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docs: plain punctuation in ten engine profiles
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@@ -24,16 +24,16 @@ notes: |
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Top-level sub-trees the game pulls files from (every path is relative to
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CDOGS_DATA_DIR, resolved through GetDataFilePath):
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data/ — ammo.json, bullets.json, guns.json, pickups.json,
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map_objects.json, character_classes.json, particles.json,
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gamecontrollerdb.txt, prefixes.txt (configuration data)
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graphics/ — sprites, font, icons; grafx.c:92 (cdogs_icon.bmp),
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grafx.c:156 (font.png + font.json)
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missions/ — single-player campaigns, mission packs (JSON)
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music/ — menu, briefing, game, end, lose, victory tracks
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(music.c:45-50 LoadMusic calls)
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sounds/ — sfx wavs
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dogfights/ — deathmatch arenas
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data/: ammo.json, bullets.json, guns.json, pickups.json,
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map_objects.json, character_classes.json, particles.json,
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gamecontrollerdb.txt, prefixes.txt (configuration data)
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graphics/: sprites, font, icons; grafx.c:92 (cdogs_icon.bmp),
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grafx.c:156 (font.png + font.json)
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missions/: single-player campaigns, mission packs (JSON)
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music/: menu, briefing, game, end, lose, victory tracks
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(music.c:45-50 LoadMusic calls)
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sounds/: sfx wavs
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dogfights/: deathmatch arenas
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All open-source content (GPL-2.0). No separate BIOS or retail data required.
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