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docs: plain punctuation in ten engine profiles
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@@ -24,20 +24,20 @@ notes: |
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Recalbox's standalone ARM port of Final Burn Alpha, lineage pifba (originally
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by Franxis / Oopsware for the GP2X, modernised to SDL2 by Recalbox). The
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binary is installed as fba2x and runs with a ZIP path on the command line
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(rpi/main.cpp:187 — "Usage: fba2x <path to rom><shortname>.zip").
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(rpi/main.cpp:187, "Usage: fba2x <path to rom><shortname>.zip").
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BIOS and ROM archives are resolved relative to szAppRomPath, hardcoded to
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"roms/" in rpi/bzip.cpp:4 and overridden only through the rom path argument.
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BzipOpen (rpi/bzip.cpp:355-394) iterates BurnDrvGetZipName(z) for every
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BIOS/parent slot and opens "<roms/><name>" directly — no fallback
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BIOS/parent slot and opens "<roms/><name>" directly: no fallback
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directory walking.
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Shared BIOS ROM sets flagged BDF_BOARDROM in the driver source:
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- neogeo (burn/neogeo/d_neogeo.cpp) — SNK Neo Geo system BIOS
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- pgm (burn/pgm/d_pgm.cpp) — IGS PGM board BIOS
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- neogeo (burn/neogeo/d_neogeo.cpp), SNK Neo Geo system BIOS
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- pgm (burn/pgm/d_pgm.cpp), IGS PGM board BIOS
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CPS1 and CPS2 titles embed their program/encryption ROMs directly in each
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game archive — no CPS board BIOS zip. CPS3 (burn/cps3/d_cps3.cpp) carries
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game archive: no CPS board BIOS zip. CPS3 (burn/cps3/d_cps3.cpp) carries
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the SH-2 BIOS as a BRF_BIOS member of each game's archive (red-earth,
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jojo, sfiii, etc.), so there is no shared cps3.zip here either.
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