diff --git a/emulators/epsxe.yml b/emulators/epsxe.yml index 1598b88e8..334de3a24 100644 --- a/emulators/epsxe.yml +++ b/emulators/epsxe.yml @@ -61,13 +61,10 @@ notes: | ends. The HLE branch, taken when the BiosHLE setting is on, skips the read entirely and logs " * ePSXe: using HLE BIOS (compatibility limited)", so any one of the images below fills the slot and none of them is needed on its own. - HLE arrived in 1.9.25 and savestates made under it are not interchangeable - with savestates made under a real image. ref: ePSXe 2.0.5 Linux x64 load_bios 0x433540-0x433621, ePSXe 2.0.5 Linux x64 bios_name_select 0x4334c0-0x4334f2, ePSXe 2.0.5 Linux x64 write_configfiledefault 0x42ae99-0x42aeeb, - ePSXeReadPreferences.java:20-30, ePSXe.java:445-453, - docs/ePSXe_en.txt:260-271, docs/ePSXe_en.txt:883-888 + ePSXeReadPreferences.java:20-30, ePSXe.java:445-453 Both consumer families carry a table of the images they recognise, and the two tables are built differently and do not hold the same set. Android ships 21 @@ -90,11 +87,8 @@ notes: | No region decides which image is taken. findBios keeps the first md5 that answers anywhere in the walk, the Windows ids only pick a label to display, and - the JP, US and PAL words are part of that label string. Automatic selection of - a required BIOS per game existed once and was removed because it stopped - Legend of Dragoon US and Wild Arms 2 US from running. - ref: ScanBiosTask.java:167-171, ePSXe 2.0.18 Windows 0x42f5aa-0x42f5c2, - docs/ePSXe_en.txt:1243-1244 + the JP, US and PAL words are part of that label string. + ref: ScanBiosTask.java:167-171, ePSXe 2.0.18 Windows 0x42f5aa-0x42f5c2 Video, sound, cdrom and input go through the PSEmu Pro plugin interface. init_gpu builds plugins/ from the configured name, dlopens it and