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https://github.com/Abdess/retroarch_system.git
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feat: collect four open engines in full
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@@ -0,0 +1,232 @@
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--;===========================================================
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--; DEBUG HOTKEYS
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--;===========================================================
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--key, ctrl, alt, shift, pause, debug key, function
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addHotkey('c', true, false, false, true, false, 'toggleClsnDisplay()')
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addHotkey('d', true, false, false, true, false, 'toggleDebugDisplay(nil, false)')
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addHotkey('d', true, false, true, true, false, 'toggleDebugDisplay(nil, true)')
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addHotkey('d', false, false, true, true, false, 'toggleDebugDisplay(true, nil)')
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addHotkey('w', true, false, false, true, false, 'toggleWireframeDisplay()')
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addHotkey('s', true, false, false, true, true, 'changeSpeed()')
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addHotkey('KP_PLUS', true, false, false, true, true, 'changeSpeed(0.01)')
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addHotkey('KP_MINUS', true, false, false, true, true, 'changeSpeed(-0.01)')
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addHotkey('l', true, false, false, true, true, 'toggleLifebarDisplay()')
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addHotkey('v', true, false, false, true, true, 'toggleVSync()')
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addHotkey('1', true, false, false, true, true, 'toggleAI(1)')
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addHotkey('1', true, true, false, true, true, 'togglePlayer(1)')
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addHotkey('2', true, false, false, true, true, 'toggleAI(2)')
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addHotkey('2', true, true, false, true, true, 'togglePlayer(2)')
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addHotkey('3', true, false, false, true, true, 'toggleAI(3)')
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addHotkey('3', true, true, false, true, true, 'togglePlayer(3)')
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addHotkey('4', true, false, false, true, true, 'toggleAI(4)')
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addHotkey('4', true, true, false, true, true, 'togglePlayer(4)')
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addHotkey('5', true, false, false, true, true, 'toggleAI(5)')
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addHotkey('5', true, true, false, true, true, 'togglePlayer(5)')
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addHotkey('6', true, false, false, true, true, 'toggleAI(6)')
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addHotkey('6', true, true, false, true, true, 'togglePlayer(6)')
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addHotkey('7', true, false, false, true, true, 'toggleAI(7)')
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addHotkey('7', true, true, false, true, true, 'togglePlayer(7)')
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addHotkey('8', true, false, false, true, true, 'toggleAI(8)')
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addHotkey('8', true, true, false, true, true, 'togglePlayer(8)')
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addHotkey('9', true, true, false, true, true, 'togglePlayer(9)')
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addHotkey('F1', false, false, false, false, true, 'kill(2); kill(4); kill(6); kill(8)')
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addHotkey('F1', true, false, false, false, true, 'kill(1); kill(3); kill(5); kill(7)')
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addHotkey('F2', false, false, false, false, true, 'kill(1,1); kill(2,1); kill(3,1); kill(4,1); kill(5,1); kill(6,1); kill(7,1); kill(8,1)')
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addHotkey('F2', true, false, false, false, true, 'kill(1,1); kill(3,1); kill(5,1); kill(7,1)')
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addHotkey('F2', false, false, true, false, true, 'kill(2,1); kill(4,1); kill(6,1); kill(8,1)')
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addHotkey('F3', false, false, false, false, true, 'powMax(1); powMax(2)')
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addHotkey('F3', true, false, true, false, true, 'toggleMaxPowerMode()')
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addHotkey('F4', false, false, false, false, true, 'resetRound(); closeMenu()')
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addHotkey('F4', false, false, true, false, true, 'reload(); closeMenu(); trainingReset()')
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addHotkey('F5', false, false, false, false, true, 'setTime(0)')
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addHotkey('F8', false, false, false, false, true, 'clearConsole()')
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addHotkey('F9', false, false, false, true, false, 'loadState()')
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addHotkey('F10', false, false, false, true, false, 'saveState()')
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addHotkey('SPACE', false, false, false, false, true, 'full(1); full(2); full(3); full(4); full(5); full(6); full(7); full(8); setTime(getRoundTime())')
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addHotkey('i', true, false, false, true, true, 'stand(1); stand(2); stand(3); stand(4); stand(5); stand(6); stand(7); stand(8)')
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addHotkey('PAUSE', false, false, false, true, false, 'togglePause(); closeMenu()')
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addHotkey('SCROLLLOCK', false, false, false, true, false, 'frameStep()')
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function changeSpeed(add)
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local accel = debugMode("accel")
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if add ~= nil then
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setAccel(math.max(0.01, accel + add))
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elseif accel >= 4 then
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setAccel(0.25)
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else
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setAccel(accel * 2)
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end
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end
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function toggleAI(p)
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local oldid = id()
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if player(p) then
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if aiLevel() > 0 then
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setAILevel(0)
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else
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setAILevel(gameOption('Options.Difficulty'))
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end
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playerId(oldid)
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end
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end
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function kill(p, ...)
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local oldid = id()
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if player(p) then
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local n = ...
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if not n then n = 0 end
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setLife(n)
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setRedLife(0)
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playerId(oldid)
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end
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end
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function powMax(p)
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local oldid = id()
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if player(p) then
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setPower(powerMax())
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setGuardPoints(guardPointsMax())
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setDizzyPoints(dizzyPointsMax())
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playerId(oldid)
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end
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end
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function full(p)
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local oldid = id()
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if player(p) then
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setLife(lifeMax())
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setPower(powerMax())
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setGuardPoints(guardPointsMax())
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setDizzyPoints(dizzyPointsMax())
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setRedLife(lifeMax())
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removeDizzy()
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playerId(oldid)
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end
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end
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function stand(p)
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local oldid = id()
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if player(p) then
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selfState(0)
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playerId(oldid)
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end
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end
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function closeMenu()
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main.pauseMenuActive = false
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end
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function trainingReset()
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if gameMode() == 'training' then
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menu.f_trainingReset()
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end
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end
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--;===========================================================
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--; MCONSOLE EQUIVALENTS
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--;===========================================================
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function toggleDebugPause()
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togglePause()
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closeMenu()
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end
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function toggleMaxPowerModeAll() -- maxpowermode
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toggleMaxPowerMode()
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end
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function matchReload() -- matchreset
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reload()
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closeMenu()
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end
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function powMaxAll()
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powMax(1)
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powMax(2)
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end
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function resetRoundNow()
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resetRound()
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closeMenu()
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end
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function fullAll()
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full(1)
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full(2)
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full(3)
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full(4)
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full(5)
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full(6)
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full(7)
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full(8)
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setTime(getRoundTime())
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clearConsole()
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end
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function standAll()
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stand(1)
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stand(2)
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stand(3)
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stand(4)
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stand(5)
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stand(6)
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stand(7)
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stand(8)
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end
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--;===========================================================
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--; DEBUG STATUS INFO
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--;===========================================================
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function statusInfo(p)
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local oldid = id()
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if not player(p) then return false end
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local ret = string.format(
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'P%d: %d; LIF:%4d; POW:%4d; ATK:%4d; DEF:%4d; RED:%4d; GRD:%4d; STN:%4d',
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playerNo(), id(), life(), power(), attack(), defence(), redLife(), guardPoints(), dizzyPoints()
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)
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playerId(oldid)
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return ret
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end
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loadDebugStatus('statusInfo')
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--;===========================================================
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--; DEBUG PLAYER/HELPER INFO
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--;===========================================================
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function customState()
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if not inCustomState() then return "" end
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return " (in " .. getStateOwnerName() .. ", Player " .. getStateOwnerPlayerNo() .. "'s state)"
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end
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function boolToInt(bool)
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if bool then return 1 end
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return 0
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end
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function engineInfo()
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return string.format('Frames: %d, VSync: %d; Speed: %d/%d%%; FPS: %.1f', roundTime(), gameOption('Video.VSync'), ticksPerSecond(), getGameSpeed(), getGameFPS())
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end
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function playerInfo()
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return string.format('%s, Player %d, ID %d%s', name(), playerNo(), id(), customState())
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end
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function actionInfo()
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return string.format(
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'ActionID: %d (P%d); SPR: %d,%d; ElemNo: %d/%d; Time: %d/%d (%d/%d)',
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anim(), animPlayerNo(), spriteVar("group"), spriteVar("image"), animElemNo(0), getAnimElemCount(), animElemTime(animElemNo(0)), animElemVar("time"), getAnimTimeSum(), animLength()
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)
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end
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function stateInfo()
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return string.format(
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'State No: %d (P%d); CTRL: %s; Type: %s; MoveType: %s; Physics: %s; Time: %d',
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stateNo(), getStateOwnerPlayerNo(), boolToInt(ctrl()), stateType(), moveType(), physics(), time()-1
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)
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end
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loadDebugInfo({'engineInfo', 'playerInfo', 'actionInfo', 'stateInfo'})
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function loop()
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hook.run("loop")
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hook.run("loop#" .. gameMode())
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end
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