engine v3 decompilation of Sonic CD (2011 Christian Whitehead
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mobile/Steam port). Single binary; one data pack per install.
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CheckRSDKFile only fopen()s the pack; there is no signature test. If
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the file is absent the engine falls back to a loose Data/ + Bytecode/
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tree and, on first run, writes usage.txt describing the layout it
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wants.
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ref: RSDKv3/Reader.cpp:26-87 (CheckRSDKFile), RSDKv3/RetroEngine.cpp:280-321,
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RSDKv3/RetroEngine.cpp:328-363
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settings.ini key Dev:DataFile overrides the default "Data.rsdk".
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ref: RSDKv3/Userdata.cpp:352-353,467-468, RSDKv3/RetroEngine.hpp:437
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Bytecode detection probes two layouts in order after the pack opens:
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Data/Scripts/ByteCode/GlobalCode.bin (BYTECODE_MOBILE) or GS000.bin
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(BYTECODE_PC). Either lives inside Data.rsdk when the official pack
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is present.
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ref: RSDKv3/Reader.cpp:54-82
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files:
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- name: "Data.rsdk"
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category: game_data
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system: soniccd
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required: true
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source_ref: "RSDKv3/RetroEngine.cpp:305 (CheckRSDKFile(dest)), RSDKv3/Userdata.cpp:352"
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note: |
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Sonic CD assets (RSDK v3 container). Shipped with the official
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Sonic CD release (Steam, iOS, Android, Sonic Origins). The engine
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opens the file with fopen(); content is validated by trying to
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load Data/Scripts/ByteCode/GlobalCode.bin or GS000.bin from
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inside, not by hashing the pack.
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@@ -10,6 +10,7 @@ display_name: "Xenia Canary (Xbox 360)"
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cores:
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cores:
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- xenia
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- xenia
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- xenia-canary
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- xenia-canary
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- xenianative
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systems:
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systems:
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- microsoft-xbox-360
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- microsoft-xbox-360
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analysis_date: "2026-03-26"
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analysis_date: "2026-03-26"
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