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fix: round 2 audit fixes, updated emulator profiles
Scripts: - fix generate_site nav regex destroying mkdocs.yml content - fix auto_fetch comma-separated MD5 in find_missing - fix verify print_platform_result conflating untested/missing - fix validate_pr path traversal and symlink check - fix batocera_scraper brace counting and escaped quotes in strings - fix emudeck_scraper hash search crossing function boundaries - fix pipeline.py cwd to repo root via Path(__file__) - normalize SHA1 comparison to lowercase in generate_pack Emulator profiles: - emux_gb/nes/sms: reclassify from alias to standalone profiles - ep128emu: remove .info-only files not referenced in source - fbalpha2012 variants: full source-verified profiles - fbneo_cps12: add new profile
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@@ -1,8 +1,42 @@
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emulator: "fbalpha2012_cps2"
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type: alias
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alias_of: "fbneo"
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profiled_date: "2026-03-18"
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emulator: "FB Alpha 2012 CPS-2"
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type: frozen_snapshot
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source: "https://github.com/libretro/fbalpha2012_cps2"
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upstream: "https://www.fbalpha.com"
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profiled_date: "2026-03-19"
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core_version: "v0.2.97.28"
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display_name: "Arcade (FB Alpha 2012 CPS-2)"
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note: "This core uses the same BIOS/firmware as fbneo. See emulators/fbneo.yml for details."
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cores:
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- fbalpha2012_cps2
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systems:
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- cps2
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notes: |
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Frozen snapshot of Final Burn Alpha v0.2.97.28 (circa 2012), CPS-2 only.
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NOT an alias of FBNeo — different codebase, different ROM set compatibility.
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Exists for RAM-constrained platforms (3DS, embedded). Most users should use FBNeo.
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CPS-2 has no system BIOS. Each game's ROM set is self-contained:
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68000 program ROMs + Z80 sound program + GFX ROMs + QSound samples.
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QSound is emulated in software (qs_c.c:QscInit, panning table + DSP emulation).
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No external QSound DSP ROM (dl-1425.bin) needed — unlike MAME, FBA emulates
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the QSound chip directly without requiring the DSP program ROM.
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Z80 sound program loaded from game ROM set into CpsZRom buffer (cps.c:451,
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BurnLoadRom). QSound samples loaded into CpsQSam. All from the game ZIP.
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Board PLDs (buf1, ioa1, prg2, rom1) referenced via A_BOARD_QSOUND_PLDS
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macro, all marked BRF_OPT. GAL/PAL dumps for hardware preservation only.
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Zero BRF_BIOS entries in entire codebase.
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ROM path: ROMs loaded from content directory (g_rom_dir, libretro.cpp).
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g_system_dir is set (line 988) but never used for any file loading.
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The .info note "BIOS files must be inside the ROM directory" is misleading —
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there are no BIOS files for CPS-2. Generic note across all FBA cores.
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need_fullpath=true, block_extract=true, extensions=zip.
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files: []
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exclusion_note: "CPS-2 arcade hardware has no system BIOS. QSound DSP emulated in software (qs_c.c). Each game ROM set is self-contained."
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