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docs: state what three cores do without data trees
The Dolphin Sys, PPSSPP assets and blueMSX trees stay required, and the profiles now cite why. blueMSX finds no machine without Machines/, the C-BIOS ones included, and the load fails (Src/Board/Machine.c:637-656, libretro.c:1447-1449). Its tree reference cited libretro.c:1119-1120, which at the pinned revision is the Sunrise IDE option, and now cites 1196-1197. PPSSPP has no internal font without flash0/font, so sceFontOpen fails for games using the system fonts (Core/HLE/sceFont.cpp:805-864, 984-986). Dolphin loads no GameCube font without Sys/GC/ or an IPL dump and warns that games may crash (Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:328-340).
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@@ -19,7 +19,7 @@ data_directories:
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installed_on: [batocera, emudeck, lakka, recalbox, retrobat, retrodeck, retropie]
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mode: libretro
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destination: ""
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source_ref: "libretro/libretro.cpp:537, 549"
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source_ref: "libretro/libretro.cpp:537, 546, 549"
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notes: |
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Full HLE emulator. No Sony firmware or BIOS required.
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@@ -28,6 +28,12 @@ notes: |
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Assets include replacement PGF fonts (18 files in flash0/font/),
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game compatibility database (compat.ini), language mapping (langregion.ini),
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and post-processing shaders (shaders/).
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flash0/ is read from system/PPSSPP/flash0/ (libretro/libretro.cpp:546).
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Without its fonts the font library holds no internal font and
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sceFontOpen returns ERROR_FONT_INVALID_PARAMETER to the game
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(Core/HLE/sceFont.cpp:805-864, 984-986), so text a game draws with the
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PSP system fonts is lost. Without ppge_atlas.zim the system dialogs are
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not drawn (Core/Util/PPGeDraw.cpp:227-230).
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Libretro fork (2020-03-18) behind upstream.
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PSP_DEFAULT_FIRMWARE = 660 (Core/ConfigValues.h:40).
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