diff --git a/emulators/jaxe.yml b/emulators/jaxe.yml index 0bb22f30..06cced99 100644 --- a/emulators/jaxe.yml +++ b/emulators/jaxe.yml @@ -41,7 +41,7 @@ files: [] platform_details: bios_mapping: target: "none" - source_ref: "jaxe_libretro.info:17, src/chip8.c:118-168" + source_ref: "libretro-core-info jaxe_libretro.info:17, src/chip8.c:118-168" note: | All font/sprite data is compiled into the binary. The standard CHIP-8 hex font (5 bytes per character, 16 characters) and the diff --git a/emulators/lindbergh-loader.yml b/emulators/lindbergh-loader.yml index c3d23564..c53d1fb3 100644 --- a/emulators/lindbergh-loader.yml +++ b/emulators/lindbergh-loader.yml @@ -45,7 +45,7 @@ notes: | (scripts/appimage/make-appimage.sh, scripts/flatpak/com.github.lindberghloader.yml:181-189, 242-245). Batocera copies per-game Cg variants into the ROM directory - (lindberghGenerator.py:1027-1050). + (batocera lindberghGenerator.py:1027-1050). Shaders come from the game dump, not from the loader. cacheModedShaderFiles() reads ../fs/shader and /data/Shader relative to the ELF, patches the Cg diff --git a/emulators/oricutron.yml b/emulators/oricutron.yml index c90dc6f4..b394b6ae 100644 --- a/emulators/oricutron.yml +++ b/emulators/oricutron.yml @@ -188,7 +188,7 @@ analysis: the RetroDECK recipe copies the whole images directory (RetroDECK/components archive_later/oricutron/component_recipe.json) and the ES-DE guide has Linux users take images and roms out of the Windows - archive (USERGUIDE.md:3377-3391). + archive (es-de USERGUIDE.md:3377-3391). files: - statusbar.bmp - disk_ejected.bmp