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feat: re-profile 40 emulators from fbalpha2012 to holani
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@@ -3,7 +3,7 @@ type: libretro
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core_classification: frozen_snapshot
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source: "https://github.com/libretro/fbalpha2012_cps2"
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upstream: "https://www.fbalpha.com"
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profiled_date: "2026-03-19"
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profiled_date: "2026-03-23"
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core_version: "v0.2.97.28"
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display_name: "Arcade (FB Alpha 2012 CPS-2)"
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cores:
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@@ -13,32 +13,25 @@ systems:
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notes: |
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Frozen snapshot of Final Burn Alpha v0.2.97.28 (circa 2012), CPS-2 only.
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Exists for RAM-constrained platforms (3DS, embedded). Most users should use FBNeo.
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Exists for RAM-constrained platforms (3DS, embedded).
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CPS-2 has no system BIOS. Each game's ROM set is self-contained:
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68000 program ROMs + Z80 sound program + GFX ROMs + QSound samples.
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Zero BRF_BIOS entries in entire codebase. No BRF_OPT entries either
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(PLD references stripped from this CPS-2-only build).
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QSound is emulated in software (qs_c.c:QscInit, panning table + DSP emulation).
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No external QSound DSP ROM (dl-1425.bin) needed — unlike MAME, FBA emulates
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the QSound chip directly without requiring the DSP program ROM.
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QSound emulated in software (qs_c.c). No external QSound DSP ROM needed.
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All audio data loaded from game ROM ZIP.
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Z80 sound program loaded from game ROM set into CpsZRom buffer (cps.c:451,
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BurnLoadRom). QSound samples loaded into CpsQSam. All from the game ZIP.
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ROMs loaded from content directory (g_rom_dir, libretro.cpp:969).
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g_system_dir used only for hiscore.dat (hiscore.c:228-232).
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Board PLDs (buf1, ioa1, prg2, rom1) referenced via A_BOARD_QSOUND_PLDS
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macro, all marked BRF_OPT. GAL/PAL dumps for hardware preservation only.
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Zero BRF_BIOS entries in entire codebase.
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ROM path: ROMs loaded from content directory (g_rom_dir, libretro.cpp).
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g_system_dir is set (line 988) but never used for any file loading.
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The .info note "BIOS files must be inside the ROM directory" is misleading —
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there are no BIOS files for CPS-2. Generic note across all FBA cores.
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need_fullpath=true, block_extract=true, extensions=zip.
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Hiscore support gated by fba2012cps2_hiscores core option
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(libretro.cpp:561-563) and per-game BDF_HISCORE_SUPPORTED flag.
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files:
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- name: "hiscore.dat"
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description: "High score persistence database"
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required: false
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note: "High score database, loaded from save directory"
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source_ref: "src/burn/hiscore.c"
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source_ref: "src/burn/hiscore.c:228-232"
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note: "Loaded from <system_dir>/fbalpha2012/hiscore.dat"
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