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chore: match the readme to the committed profiles
The counts were generated from a working tree holding profiles that are still being written and are not committed, so the freshness check regenerated different numbers from the same revision. They are read from the committed set now, which is what the check compares against.
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@@ -61,15 +61,15 @@ Each file is checked the way your platform checks it. Most compare a checksum, t
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- **9 files** the platforms' emulators load are still to be found, and 9 more cannot be sourced at all (per-user keys, user-filled slots, dumps nobody has made); both are named in the [gap analysis](https://abdess.github.io/retrobios/gaps/)
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- **12 platforms** supported with platform-specific verification
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- **426 emulators** profiled from source (RetroArch cores + standalone)
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- **463 systems** handled by those emulators (NES, SNES, PlayStation, Saturn, Dreamcast, ...)
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- **406 emulators** profiled from source (RetroArch cores + standalone)
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- **462 systems** handled by those emulators (NES, SNES, PlayStation, Saturn, Dreamcast, ...)
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- **8,908 files**, each with its SHA1, MD5, SHA256, CRC32 and Adler-32 fingerprints: 3,559 system files, 2,810 arcade ROM sets, 2,539 game and engine data files
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- **551 of 3,559 system files** matched to dump-preservation catalogs (No-Intro, Redump, TOSEC); arcade sets and engine data fall outside what those catalogs index
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- **11738 MB** total collection size
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## Supported systems
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NES, SNES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Switch, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Mega Drive, Saturn, Dreamcast, Game Gear, Master System, Neo Geo, Atari 2600, Atari 7800, Atari Lynx, Atari ST, MSX, PC Engine, TurboGrafx-16, ColecoVision, Intellivision, Commodore 64, Amiga, ZX Spectrum, Arcade (MAME), and 429+ more.
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NES, SNES, Nintendo 64, GameCube, Wii, Game Boy, Game Boy Advance, Nintendo DS, Nintendo 3DS, Switch, PlayStation, PlayStation 2, PlayStation 3, PSP, PS Vita, Mega Drive, Saturn, Dreamcast, Game Gear, Master System, Neo Geo, Atari 2600, Atari 7800, Atari Lynx, Atari ST, MSX, PC Engine, TurboGrafx-16, ColecoVision, Intellivision, Commodore 64, Amiga, ZX Spectrum, Arcade (MAME), and 428+ more.
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Full list with per-file details: **[https://abdess.github.io/retrobios/](https://abdess.github.io/retrobios/)**
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@@ -128,7 +128,7 @@ The [documentation site](https://abdess.github.io/retrobios/) provides:
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- **Per-emulator profiles** with source code references for every file
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- **Per-system pages** showing which emulators and platforms cover each console
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- **Gap analysis** identifying missing files and undeclared core requirements
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- **Cross-reference** mapping files across 12 platforms and 426 emulators
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- **Cross-reference** mapping files across 12 platforms and 406 emulators
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- **Versioned data access** through JSON, CSV and SQLite exports with published SHA-256 checksums
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## How it works
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@@ -166,4 +166,4 @@ The scripts and tooling are released under the [MIT License](LICENSE).
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The BIOS and firmware files are not covered by that license: they are third-party system software, preserved and provided for personal backup, archival, and interoperability with emulation software. [NOTICE](NOTICE) sets out their status and how to ask for a file to be removed.
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The reasoning, and where it is weakest, is in the [FAQ](https://abdess.github.io/retrobios/wiki/faq/#is-this-legal).
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*Auto-generated on 2026-08-12T11:07:19Z*
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*Auto-generated on 2026-08-12T11:17:02Z*
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