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feat: add region filters and profiles
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@@ -0,0 +1,71 @@
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emulator: Parallel Launcher
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type: standalone
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core_classification: launcher
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source: "https://gitlab.com/parallel-launcher/parallel-launcher"
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upstream: "https://gitlab.com/parallel-launcher/parallel-n64"
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profiled_date: "2026-08-08"
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source_commit: "8f2924c213f7c98118ab5a86fc21c452b77a7057"
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upstream_commit: "11574ac28d27faaaef4b5bc3c1ca50fb2ed98b83"
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core_version: "9.0.5"
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display_name: "Nintendo - Nintendo 64 (Parallel Launcher)"
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cores:
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- parallel-launcher
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- ca.parallel_launcher.ParallelLauncher
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systems:
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- nintendo-64
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- nintendo-64dd
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notes: |
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Qt front end that installs and drives its own RetroArch and its own fork of
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ParaLLEl N64. RetroArch is fetched from buildbot.libretro.com as a stable
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release archive (retroarch-updater.cpp:24-30). The core,
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parallel_n64_next_libretro, is fetched from parallel-launcher.ca
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(updates.cpp:190-213) into retro-data/cores. Core version at this profiling
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is 2.28.
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Neither lands in a user RetroArch install. The system directory the core
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reads from is retro-data/system under the launcher's own data directory,
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written into a private retroarch.cfg on every launch (retroarch.cpp:100-129).
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RetroArch is spawned as `-L <core> --config <cfg> <rom>`
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(retroarch.cpp:760-781). The launcher also rewrites the core's .info into
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retro-data/info at every startup (main.cpp:149-156), which is how RetroArch
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learns of the 64DD firmware entry.
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Content is restricted to cartridge formats at every entry point: command line
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and file associations take .z64 .n64 .v64 .bps (main.cpp:65-94), the add-ROM
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dialog the same (main-window.cpp:607-616), the library scanner *.[nvz]64
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(rom-finder.cpp:271-278), romhacking.com downloads .z64 (sync.cpp:238). A .bps
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is patched to a cartridge ROM before launch (play.cpp:721-757). No --subsystem
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argument is passed either, so neither route into the core's disk path opens:
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the header check at libretro.c:545-548 and the cart-and-disk subsystem at
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libretro.c:104-114.
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Graphics plugin is chosen per ROM among ParaLLEl-RDP, Glide64, angrylion,
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GLideN64, Rice, glN64 and OGRE (settings.hpp:13-22, retroarch.cpp:55-64).
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Selecting glN64 also reads gles2n64.conf from the system directory root at
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plugin init, and writes it out with defaults when it is absent
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(glN64Config.c:246-254, Config_WriteConfig at glN64Config.c:95).
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Three paths the fork computes but never reads. GLideN64 builds without
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FreeType here, so the font file name it resolves for on-screen text is
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assigned and dropped (TextDrawer.cpp:145-188). Its per-game ini is compiled in
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as a header and the external copy is skipped because the launcher writes INI
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Behaviour as disabled on every launch (retroarch.cpp:468,
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Config_mupenplus.cpp:170-241, libretro.c:2030-2040). Rice's ini reader and
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writer sit behind #if 0 (RiceConfig.cpp:453-463, Video.cpp:327-333).
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files:
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- name: "64DD_IPL.bin"
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system: nintendo-64dd
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required: false
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description: "64DD IPL ROM"
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note: "Read from the system directory root when disk content is loaded, with no size or hash check. The core drops into its dead-emulator loop when it is absent. Content counts as disk when its header carries a 64DD magic word, or when it arrives on the second slot of the cart-and-disk subsystem."
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source_ref: "libretro/libretro.c:622-666"
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- name: "gles2n64rom.conf"
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system: nintendo-64
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required: false
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description: "glN64 per-ROM settings database"
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note: "Read at plugin init when the glN64 graphics plugin is selected, keyed on the name in the ROM header. Global settings stand when absent."
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source_ref: "gles2n64/src/glN64Config.c:185-228"
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