docs: name the registries behind assets and dedup

The guides said files over 50 MB become release assets and that RPG Maker and ScummVM were the trees kept out of dedup. .gitignore decides the first, four committed files are over 50 MB, and NODEDUP_DIRS holds eleven trees.
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Abdessamad Derraz committed 2026-10-20 04:35:02 +02:00
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@@ -411,7 +411,7 @@ partitions), and `game_count`.
| `description` | what this file is |
| `note` | additional context |
| `contents` | structure of files inside a BIOS ZIP (`name`, `description`, `size`, `crc32`) |
| `storage` | `embedded` (default), `external`, `user_provided`, or `large_file`/`release` for files > 50 MB stored as release assets |
| `storage` | `embedded` (default), `external`, `user_provided`, or `large_file`/`release` for files stored as release assets (listed in `.gitignore`) |
| `agnostic` | true if any file under the system path within size constraints satisfies the requirement |
| `unsourceable` | reason why the file cannot be sourced (acknowledged gap) |
| `destination` | target path within the BIOS directory |