feat: re-profile 30 emulators, beetle to parallel_n64

source-verified: mesen FdsBios.bin→alias, MesenDB.txt phantom (embedded).
mupen64plus 64DD_IPL.bin→IPL.n64 (code path fix). neocd 000-lo.lo/ng-lo.rom
phantoms (algorithmically generated). new profiles: mesen-s, mupen64plus
next develop/gles2/gles3. regenerate database.
This commit is contained in:
Abdessamad Derraz
2026-03-24 14:06:20 +01:00
parent cda012b10a
commit 69987cc0bb
31 changed files with 836 additions and 646 deletions
+6 -5
View File
@@ -1,14 +1,15 @@
emulator: Mr.Boom
type: game
core_classification: official_port
source: "https://github.com/libretro/mrboom-libretro"
profiled_date: "2026-03-18"
upstream: "https://github.com/libretro/mrboom-libretro"
profiled_date: "2026-03-24"
core_version: "3.1"
display_name: "Mr.Boom (Bomberman)"
cores: [mrboom]
systems: []
files: []
notes: >
Bomberman clone supporting up to 8 players. Ported to libretro from
the original x86 assembly game by Remdy Software.
All game assets are compiled into the core binary.
No content file, BIOS, or system directory files required.
Bomberman clone supporting up to 8 players. Converted from DOS x86
assembly by the original author (Remdy Software) using asm2c.
All game assets (graphics, sounds, music) are compiled into the core binary.