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https://github.com/Abdess/retroarch_system.git
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feat: add 10 emulator profiles (batch 5)
snes9x (BS-X + STBIOS, HLE coprocessors), mupen64plus (64DD IPL), pcsx_rearmed (7 BIOS + dynamic scan fallback), stella (no BIOS), fmsx (12 MSX ROMs), virtualjaguar (6 BIOS embedded), sameboy (8 boot ROM types, all built-in), beetle_vb (no BIOS), handy (lynxboot.img 512B), pokemini (bios.min + FreeBIOS fallback) 61 total profiles. Cross-reference: 667 undeclared, 182 in repo.
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emulator: Mupen64Plus-Next
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type: libretro
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source: "https://github.com/libretro/mupen64plus-libretro-nx"
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systems: [nintendo-64, nintendo-64dd]
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cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2, parallel_n64]
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# PIF boot ROM is fully HLE'd (bootrom_hle.c), no external PIF ROM needed.
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# CIC emulation is also handled internally (n64_cic_nus_6105.c).
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# The only optional firmware is the 64DD IPL ROM for N64 Disk Drive games.
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# mupen64plus_next cores use: system/Mupen64plus/IPL.n64
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# parallel_n64 uses: system/64DD_IPL.bin
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# Both expect the same ROM, different path.
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files:
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# -- 64DD IPL ROM (mupen64plus_next variants) --
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- name: "IPL.n64"
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path: "Mupen64plus/IPL.n64"
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size: 4194304 # 0x400000 (4 MB)
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md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
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required: false
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note: "64DD IPL ROM for N64 Disk Drive games. Only needed for .ndd disk images via subsystem API"
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source_ref: "mupen64plus-core/src/main/main.c:959-961, libretro/libretro.c:641"
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cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2]
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# -- 64DD IPL ROM (parallel_n64) --
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- name: "64DD_IPL.bin"
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path: "64DD_IPL.bin"
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md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
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required: false
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note: "Same 64DD IPL ROM, different path expected by parallel_n64"
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cores: [parallel_n64]
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notes:
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hle_available: true
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hle_note: >
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N64 does not require any BIOS or firmware files for standard cartridge games.
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The PIF boot ROM is fully emulated via HLE (bootrom_hle.c). CIC chip
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challenge/response is handled in software (n64_cic_nus_6105.c).
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dd_note: >
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The 64DD IPL ROM is only needed to run N64 Disk Drive games (.ndd).
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It is loaded via the retro subsystem API (RETRO_GAME_TYPE_DD), which
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takes both a disk image and an optional cartridge ROM.
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The core accepts Z64 (big-endian), N64 (little-endian), and V64
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(byte-swapped) formats and converts internally.
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transferpak_note: >
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Transfer Pak support (GB/GBC games on N64) is handled via subsystem API.
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No additional firmware files needed, just the GB ROM and save file.
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