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feat: re-profile 40 emulators from fbalpha2012 to holani
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@@ -3,7 +3,7 @@ type: libretro
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core_classification: frozen_snapshot
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source: "https://github.com/libretro/fbalpha2012"
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upstream: "https://www.fbalpha.com"
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profiled_date: "2026-03-19"
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profiled_date: "2026-03-23"
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core_version: "v0.2.97.29"
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display_name: "Arcade (FB Alpha 2012)"
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cores:
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@@ -19,7 +19,6 @@ systems:
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notes: |
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Frozen snapshot of Final Burn Alpha v0.2.97.29 (circa 2012), full version.
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Supports CPS-1, CPS-2, CPS-3, Neo Geo, PGM, Sega, Cave, Toaplan, and more.
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Exists for RAM-constrained platforms. Most users should use FBNeo.
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Multiple arcade systems have BIOS ROMs marked BRF_BIOS in source:
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@@ -46,15 +45,80 @@ notes: |
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All BIOS files are part of their respective game ROM set ZIPs (arcade standard).
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None are standalone system directory files. The .info note "BIOS files must be
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inside the ROM directory" refers to the ROM directory containing the game ZIPs,
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which already include their BIOS — no separate action needed by the user.
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which already include their BIOS.
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ROM path: g_rom_dir from content path. g_system_dir set but unused.
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Extensions: iso|zip|7z. need_fullpath=true, block_extract=true.
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ROM path: g_rom_dir from content path.
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Sample path: g_system_dir/fba2012/samples/ (samples.cpp:248).
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Hiscore path: g_save_dir/hiscore.dat (hiscore.cpp:411).
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files:
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- name: "hiscore.dat"
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description: "High score persistence database"
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required: false
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note: "High score database, loaded from save directory"
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source_ref: "svn-current/trunk/src/burn/hiscore.cpp:411"
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note: "Loaded from save directory (g_save_dir). Gated by EnableHiscores core option and per-game BDF_HISCORE_SUPPORTED flag."
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- name: "dkong.zip"
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path: "fba2012/samples/dkong.zip"
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description: "Donkey Kong audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Donkey Kong and clones (dkongo, dkongj, dkongjo, dkongjo1, dkongf, dkongx, dkongx11)"
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- name: "dkongjr.zip"
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path: "fba2012/samples/dkongjr.zip"
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description: "Donkey Kong Jr audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Donkey Kong Jr and clones (dkongjrj, dkongjnrj, dkongjrb, jrking, dkingjr, dkongjre)"
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- name: "galaga.zip"
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path: "fba2012/samples/galaga.zip"
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description: "Galaga audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Galaga and clones (galagao, galagamw, galagamk, galagamf, gallag)"
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- name: "rallyx.zip"
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path: "fba2012/samples/rallyx.zip"
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description: "Rally-X audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Rally-X and clones (rallyxa, rallyxm, rallyxmr, nrallyx)"
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- name: "ghox.zip"
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path: "fba2012/samples/ghox.zip"
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description: "Ghox audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Ghox and Ghox (joystick). Substitutes undumped MCU sound."
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- name: "fireshrk.zip"
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path: "fba2012/samples/fireshrk.zip"
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description: "Fire Shark / Same! Same! Same! audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Fire Shark and clones (fireshrkd, fireshrkdh, samesame, samesame2)"
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- name: "tekipaki.zip"
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path: "fba2012/samples/tekipaki.zip"
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description: "Teki Paki audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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- name: "vimana.zip"
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path: "fba2012/samples/vimana.zip"
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description: "Vimana audio samples"
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required: false
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category: game_data
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source_ref: "svn-current/trunk/src/burn/snd/samples.cpp:248,262"
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note: "WAV samples for Vimana and clones (vimanan, vimanaj)"
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exclusion_note: "All BIOS ROMs (Neo Geo, PGM, CPS-3, Sega) are inside game ROM set ZIPs, not standalone system files. neogeo.zip is a parent ROM set loaded automatically by the emulator when a Neo Geo game is started."
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