diff --git a/emulators/reminiscence.yml b/emulators/reminiscence.yml index e9d88e03..cbd934c2 100644 --- a/emulators/reminiscence.yml +++ b/emulators/reminiscence.yml @@ -3,6 +3,7 @@ type: libretro core_classification: community_fork source: "https://github.com/libretro/REminiscence" upstream: "https://github.com/cyxx/REminiscence" +upstream_commit: "947a4dce261aacc4f6ec0c2c90cb9d7e37712c7b" profiled_date: "2026-03-25" source_commit: "e80d7b1aa287010e30c54f72252a9303173f1c7e" core_version: "0.3.6" @@ -39,7 +40,7 @@ notes: | All game data files are loaded from the content directory via FileSystem (fs.cpp), which scans the directory and matches filenames case-insensitively (strcasecmp at - fs.cpp:52). The resource system (resource.cpp) loads files by constructing names + fs.cpp:53-56). The resource system (resource.cpp) loads files by constructing names like "LEVEL1.MAP", "GLOBAL.ICN", "PERSO.SPR", "FB_TXT.FNT", etc. The core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All data files must live