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feat: add 10 emulator profiles (119-series batch 4)
bennugd (game engine, no BIOS), cruzes (puzzle game, no BIOS), dice (discrete arcade, no BIOS), ishiiruka (Dolphin fork, same BIOS), mkxp_z (RPG Maker, 3 RTP dirs), onscripter (VN engine, no BIOS), qemu (55 firmware files! SeaBIOS/VGA/iPXE/OpenBIOS/OpenSBI), rustation (PS1 Rust, 22 BIOS by SHA-256), rvvm (RISC-V, OpenSBI), reminiscence (Flashback engine, game data only) 135 total profiles.
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emulators/reminiscence.yml
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85
emulators/reminiscence.yml
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emulator: REminiscence
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type: libretro
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source: "https://github.com/libretro/REminiscence"
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cores:
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- reminiscence
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systems:
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- flashback
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notes: |
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REminiscence is a re-implementation of the Flashback (Delphine Software, 1992) game engine,
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ported to libretro. Version 0.3.6. It is not a general-purpose emulator; it only runs the
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original Flashback game data files.
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The core sets need_fullpath = true and valid_extensions = "map" (libretro.cpp:67-68).
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Content loading (retro_load_game) extracts the parent directory from the provided .MAP
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file path and uses it as the data root via FileSystem (libretro.cpp:194-196).
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Version detection (libretro.cpp:126-149) probes for these files in order:
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DEMO_UK.ABA -> DOS Demo
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INTRO.SEQ -> DOS CD
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LEVEL1.MAP -> DOS
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LEVEL1.LEV -> Amiga
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DEMO.LEV -> Amiga Demo
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Only kResourceTypeDOS is accepted by retro_load_game (line 199); Amiga data is rejected.
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Language detection (libretro.cpp:151-175) probes for:
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ENGCINE.TXT -> English
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FR_CINE.TXT -> French
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GERCINE.TXT -> German
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SPACINE.TXT -> Spanish
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ITACINE.TXT -> Italian
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FRCINE.TXT -> French (Amiga)
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Falls back to English if none found.
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All game data files are loaded from the content directory at runtime via FileSystem
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(fs.cpp), which recursively scans the directory and matches filenames case-insensitively
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(strcasecmp at fs.cpp:52). The resource system (resource.cpp) loads files by constructing
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names like "LEVEL1.MAP", "GLOBAL.ICN", "PERSO.SPR", "FB_TXT.FNT", etc.
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The core never calls RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. All data files must live
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alongside the loaded .MAP content file (or in subdirectories of its parent). There are
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no BIOS or firmware files; the required files are the original Flashback game data.
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Music is loaded from .mod files or Amiga-format module files (mod_player.cpp, staticres.cpp
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lines 3198-3225). These are optional; the core has a built-in SFX player for in-game
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action music (sfx_player.cpp with embedded music data in staticres.cpp).
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VOICE.VCE from the SegaCD version can optionally be placed in the data directory for
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in-game voice playback (resource.cpp:910).
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INTRO.SEQ and other .SEQ files from the DOS CD version provide FMV cutscenes
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(seq_player.cpp). Without them, the core falls back to polygon-based cutscenes.
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files: []
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analysis:
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content_type: game_data
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content_extensions: ["map"]
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system_directory_used: false
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filesystem_access: true
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data_files_location: "same directory as loaded content"
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game_data_files:
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dos_floppy:
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required:
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- "LEVEL1.MAP through LEVEL7.MAP (level map data)"
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- "LEVEL1.* (MBK, PGE, PAL, CT, SPC, RP, ANI, OBJ, TBN, SGD, BNQ, LEV)"
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- "GLOBAL.ICN, GLOBAL.SPC, GLOBAL.FIB"
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- "PERSO.SPR, PERSO.OFF"
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- "FB_TXT.FNT"
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- "ENGCINE.TXT or equivalent language file"
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- "ENGCINE.BIN or equivalent"
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optional:
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- "intro, options, journal, etc. (.mod files for cutscene music)"
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- "VOICE.VCE (SegaCD voice data)"
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dos_cd:
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additional:
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- "INTRO.SEQ, CREDITS.SEQ, and other .SEQ cutscene videos"
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demo:
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archive: "DEMO_UK.ABA (contains all demo data in a single archive)"
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detection_order:
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- { file: "DEMO_UK.ABA", type: "DOS Demo" }
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- { file: "INTRO.SEQ", type: "DOS CD" }
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- { file: "LEVEL1.MAP", type: "DOS Floppy" }
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- { file: "LEVEL1.LEV", type: "Amiga (rejected by libretro port)" }
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- { file: "DEMO.LEV", type: "Amiga Demo (rejected by libretro port)" }
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