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feat: add 10 emulator profiles (119-series batch 4)
bennugd (game engine, no BIOS), cruzes (puzzle game, no BIOS), dice (discrete arcade, no BIOS), ishiiruka (Dolphin fork, same BIOS), mkxp_z (RPG Maker, 3 RTP dirs), onscripter (VN engine, no BIOS), qemu (55 firmware files! SeaBIOS/VGA/iPXE/OpenBIOS/OpenSBI), rustation (PS1 Rust, 22 BIOS by SHA-256), rvvm (RISC-V, OpenSBI), reminiscence (Flashback engine, game data only) 135 total profiles.
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@@ -0,0 +1,36 @@
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emulator: ONScripter
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type: libretro
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source: "https://github.com/iyzsong/onscripter-libretro"
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cores:
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- onscripter
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systems:
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- onscripter
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notes: |
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ONScripter is a clone of NScripter, a Japanese visual novel engine by
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Naoki Takahashi. The libretro port by iyzsong wraps the upstream engine
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(ogapee/onscripter, tag 20230825) with an SDL-to-libretro shim layer.
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No BIOS or system files are required. The .info file declares no
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firmware entries and the core never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
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Game content is loaded directly from the archive path containing the
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script file. The core opens txt, dat, ___, or ons script files via
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ONScripter::openScript() and reads all game assets (graphics, audio,
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fonts) from the same directory.
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The engine looks for a font file named default.ttf in the game
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directory. This is a per-game asset shipped with each visual novel,
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not a system-level file managed by RetroArch.
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Dependencies (bundled at build time via Guix): freetype, libjpeg,
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libogg, libvorbis, libmad, bzip2, SDL (shimmed to libretro).
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The core is marked is_experimental = true. It does not support
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save states (retro_serialize_size returns 0).
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Supported script formats: .txt, .dat, .___, .ons
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needs_fullpath = true, block_extract = false.
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files: []
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