mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-06 18:13:48 -06:00
feat: collect the swf player, skyline and super3 assets
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Load diff
@@ -0,0 +1,227 @@
|
||||
[ Global ]
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||||
;
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; Super3 Android default configuration.
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||||
; Notes:
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; - Touch controls synthesize keyboard inputs. Keep a KEY_* mapping for these inputs.
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; - Some desktop options are ignored/overridden on Android for stability.
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;
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||||
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GameXMLFile = Config/Games.xml
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PowerPCFrequency = 50
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||||
MultiThreaded = 1
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||||
GPUMultiThreaded = 0
|
||||
EmulateSound = 1
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||||
EmulateDSB = 1
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||||
NbSoundChannels = 4
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||||
SoundFreq = 57.6
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||||
SoundVolume = 100
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MusicVolume = 150
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||||
LegacySoundDSP = 0
|
||||
ForceFeedback = 0
|
||||
; Net board TCP link settings (for Android<->PC or Android<->Android).
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; Cab A default: PortIn=1970 PortOut=1971
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||||
; Cab B default: PortIn=1971 PortOut=1970 and AddressOut=<Cab A IP>
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Network = 0
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||||
SimulateNet = 1
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||||
PortIn = 1970
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PortOut = 1971
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AddressOut = "127.0.0.1"
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Outputs = none
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||||
LegacyReal3DTiming = 1
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|
||||
; Rendering (Android GLES path)
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New3DEngine = 1
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||||
QuadRendering = 0
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XResolution = 496
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YResolution = 384
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VSync = 1
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||||
WideScreen = 0
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||||
WideBackground = 0
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||||
; Enhanced Real3D compositing (FBO transparency + scroll fog). More accurate but may be slower.
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New3DAccurate = 0
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||||
; Input system (Android uses SDL input backend)
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InputSystem = sdl
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||||
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||||
; Optional SDL GameController mapping database.
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; SDLGameControllerDB = "Config/gamecontrollerdb.txt"
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; Touch defaults:
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; - bottom-left: Coin1
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; - bottom-right: Start1
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; - top-left: ServiceA
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; - top-right: TestA
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; - left-middle: D-pad / steer
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; - right-middle: throttle (top) / brake (bottom)
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InputCoin1 = KEY_5,JOY1_BUTTON7
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InputStart1 = KEY_1,JOY1_BUTTON8
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InputServiceA = KEY_F1,JOY1_BUTTON13
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InputTestA = KEY_F2
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InputUISelectCrosshairs = KEY_F8
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InputJoyUp = KEY_UP,JOY1_POV1_UP,JOY1_YAXIS_NEG
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InputJoyDown = KEY_DOWN,JOY1_POV1_DOWN,JOY1_YAXIS_POS
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InputJoyLeft = KEY_LEFT,JOY1_POV1_LEFT,JOY1_XAXIS_NEG
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InputJoyRight = KEY_RIGHT,JOY1_POV1_RIGHT,JOY1_XAXIS_POS
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InputSteeringLeft = KEY_LEFT
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InputSteeringRight = KEY_RIGHT
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InputSteering = JOY1_XAXIS
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InputAccelerator = KEY_W,JOY1_RZAXIS_POS
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InputBrake = KEY_X,JOY1_ZAXIS_POS
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; Manual transmission (LB/RB + 4-speed on face buttons)
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InputGearShiftUp = KEY_I,JOY1_BUTTON6
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InputGearShiftDown = KEY_K,JOY1_BUTTON5
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InputGearShift1 = KEY_7,JOY1_BUTTON3
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InputGearShift2 = KEY_8,JOY1_BUTTON1
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InputGearShift3 = KEY_9,JOY1_BUTTON4
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InputGearShift4 = KEY_0,JOY1_BUTTON2
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InputGearShiftN = KEY_6
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; Fighting game buttons (X/A/B/Y)
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InputPunch = KEY_A,JOY1_BUTTON3
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InputKick = KEY_S,JOY1_BUTTON1
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InputGuard = KEY_D,JOY1_BUTTON2
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InputEscape = KEY_F,JOY1_BUTTON4
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; Spikeout buttons (A/X/Y + B/RB)
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InputShift = KEY_A,JOY1_BUTTON2,JOY1_BUTTON6
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InputBeat = KEY_S,JOY1_BUTTON1
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InputCharge = KEY_D,JOY1_BUTTON3
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InputJump = KEY_F,JOY1_BUTTON4
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; Virtua Striker buttons (A/B/X)
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InputShortPass = KEY_A,JOY1_BUTTON1
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InputLongPass = KEY_S,JOY1_BUTTON2
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InputShoot = KEY_D,JOY1_BUTTON3
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; View change (single-button games)
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InputViewChange = KEY_A,JOY1_BUTTON4
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; Handbrake (Sega Rally 2)
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InputHandBrake = KEY_S,JOY1_BUTTON2
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InputVR1 = KEY_A,JOY1_BUTTON1
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InputVR2 = KEY_S,JOY1_BUTTON2
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InputVR3 = KEY_D,JOY1_BUTTON3
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InputVR4 = KEY_F,JOY1_BUTTON4
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InputRearBrake = KEY_S,JOY1_BUTTON2
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InputMusicSelect = KEY_D,JOY1_BUTTON3
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InputTwinJoyTurnLeft = KEY_Q,JOY1_RXAXIS_NEG
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InputTwinJoyTurnRight = KEY_W,JOY1_RXAXIS_POS
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InputTwinJoyForward = KEY_UP,JOY1_YAXIS_NEG
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InputTwinJoyReverse = KEY_DOWN,JOY1_YAXIS_POS
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InputTwinJoyStrafeLeft = KEY_LEFT,JOY1_XAXIS_NEG
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InputTwinJoyStrafeRight = KEY_RIGHT,JOY1_XAXIS_POS
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InputTwinJoyJump = KEY_E,JOY1_BUTTON1
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InputTwinJoyCrouch = KEY_R,JOY1_BUTTON2
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InputTwinJoyLeft1 = NONE
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InputTwinJoyLeft2 = NONE
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InputTwinJoyRight1 = NONE
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InputTwinJoyRight2 = NONE
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InputTwinJoyUp1 = NONE
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InputTwinJoyUp2 = NONE
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InputTwinJoyDown1 = NONE
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InputTwinJoyDown2 = NONE
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InputTwinJoyShot1 = KEY_A,JOY1_BUTTON5
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InputTwinJoyShot2 = KEY_S,JOY1_BUTTON6
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InputTwinJoyTurbo1 = KEY_Z,JOY1_BUTTON7
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InputTwinJoyTurbo2 = KEY_X,JOY1_BUTTON8
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InputAnalogJoyLeft = KEY_LEFT
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InputAnalogJoyRight = KEY_RIGHT
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InputAnalogJoyUp = KEY_UP
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InputAnalogJoyDown = KEY_DOWN
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InputAnalogJoyX = JOY_XAXIS,MOUSE_XAXIS_INV
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InputAnalogJoyY = JOY_YAXIS,MOUSE_YAXIS_INV
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InputAnalogJoyTrigger = KEY_A,KEY_W,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
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InputAnalogJoyEvent = KEY_S,KEY_X,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
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InputAnalogJoyTrigger2 = KEY_D,JOY_BUTTON2
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InputAnalogJoyEvent2 = NONE
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InputGunLeft = KEY_LEFT
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InputGunRight = KEY_RIGHT
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InputGunUp = KEY_UP
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InputGunDown = KEY_DOWN
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InputGunX = MOUSE_XAXIS,JOY1_RXAXIS,JOY1_XAXIS
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InputGunY = MOUSE_YAXIS,JOY1_RYAXIS,JOY1_YAXIS
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InputTrigger = KEY_A,JOY1_RZAXIS_POS,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
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InputOffscreen = KEY_S,JOY1_ZAXIS_POS,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
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InputAutoTrigger = 1
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InputGunLeft2 = NONE
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InputGunRight2 = NONE
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InputGunUp2 = NONE
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InputGunDown2 = NONE
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InputGunX2 = JOY2_XAXIS
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InputGunY2 = JOY2_YAXIS
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InputTrigger2 = JOY2_BUTTON1
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InputOffscreen2 = JOY2_BUTTON2
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InputAutoTrigger2 = 1
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InputAnalogGunLeft = KEY_LEFT
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InputAnalogGunRight = KEY_RIGHT
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InputAnalogGunUp = KEY_UP
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InputAnalogGunDown = KEY_DOWN
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InputAnalogGunX = MOUSE_XAXIS,JOY1_RXAXIS,JOY1_XAXIS
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InputAnalogGunY = MOUSE_YAXIS,JOY1_RYAXIS,JOY1_YAXIS
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InputAnalogTriggerLeft = KEY_A,JOY1_RZAXIS_POS,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
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InputAnalogTriggerRight = KEY_S,JOY1_ZAXIS_POS,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
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InputAnalogGunLeft2 = NONE
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InputAnalogGunRight2 = NONE
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InputAnalogGunUp2 = NONE
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InputAnalogGunDown2 = NONE
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InputAnalogGunX2 = JOY2_RXAXIS,JOY2_XAXIS
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InputAnalogGunY2 = JOY2_RYAXIS,JOY2_YAXIS
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InputAnalogTriggerLeft2 = JOY2_RZAXIS_POS,JOY2_BUTTON1
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InputAnalogTriggerRight2 = JOY2_ZAXIS_POS,JOY2_BUTTON2
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InputSkiLeft = KEY_LEFT
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InputSkiRight = KEY_RIGHT
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InputSkiUp = KEY_UP
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InputSkiDown = KEY_DOWN
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InputSkiX = JOY1_XAXIS
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InputSkiY = JOY1_YAXIS
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InputSkiPollLeft = KEY_A,JOY1_BUTTON1
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InputSkiPollRight = KEY_S,JOY1_BUTTON2
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InputSkiSelect1 = KEY_Q,JOY1_BUTTON3
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InputSkiSelect2 = KEY_W,JOY1_BUTTON4
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InputSkiSelect3 = KEY_E,JOY1_BUTTON5
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InputMagicalLeverUp1 = KEY_UP
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InputMagicalLeverDown1 = KEY_DOWN
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InputMagicalLeverUp2 = NONE
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InputMagicalLeverDown2 = NONE
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InputMagicalLever1 = JOY1_YAXIS
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InputMagicalLever2 = JOY2_YAXIS
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InputMagicalPedal1 = KEY_A,JOY1_BUTTON1
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InputMagicalPedal2 = KEY_S,JOY2_BUTTON1
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InputFishingRodLeft = KEY_LEFT
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InputFishingRodRight = KEY_RIGHT
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InputFishingRodUp = KEY_UP
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InputFishingRodDown = KEY_DOWN
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InputFishingStickLeft = KEY_A
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InputFishingStickRight = KEY_D
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InputFishingStickUp = KEY_W
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InputFishingStickDown = KEY_S
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InputFishingRodX = JOY1_XAXIS
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InputFishingRodY = JOY1_YAXIS
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InputFishingStickX = JOY1_RXAXIS
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InputFishingStickY = JOY1_RYAXIS
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InputFishingReel = KEY_SPACE,JOY1_ZAXIS_POS
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InputFishingCast = KEY_Z,JOY1_BUTTON1
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InputFishingSelect = KEY_X,JOY1_BUTTON2
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InputFishingTension = KEY_T,JOY1_ZAXIS_NEG
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[ lamachin ]
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InputAnalogGunLeft = JOY1_XAXIS_NEG
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InputAnalogGunRight = JOY1_XAXIS_POS
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InputAnalogGunUp = JOY1_YAXIS_NEG
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InputAnalogGunDown = JOY1_YAXIS_POS
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; Virtual On 2: force simple shader on Android to avoid GPU hangs.
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[ von2 ]
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AndroidSimpleShader = 1
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[ von254g ]
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AndroidSimpleShader = 1
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[ von2a ]
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AndroidSimpleShader = 1
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[ von2o ]
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AndroidSimpleShader = 1
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File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,227 @@
|
||||
[ Global ]
|
||||
;
|
||||
; Super3 Android default configuration.
|
||||
; Notes:
|
||||
; - Touch controls synthesize keyboard inputs. Keep a KEY_* mapping for these inputs.
|
||||
; - Some desktop options are ignored/overridden on Android for stability.
|
||||
;
|
||||
|
||||
GameXMLFile = Config/Games.xml
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PowerPCFrequency = 50
|
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MultiThreaded = 1
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GPUMultiThreaded = 0
|
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EmulateSound = 1
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EmulateDSB = 1
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NbSoundChannels = 4
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SoundFreq = 57.6
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SoundVolume = 100
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MusicVolume = 150
|
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LegacySoundDSP = 0
|
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ForceFeedback = 0
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; Net board TCP link settings (for Android<->PC or Android<->Android).
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; Cab A default: PortIn=1970 PortOut=1971
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; Cab B default: PortIn=1971 PortOut=1970 and AddressOut=<Cab A IP>
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Network = 0
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SimulateNet = 1
|
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PortIn = 1970
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PortOut = 1971
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AddressOut = "127.0.0.1"
|
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Outputs = none
|
||||
LegacyReal3DTiming = 1
|
||||
|
||||
; Rendering (Android GLES path)
|
||||
New3DEngine = 1
|
||||
QuadRendering = 0
|
||||
XResolution = 496
|
||||
YResolution = 384
|
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VSync = 1
|
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WideScreen = 0
|
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WideBackground = 0
|
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; Enhanced Real3D compositing (FBO transparency + scroll fog). More accurate but may be slower.
|
||||
New3DAccurate = 0
|
||||
|
||||
; Input system (Android uses SDL input backend)
|
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InputSystem = sdl
|
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|
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; Optional SDL GameController mapping database.
|
||||
; SDLGameControllerDB = "Config/gamecontrollerdb.txt"
|
||||
|
||||
; Touch defaults:
|
||||
; - bottom-left: Coin1
|
||||
; - bottom-right: Start1
|
||||
; - top-left: ServiceA
|
||||
; - top-right: TestA
|
||||
; - left-middle: D-pad / steer
|
||||
; - right-middle: throttle (top) / brake (bottom)
|
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InputCoin1 = KEY_5,JOY1_BUTTON7
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InputStart1 = KEY_1,JOY1_BUTTON8
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InputServiceA = KEY_F1,JOY1_BUTTON13
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InputTestA = KEY_F2
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InputUISelectCrosshairs = KEY_F8
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InputJoyUp = KEY_UP,JOY1_POV1_UP,JOY1_YAXIS_NEG
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InputJoyDown = KEY_DOWN,JOY1_POV1_DOWN,JOY1_YAXIS_POS
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InputJoyLeft = KEY_LEFT,JOY1_POV1_LEFT,JOY1_XAXIS_NEG
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InputJoyRight = KEY_RIGHT,JOY1_POV1_RIGHT,JOY1_XAXIS_POS
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InputSteeringLeft = KEY_LEFT
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InputSteeringRight = KEY_RIGHT
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InputSteering = JOY1_XAXIS
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InputAccelerator = KEY_W,JOY1_RZAXIS_POS
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InputBrake = KEY_X,JOY1_ZAXIS_POS
|
||||
|
||||
; Manual transmission (LB/RB + 4-speed on face buttons)
|
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InputGearShiftUp = KEY_I,JOY1_BUTTON6
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InputGearShiftDown = KEY_K,JOY1_BUTTON5
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InputGearShift1 = KEY_7,JOY1_BUTTON3
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InputGearShift2 = KEY_8,JOY1_BUTTON1
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InputGearShift3 = KEY_9,JOY1_BUTTON4
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InputGearShift4 = KEY_0,JOY1_BUTTON2
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InputGearShiftN = KEY_6
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|
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; Fighting game buttons (X/A/B/Y)
|
||||
InputPunch = KEY_A,JOY1_BUTTON3
|
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InputKick = KEY_S,JOY1_BUTTON1
|
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InputGuard = KEY_D,JOY1_BUTTON2
|
||||
InputEscape = KEY_F,JOY1_BUTTON4
|
||||
|
||||
; Spikeout buttons (A/X/Y + B/RB)
|
||||
InputShift = KEY_A,JOY1_BUTTON2,JOY1_BUTTON6
|
||||
InputBeat = KEY_S,JOY1_BUTTON1
|
||||
InputCharge = KEY_D,JOY1_BUTTON3
|
||||
InputJump = KEY_F,JOY1_BUTTON4
|
||||
|
||||
; Virtua Striker buttons (A/B/X)
|
||||
InputShortPass = KEY_A,JOY1_BUTTON1
|
||||
InputLongPass = KEY_S,JOY1_BUTTON2
|
||||
InputShoot = KEY_D,JOY1_BUTTON3
|
||||
|
||||
; View change (single-button games)
|
||||
InputViewChange = KEY_A,JOY1_BUTTON4
|
||||
|
||||
; Handbrake (Sega Rally 2)
|
||||
InputHandBrake = KEY_S,JOY1_BUTTON2
|
||||
InputVR1 = KEY_A,JOY1_BUTTON1
|
||||
InputVR2 = KEY_S,JOY1_BUTTON2
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||||
InputVR3 = KEY_D,JOY1_BUTTON3
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||||
InputVR4 = KEY_F,JOY1_BUTTON4
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||||
InputRearBrake = KEY_S,JOY1_BUTTON2
|
||||
InputMusicSelect = KEY_D,JOY1_BUTTON3
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||||
InputTwinJoyTurnLeft = KEY_Q,JOY1_RXAXIS_NEG
|
||||
InputTwinJoyTurnRight = KEY_W,JOY1_RXAXIS_POS
|
||||
InputTwinJoyForward = KEY_UP,JOY1_YAXIS_NEG
|
||||
InputTwinJoyReverse = KEY_DOWN,JOY1_YAXIS_POS
|
||||
InputTwinJoyStrafeLeft = KEY_LEFT,JOY1_XAXIS_NEG
|
||||
InputTwinJoyStrafeRight = KEY_RIGHT,JOY1_XAXIS_POS
|
||||
InputTwinJoyJump = KEY_E,JOY1_BUTTON1
|
||||
InputTwinJoyCrouch = KEY_R,JOY1_BUTTON2
|
||||
InputTwinJoyLeft1 = NONE
|
||||
InputTwinJoyLeft2 = NONE
|
||||
InputTwinJoyRight1 = NONE
|
||||
InputTwinJoyRight2 = NONE
|
||||
InputTwinJoyUp1 = NONE
|
||||
InputTwinJoyUp2 = NONE
|
||||
InputTwinJoyDown1 = NONE
|
||||
InputTwinJoyDown2 = NONE
|
||||
InputTwinJoyShot1 = KEY_A,JOY1_BUTTON5
|
||||
InputTwinJoyShot2 = KEY_S,JOY1_BUTTON6
|
||||
InputTwinJoyTurbo1 = KEY_Z,JOY1_BUTTON7
|
||||
InputTwinJoyTurbo2 = KEY_X,JOY1_BUTTON8
|
||||
InputAnalogJoyLeft = KEY_LEFT
|
||||
InputAnalogJoyRight = KEY_RIGHT
|
||||
InputAnalogJoyUp = KEY_UP
|
||||
InputAnalogJoyDown = KEY_DOWN
|
||||
InputAnalogJoyX = JOY_XAXIS,MOUSE_XAXIS_INV
|
||||
InputAnalogJoyY = JOY_YAXIS,MOUSE_YAXIS_INV
|
||||
InputAnalogJoyTrigger = KEY_A,KEY_W,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
|
||||
InputAnalogJoyEvent = KEY_S,KEY_X,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
|
||||
InputAnalogJoyTrigger2 = KEY_D,JOY_BUTTON2
|
||||
InputAnalogJoyEvent2 = NONE
|
||||
InputGunLeft = KEY_LEFT
|
||||
InputGunRight = KEY_RIGHT
|
||||
InputGunUp = KEY_UP
|
||||
InputGunDown = KEY_DOWN
|
||||
InputGunX = MOUSE_XAXIS,JOY1_RXAXIS,JOY1_XAXIS
|
||||
InputGunY = MOUSE_YAXIS,JOY1_RYAXIS,JOY1_YAXIS
|
||||
InputTrigger = KEY_A,JOY1_RZAXIS_POS,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
|
||||
InputOffscreen = KEY_S,JOY1_ZAXIS_POS,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
|
||||
InputAutoTrigger = 1
|
||||
InputGunLeft2 = NONE
|
||||
InputGunRight2 = NONE
|
||||
InputGunUp2 = NONE
|
||||
InputGunDown2 = NONE
|
||||
InputGunX2 = JOY2_XAXIS
|
||||
InputGunY2 = JOY2_YAXIS
|
||||
InputTrigger2 = JOY2_BUTTON1
|
||||
InputOffscreen2 = JOY2_BUTTON2
|
||||
InputAutoTrigger2 = 1
|
||||
InputAnalogGunLeft = KEY_LEFT
|
||||
InputAnalogGunRight = KEY_RIGHT
|
||||
InputAnalogGunUp = KEY_UP
|
||||
InputAnalogGunDown = KEY_DOWN
|
||||
InputAnalogGunX = MOUSE_XAXIS,JOY1_RXAXIS,JOY1_XAXIS
|
||||
InputAnalogGunY = MOUSE_YAXIS,JOY1_RYAXIS,JOY1_YAXIS
|
||||
InputAnalogTriggerLeft = KEY_A,JOY1_RZAXIS_POS,JOY1_BUTTON1,MOUSE_LEFT_BUTTON
|
||||
InputAnalogTriggerRight = KEY_S,JOY1_ZAXIS_POS,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON
|
||||
InputAnalogGunLeft2 = NONE
|
||||
InputAnalogGunRight2 = NONE
|
||||
InputAnalogGunUp2 = NONE
|
||||
InputAnalogGunDown2 = NONE
|
||||
InputAnalogGunX2 = JOY2_RXAXIS,JOY2_XAXIS
|
||||
InputAnalogGunY2 = JOY2_RYAXIS,JOY2_YAXIS
|
||||
InputAnalogTriggerLeft2 = JOY2_RZAXIS_POS,JOY2_BUTTON1
|
||||
InputAnalogTriggerRight2 = JOY2_ZAXIS_POS,JOY2_BUTTON2
|
||||
InputSkiLeft = KEY_LEFT
|
||||
InputSkiRight = KEY_RIGHT
|
||||
InputSkiUp = KEY_UP
|
||||
InputSkiDown = KEY_DOWN
|
||||
InputSkiX = JOY1_XAXIS
|
||||
InputSkiY = JOY1_YAXIS
|
||||
InputSkiPollLeft = KEY_A,JOY1_BUTTON1
|
||||
InputSkiPollRight = KEY_S,JOY1_BUTTON2
|
||||
InputSkiSelect1 = KEY_Q,JOY1_BUTTON3
|
||||
InputSkiSelect2 = KEY_W,JOY1_BUTTON4
|
||||
InputSkiSelect3 = KEY_E,JOY1_BUTTON5
|
||||
InputMagicalLeverUp1 = KEY_UP
|
||||
InputMagicalLeverDown1 = KEY_DOWN
|
||||
InputMagicalLeverUp2 = NONE
|
||||
InputMagicalLeverDown2 = NONE
|
||||
InputMagicalLever1 = JOY1_YAXIS
|
||||
InputMagicalLever2 = JOY2_YAXIS
|
||||
InputMagicalPedal1 = KEY_A,JOY1_BUTTON1
|
||||
InputMagicalPedal2 = KEY_S,JOY2_BUTTON1
|
||||
InputFishingRodLeft = KEY_LEFT
|
||||
InputFishingRodRight = KEY_RIGHT
|
||||
InputFishingRodUp = KEY_UP
|
||||
InputFishingRodDown = KEY_DOWN
|
||||
InputFishingStickLeft = KEY_A
|
||||
InputFishingStickRight = KEY_D
|
||||
InputFishingStickUp = KEY_W
|
||||
InputFishingStickDown = KEY_S
|
||||
InputFishingRodX = JOY1_XAXIS
|
||||
InputFishingRodY = JOY1_YAXIS
|
||||
InputFishingStickX = JOY1_RXAXIS
|
||||
InputFishingStickY = JOY1_RYAXIS
|
||||
InputFishingReel = KEY_SPACE,JOY1_ZAXIS_POS
|
||||
InputFishingCast = KEY_Z,JOY1_BUTTON1
|
||||
InputFishingSelect = KEY_X,JOY1_BUTTON2
|
||||
InputFishingTension = KEY_T,JOY1_ZAXIS_NEG
|
||||
|
||||
[ lamachin ]
|
||||
InputAnalogGunLeft = JOY1_XAXIS_NEG
|
||||
InputAnalogGunRight = JOY1_XAXIS_POS
|
||||
InputAnalogGunUp = JOY1_YAXIS_NEG
|
||||
InputAnalogGunDown = JOY1_YAXIS_POS
|
||||
|
||||
; Virtual On 2: force simple shader on Android to avoid GPU hangs.
|
||||
[ von2 ]
|
||||
AndroidSimpleShader = 1
|
||||
|
||||
[ von254g ]
|
||||
AndroidSimpleShader = 1
|
||||
|
||||
[ von2a ]
|
||||
AndroidSimpleShader = 1
|
||||
|
||||
[ von2o ]
|
||||
AndroidSimpleShader = 1
|
||||
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user