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feat: add 10 emulator profiles (119-series batch 3)
arduous (Arduboy AVR sim, no BIOS), boom3 (Doom 3, game data only), directxbox (Xbox, mcpx + cromwell), doukutsu_rs (Cave Story, no BIOS), meteor (GBA, full HLE), nxengine (Cave Story, Doukutsu.exe + data/), tgbdual (Game Boy link, HLE), tic80 (fantasy console), virtualxt (IBM XT, open BIOS embedded), sdlpal (Sword & Fairy, 13 .mkf) 125 total profiles.
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emulators/directxbox.yml
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73
emulators/directxbox.yml
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emulator: DirectXBox
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type: libretro
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source: "https://github.com/libretro/libretro-directxbox"
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cores:
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- directxbox
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systems:
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- xbox
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# DirectXBox is an experimental original Xbox emulator written from scratch for
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# libretro. Status: alpha. Cromwell BIOS boots but cannot run games. Microsoft
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# BIOS does not boot yet (ATA/OHCI unimplemented). No audio, no HW acceleration.
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#
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# BIOS loading (libretro.cpp:199-210):
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# Paths are hardcoded relative to the system directory:
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# mcpx_rom_str = <system_dir>/mcpx_1.0.bin
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# bios_rom_str = <system_dir>/cromwell_1024.bin
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# Both are passed to Xbox::LoadBootRoms(flash, mcpx).
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# A commented-out alternative exists: xbox-3944.bin (Microsoft retail BIOS).
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#
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# LoadBootRoms (xbox.cpp:143-210):
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# 1. Opens flash ROM, validates size is a multiple of 0x10000
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# 2. Maps flash ROM to 0xFF000000-0xFFFFFFFF (mirrored to fill 16 MB)
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# 3. Opens MCPX ROM, validates size is exactly 512 bytes
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# 4. Overlays MCPX at the last 512 bytes of flash region
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# If MCPX path is empty, step 3-4 are skipped (Debug/Chihiro machines).
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# retro_load_game returns false if either file fails to load.
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#
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# Machine type (libretro_core_options.h:67-81):
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# Core option "libretro-xbox_machine-type" selects hardware revision.
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# Default "auto" detects from BIOS. Retail v1.0 uses McpxRomVersion::Mcpx1_0,
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# all other retail revisions use Mcpx1_1. Debug and Chihiro use McpxRomVersion::None
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# (no MCPX ROM needed).
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#
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# The .info file declares no firmware_count. Both files are mandatory for retail
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# machine types. The core has no fallback or built-in replacement.
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files:
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- name: "mcpx_1.0.bin"
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path: "mcpx_1.0.bin"
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size: 512
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required: true
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note: >
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Xbox MCPX ROM (secret boot ROM on the southbridge). Contains the initial
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boot vector that loads the flash BIOS. Overlaid at the last 512 bytes of
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the 16 MB flash region (0xFFFFFE00-0xFFFFFFFF). Only needed for retail
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machine types; Debug and Chihiro skip this file.
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source_ref: "src/xbox.cpp:186-206, src/libretro/libretro.cpp:202"
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- name: "cromwell_1024.bin"
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path: "cromwell_1024.bin"
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required: true
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note: >
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Cromwell open-source Xbox BIOS (1024 KB variant). Loaded as the flash ROM
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and mirrored across the 16 MB flash region at 0xFF000000. Size must be a
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multiple of 0x10000. This is the only BIOS that currently boots in the
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emulator. The Microsoft retail BIOS (xbox-3944.bin) is referenced in
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commented-out code but does not work yet.
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source_ref: "src/xbox.cpp:143-178, src/libretro/libretro.cpp:203-204"
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notes:
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status: >
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Alpha stage. Only Cromwell BIOS boots. No commercial game compatibility.
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Missing ATA (hard drive), OHCI (USB/controllers), audio, and GPU HW
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acceleration. The core requires libvirt86 for x86 virtualization.
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microsoft_bios: >
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The source references xbox-3944.bin as an alternative flash ROM (Microsoft
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retail BIOS, typically 256 KB). It is commented out in libretro.cpp:204
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because ATA and OHCI hardware are not yet implemented, preventing the
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Microsoft BIOS from completing boot.
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machine_types: >
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xbox_database.cpp defines retail v1.0 through v1.6, debug, and chihiro
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variants. Each has different TV encoder (Conexant/Focus/XCalibur) and MCPX
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revision (X2/X3) settings. The core option auto-detects from the loaded BIOS.
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