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feat: collect four open engines in full
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@@ -0,0 +1,29 @@
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if not main.makeRoster then
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launchFight{}
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setMatchNo(-1)
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return
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end
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if main.storyboard.intro and matchNo() == 1 and not continued() then
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launchStoryboard(start.f_getCharData(start.p[1].t_selected[1].ref).intro)
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end
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for i = matchNo(), #start.t_roster do
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if start.t_roster[i][1] == -1 then --infinite matches flag detected
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return --restart lua script after appending new entries
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end
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local t_p2char = {}
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for _, v in ipairs(start.t_roster[i]) do
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table.insert(t_p2char, start.f_getCharData(v).char)
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end
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main.f_tableShuffle(t_p2char)
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if not launchFight{p2char = t_p2char, p2numchars = #t_p2char} then return end
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end
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if main.storyboard.ending then
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if not launchStoryboard(start.f_getCharData(start.p[1].t_selected[1].ref).ending) and motif.default_ending.enabled then
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launchStoryboard(motif.default_ending.storyboard)
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end
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end
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setMatchNo(-1)
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