diff --git a/emulators/vkquake.yml b/emulators/vkquake.yml index 7b05eed89..50ac2cffb 100644 --- a/emulators/vkquake.yml +++ b/emulators/vkquake.yml @@ -4,8 +4,8 @@ core_classification: game_engine source: "https://github.com/Novum/vkQuake" upstream: "https://sourceforge.net/projects/quakespasm/" profiled_date: "2026-10-23" -source_commit: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1" -prose_written_at: "a6cfba6904e0743dae4235f9dad9711bb5bd27f1" +source_commit: "308ff19d881c2eab7e5e4a21b98847847525eef9" +prose_written_at: "308ff19d881c2eab7e5e4a21b98847847525eef9" core_version: "1.37.1" version_basis: kind: file @@ -34,7 +34,7 @@ notes: | gfx.wad and no palette (Misc/vq_pak/vq_pak_contents.txt). gfx.wad and gfx/colormap.lmp come from id1/pak0.pak, and without either the - engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1415-1417). + engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1416-1418). gfx/pop.lmp, present only in the registered id1/pak1.pak, sets the registered cvar (Quake/common.c:2023-2049).