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https://github.com/Abdess/retroarch_system.git
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feat: 4-source verified emulator profiles (A-E cores)
33 emulator profiles created or updated with systematic verification against libretro docs, .info, core source, and original emulator source code. New profiles: bsnes-jg, bsnes2014, bsnes_cplusplus98, bsnes_hd_beta, bsnes_mercury, citra2018, citra_canary. Key fixes: - dosbox_svn/svn_ce: not aliases of dosbox_core (no MUNT) - beetle_psx: alt_names renamed to aliases (field bug) - dolphin: added 15 Realtek BT firmware for Wiimote passthrough - dosbox_core: added CM-32LN, 13 split ROM pairs for standalone - duckstation: type standalone+libretro, 106 BIOS verified - snes9x/np2kai: formal aliases for alternate filenames
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@@ -1,6 +1,7 @@
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emulator: Boytacean
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type: libretro
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type: standalone + libretro
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source: "https://github.com/joamag/boytacean"
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upstream: "https://github.com/joamag/boytacean"
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profiled_date: "2026-03-18"
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core_version: "0.10.13"
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display_name: "Nintendo - Game Boy / Color (Boytacean)"
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@@ -11,65 +12,81 @@ systems:
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- nintendo-gbc
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notes: |
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Boytacean is a Game Boy / Game Boy Color emulator written in Rust by Joao Magalhaes.
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No external BIOS or boot ROM files are needed.
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Boytacean is a Game Boy / Game Boy Color emulator written in Rust.
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The core ships with multiple boot ROMs compiled directly into the binary as static
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byte arrays in src/data.rs. For DMG mode the default is "DMG Bootix" (an open-source
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boot ROM forked from SameBoy's Bootix project, 256 bytes). For CGB mode the default
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is "CGB Boytacean" (a custom open-source CGB boot ROM, 2304 bytes). The original
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Nintendo DMG, SGB, and CGB boot ROMs are also embedded as static arrays (DMG_BOOT,
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SGB_BOOT, CGB_BOOT) but the defaults use the open-source replacements.
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Libretro: boot ROMs compiled into binary as static byte arrays in
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src/data.rs. load_boot_static() copies from arrays. No filesystem
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access, no RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. No external files.
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ref: frontends/libretro/src/core.rs:402 instance.load(true)
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The libretro frontend (frontends/libretro/src/core.rs) calls instance.load(true) in
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retro_load_game(), which routes through load_dmg() or load_cgb() depending on the
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cartridge header. These call load_boot_static() which copies one of the embedded byte
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arrays into MMU memory. There is no RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY call, no
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filesystem access for boot ROMs, and no core option to load external boot ROM files.
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Standalone (SDL): loads boot ROMs from ./res/boot/*.bin via
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load_boot_path() at gb.rs:1363-1368. 8 boot ROM files shipped in repo.
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ref: frontends/sdl/src/main.rs, src/gb.rs:1341
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The .info file (boytacean_libretro.info) lists no firmware entries.
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Boot ROM defaults:
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- DMG: BootRom::DmgBootix (gb.rs:1352) - open-source, 256 bytes
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- CGB: BootRom::CgbBoytacean (gb.rs:1355) - open-source, 2304 bytes
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Boot ROM selection defaults:
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- DMG: BootRom::DmgBootix (gb.rs:1389) - open-source, 256 bytes
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- CGB: BootRom::CgbBoytacean (gb.rs:1398) - open-source, 2304 bytes
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files:
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# Standalone mode loads from res/boot/ — libretro embeds all as arrays
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- name: dmg_boot.bin
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system: nintendo-gb
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required: false
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mode: standalone
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size: 256
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note: "Original Nintendo DMG boot ROM"
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source_ref: "gb.rs:1363, data.rs:14 (embedded as DMG_BOOT)"
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All boot ROM source code lives in src/boot/, forked from SameBoy and assembled
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with rgbds. The compiled binaries are then converted to Rust const arrays in data.rs.
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- name: sgb_boot.bin
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system: nintendo-gb
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required: false
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mode: standalone
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size: 256
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note: "Super Game Boy boot ROM"
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source_ref: "gb.rs:1364, data.rs:29 (embedded as SGB_BOOT)"
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files: []
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- name: dmg_bootix.bin
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system: nintendo-gb
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required: false
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mode: standalone
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size: 256
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note: "Open-source DMG boot ROM from Bootix (default)"
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source_ref: "gb.rs:1365, data.rs:44 (embedded as DMG_BOOTIX)"
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analysis:
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embedded_boot_roms:
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dmg_boot:
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constant: DMG_BOOT
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size: 256
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description: "Original Nintendo DMG boot ROM (embedded, not default)"
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source_ref: "data.rs:14-27"
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sgb_boot:
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constant: SGB_BOOT
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size: 256
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description: "Super Game Boy boot ROM (embedded, not default)"
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source_ref: "data.rs:29-42"
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dmg_bootix:
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constant: DMG_BOOTIX
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size: 256
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description: "Open-source DMG boot ROM from Bootix project (default for DMG)"
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source_ref: "data.rs:44-57"
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mgb_bootix:
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constant: MGB_BOOTIX
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size: 256
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description: "Open-source MGB (Game Boy Pocket) boot ROM from Bootix project"
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source_ref: "data.rs:59-72"
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cgb_boot:
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constant: CGB_BOOT
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size: 2304
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description: "Original Nintendo CGB boot ROM (embedded, not default)"
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source_ref: "data.rs:74-175"
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cgb_boytacean:
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constant: CGB_BOYTACEAN
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size: 2304
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description: "Custom open-source CGB boot ROM (default for CGB)"
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source_ref: "data.rs:177-275"
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filesystem_access: false
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system_directory_used: false
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boot_rom_source: "src/boot/ (assembly, forked from SameBoy)"
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- name: mgb_bootix.bin
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system: nintendo-gb
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required: false
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mode: standalone
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size: 256
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note: "Open-source MGB (Pocket) boot ROM from Bootix"
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source_ref: "gb.rs:1366, data.rs:59 (embedded as MGB_BOOTIX)"
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- name: cgb_boot.bin
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system: nintendo-gbc
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required: false
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mode: standalone
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size: 2304
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note: "Original Nintendo CGB boot ROM"
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source_ref: "gb.rs:1367, data.rs:74 (embedded as CGB_BOOT)"
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- name: cgb_boytacean.bin
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system: nintendo-gbc
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required: false
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mode: standalone
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size: 2304
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note: "Custom open-source CGB boot ROM (default)"
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source_ref: "gb.rs:1368, data.rs:177 (embedded as CGB_BOYTACEAN)"
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- name: dmg_pyboy.bin
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system: nintendo-gb
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required: false
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mode: standalone
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note: "PyBoy DMG boot ROM variant (in res/boot/, not embedded in data.rs)"
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source_ref: "res/boot/dmg_pyboy.bin"
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- name: cgb_pyboy.bin
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system: nintendo-gbc
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required: false
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mode: standalone
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note: "PyBoy CGB boot ROM variant (in res/boot/, not embedded in data.rs)"
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source_ref: "res/boot/cgb_pyboy.bin"
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