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feat: add 10 emulator profiles (119-series batch 4)
bennugd (game engine, no BIOS), cruzes (puzzle game, no BIOS), dice (discrete arcade, no BIOS), ishiiruka (Dolphin fork, same BIOS), mkxp_z (RPG Maker, 3 RTP dirs), onscripter (VN engine, no BIOS), qemu (55 firmware files! SeaBIOS/VGA/iPXE/OpenBIOS/OpenSBI), rustation (PS1 Rust, 22 BIOS by SHA-256), rvvm (RISC-V, OpenSBI), reminiscence (Flashback engine, game data only) 135 total profiles.
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36
emulators/cruzes.yml
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36
emulators/cruzes.yml
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emulator: Cruzes
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type: libretro
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source: "https://github.com/libretro/libretro-samples/tree/master/tests/cruzes"
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cores:
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- cruzes
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systems:
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- game
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notes: |
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Cruzes is an unfinished Picross puzzle game implemented as a libretro core,
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part of the libretro-samples repository. It is not an emulator -- it is a
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standalone game that runs directly within RetroArch.
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The core sets supports_no_game to true (cruzes.c:772) and valid_extensions
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to an empty string (cruzes.c:749). The puzzle grid is hardcoded in
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retro_init (cruzes.c:706-717) via a string literal passed to load_challenge.
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retro_load_game (cruzes.c:728-732) only sets the pixel format to RGB565
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and returns true. It never reads from the game_info pointer, never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, and never opens any file from disk.
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The font data (Carlito-Regular.ttf) is converted to C header files at build
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time by the ttf2c tool (font10.h, font16.h, font24.h) and compiled in.
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No external BIOS, firmware, or system files are needed.
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files: []
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analysis:
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file_loading: none
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system_directory_used: false
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supports_no_game: true
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need_fullpath: false
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is_experimental: true
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license: 2-clause BSD
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author: Higor Euripedes
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