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feat: pack the files a directory entry names
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@@ -45,6 +45,7 @@ files:
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# ================================================================
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- name: "Animations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Animations/"
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standalone_path: "Content/Animations/"
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@@ -54,6 +55,7 @@ files:
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note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile."
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- name: "Metadata/"
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type: directory
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category: game_data
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path: "jazz2/Content/Metadata/"
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standalone_path: "Content/Metadata/"
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@@ -63,6 +65,7 @@ files:
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note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...)."
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- name: "Translations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Translations/"
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standalone_path: "Content/Translations/"
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@@ -26,6 +26,7 @@ notes: |
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files:
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- name: "Standard"
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type: directory
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description: "RPG Maker XP Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/Standard/"
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@@ -33,6 +34,7 @@ files:
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source_ref: "src/core.cpp:1081-1124, src/core.cpp:1126-1197"
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- name: "RPGVX"
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type: directory
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description: "RPG Maker VX Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/RPGVX/"
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@@ -40,6 +42,7 @@ files:
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source_ref: "src/core.cpp:1081-1124, src/core.cpp:1126-1197"
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- name: "RPGVXAce"
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type: directory
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description: "RPG Maker VX Ace Run-Time Package"
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category: game_data
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path: "mkxp-z/RTP/RPGVXAce/"
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@@ -47,6 +50,7 @@ files:
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source_ref: "src/core.cpp:1081-1124, src/core.cpp:1126-1197"
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- name: "Fonts"
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type: directory
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description: "Fallback font directory (.otf/.ttf)"
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category: game_data
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path: "mkxp-z/Fonts/"
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@@ -54,6 +58,7 @@ files:
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source_ref: "src/core.cpp:1199-1211"
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- name: "Preload"
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type: directory
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description: "Ruby scripts loaded before game scripts"
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category: game_data
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path: "mkxp-z/Scripts/Preload/"
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@@ -61,6 +66,7 @@ files:
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source_ref: "src/core.cpp:891-934"
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- name: "Postload"
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type: directory
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description: "Ruby scripts loaded after game scripts (RGSS3 only)"
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category: game_data
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path: "mkxp-z/Scripts/Postload/"
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@@ -67,6 +67,7 @@ files:
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# --- ADPCM audio samples (optional, game-specific) ---
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- name: "nestopia/samples/moepro/"
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type: directory
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system: nintendo-nes
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description: "Moero Pro Yakyuu audio samples (16 .wav files, 00.wav-15.wav)"
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required: false
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@@ -74,6 +75,7 @@ files:
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source_ref: "libretro/libretro.cpp:183-391 (load_wav), libretro/libretro.cpp:451 (LOAD_SAMPLE_MOERO_PRO_YAKYUU callback), source/core/NstSoundPlayer.hpp:49 (16 samples)"
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- name: "nestopia/samples/moepro88/"
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type: directory
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system: nintendo-nes
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description: "Moero Pro Yakyuu '88 audio samples (20 .wav files, 00.wav-19.wav)"
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required: false
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@@ -81,6 +83,7 @@ files:
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source_ref: "libretro/libretro.cpp:183-391 (load_wav), libretro/libretro.cpp:453 (LOAD_SAMPLE_MOERO_PRO_YAKYUU_88 callback), source/core/NstSoundPlayer.hpp:50 (20 samples)"
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- name: "nestopia/samples/mptennis/"
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type: directory
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system: nintendo-nes
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description: "Moero Pro Tennis audio samples (19 .wav files, 00.wav-18.wav)"
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required: false
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@@ -88,6 +91,7 @@ files:
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source_ref: "libretro/libretro.cpp:183-391 (load_wav), libretro/libretro.cpp:455 (LOAD_SAMPLE_MOERO_PRO_TENNIS callback), source/core/NstSoundPlayer.hpp:51 (19 samples)"
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- name: "nestopia/samples/terao/"
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type: directory
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system: nintendo-nes
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description: "Terao no Dosukoi Oozumou audio samples (6 .wav files, 00.wav-05.wav)"
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required: false
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@@ -95,6 +99,7 @@ files:
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source_ref: "libretro/libretro.cpp:183-391 (load_wav), libretro/libretro.cpp:457 (LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU callback), source/core/NstSoundPlayer.hpp:52 (6 samples)"
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- name: "nestopia/samples/ftaerobi/"
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type: directory
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system: nintendo-nes
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description: "Aerobics Studio audio samples (8 .wav files, 00.wav-07.wav)"
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required: false
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@@ -50,6 +50,7 @@ files:
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- name: "data/"
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path: "nxengine/data/"
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type: directory
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category: game_data
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system: cave-story
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description: "Full game asset directory tree (399 files: sprites, NPC sheets, stage maps, scripts, backgrounds)"
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@@ -81,6 +81,7 @@ files:
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source_ref: "libretro.c:1162-1167"
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- name: "voice/"
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type: directory
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required: false
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category: game_data
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note: "The Voice speech synthesis WAV samples. 9 banks (E4, E8-EF) × 128 samples."
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@@ -90,18 +90,21 @@ files:
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# ================================================================
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- name: "graphics/"
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type: directory
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category: game_data
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required: true
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source_ref: "src/main/asset_pack.cpp:274, 326-327, src/gfx.cpp:121-229, src/load_gfx.cpp:120-123"
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note: "graphics/ui/ must exist for a directory to be scanned as a pack; GFX_t::load rejects the pack when a required UI image is missing."
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- name: "sound/"
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type: directory
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category: game_data
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required: false
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source_ref: "src/sound.cpp:1319"
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note: "SFX directory, files named by sounds.ini. Game runs without sounds."
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- name: "music/"
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type: directory
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category: game_data
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required: false
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source_ref: "src/sound.cpp:1318"
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@@ -132,6 +135,7 @@ files:
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note: "Read when intro.lvlx is absent."
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- name: "introset/"
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type: directory
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category: game_data
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required: false
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source_ref: "src/game_main.cpp:194-222, 247"
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@@ -150,12 +154,14 @@ files:
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note: "Read when outro.lvlx is absent."
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- name: "worlds/"
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type: directory
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category: game_data
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required: false
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source_ref: "src/main/menu_main.cpp:361-370"
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note: "Episodes shipped with the pack, listed next to the user's worlds directory."
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- name: "battle/"
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type: directory
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category: game_data
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required: false
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source_ref: "src/main/menu_main.cpp:701-706"
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