feat: 4-source verified emulator profiles (A-E cores)

33 emulator profiles created or updated with systematic
verification against libretro docs, .info, core source,
and original emulator source code.

New profiles: bsnes-jg, bsnes2014, bsnes_cplusplus98,
bsnes_hd_beta, bsnes_mercury, citra2018, citra_canary.

Key fixes:
- dosbox_svn/svn_ce: not aliases of dosbox_core (no MUNT)
- beetle_psx: alt_names renamed to aliases (field bug)
- dolphin: added 15 Realtek BT firmware for Wiimote passthrough
- dosbox_core: added CM-32LN, 13 split ROM pairs for standalone
- duckstation: type standalone+libretro, 106 BIOS verified
- snes9x/np2kai: formal aliases for alternate filenames
This commit is contained in:
Abdessamad Derraz
2026-03-19 08:09:34 +01:00
parent 86dbdf28e5
commit 71b127efb5
33 changed files with 1400 additions and 260 deletions

View File

@@ -1,25 +1,34 @@
emulator: ECWolf
type: libretro
type: standalone + libretro
source: "https://github.com/libretro/ecwolf"
profiled_date: "2026-03-18"
core_version: ""
display_name: "Wolfenstein 3D (ECWolf)"
upstream: "https://bitbucket.org/ecwolf/ecwolf"
profiled_date: "2026-03-19"
core_version: "1.4.1"
display_name: "Wolfenstein 3D (ECWolf)"
cores: [ecwolf]
systems: [wolfenstein3d]
verification: md5
notes: >
Wolfenstein 3D source port. Plays Wolf3D (wl6/wl1), Spear of Destiny (sod/sdm),
Super 3D Noah's Ark (n3d), and community pk3 mods. The core requires ecwolf.pk3
in the system directory - this is the engine data package built from wadsrc/static/
containing IWADINFO definitions, palettes, sprites, map configs, and lump remappers.
Game data files (vswap, gamemaps, vgagraph, audiot) are loaded from the content
directory, not the system directory. The core auto-detects the game variant by
scanning lump contents against IWADINFO MustContain rules. Spear of Destiny
mission packs (sd2/sd3) and Mac Wolfenstein variants are also supported.
Blake Stone and Rise of the Triad support is flagged as Preview.
The SelectGame path searches: content directory, system directory, BaseDataPaths
config, then platform-specific paths (Steam, GOG installs on desktop).
notes: |
Wolfenstein 3D source port by Braden Obrzut. Plays Wolf3D (wl6/wl1),
Spear of Destiny (sod/sdm), Super 3D Noah's Ark (n3d), and community pk3 mods.
Requires ecwolf.pk3 — engine data package built from wadsrc/static/.
Contains IWADINFO (game detection rules), palettes, sprites, map configs,
DECORATE actor definitions, MAPINFO, SNDINFO, fonts, and localization strings.
Without this file: "Could not open ecwolf.pk3!" fatal error.
ref: version.h:12 (MAIN_PK3), wl_iwad.cpp:642-657 (load + fatal)
Libretro: ecwolf.pk3 searched in system_dir.
ref: libretro/libretro.cpp:831-832 (sysDir passed to SelectGame)
Standalone: ecwolf.pk3 searched in progdir (binary directory).
ref: wl_main.cpp:1289 (progdir passed to SelectGame)
Also: INSTALL_PREFIX/share/ecwolf/ on Linux (wl_iwad.cpp:648)
Game data files (vswap, gamemaps, vgagraph, audiot) loaded from content
directory, not system directory. Auto-detects game variant by scanning
lump contents against IWADINFO MustContain rules.
Blake Stone and Rise of the Triad support flagged as Preview.
files:
- name: "ecwolf.pk3"