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chore: point seven profiles' refs at their values
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@@ -238,9 +238,11 @@ files:
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description: "SoundFont for the MIDI devices"
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note: >-
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Collected by scanning a `soundfonts` directory added to the search paths of
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the config file; every .sf2 and zipped GUS patch set found there becomes a
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menu entry.
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source_ref: "Q3E/src/main/jni/zdoom/src/gameconfigfile.cpp:220, 258, Q3E/src/main/jni/zdoom/src/common/audio/music/i_soundfont.cpp:335-370"
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the config file (Q3E/src/main/jni/zdoom/src/gameconfigfile.cpp:220, 258);
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every .sf2 and zipped GUS patch set found there becomes a menu entry.
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fluid_patchset defaults to GAMENAMELOWERCASE, "uzdoom", which
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FindSoundFont matches against the file base name.
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source_ref: "Q3E/src/main/jni/zdoom/src/version.h:110, Q3E/src/main/jni/zdoom/src/common/audio/music/music_config.cpp:119, Q3E/src/main/jni/zdoom/src/common/audio/music/i_soundfont.cpp:335-370, 458-468"
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- name: GENMIDI.GS.wopl
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required: false
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@@ -280,12 +282,12 @@ files:
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description: "ECWolf engine resource archive"
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note: >-
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Named by MAIN_PK3 and passed to the game selector with the program
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directory; failing to open it ends the process with "Could not open
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ecwolf.pk3!". It holds the IWADINFO rules that identify which Wolfenstein
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directory (Q3E/src/main/jni/ecwolf/src/wl_main.cpp:1294-1307); failing
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to open it ends the process with "Could not open ecwolf.pk3!". It holds the IWADINFO rules that identify which Wolfenstein
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data set is present, the palettes and the actor definitions. This build
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reads it from disk after extraction, unlike the libretro core which
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compiles it in.
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source_ref: "Q3E/src/main/jni/ecwolf/src/version.h:12, Q3E/src/main/jni/ecwolf/src/wl_iwad.cpp:604, Q3E/src/main/jni/ecwolf/src/wl_main.cpp:1294-1307, Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:186-195"
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source_ref: "Q3E/src/main/jni/ecwolf/src/version.h:12, Q3E/src/main/jni/ecwolf/src/wl_iwad.cpp:604, Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:186-195"
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- name: glprogs.pk4
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required: true
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@@ -403,7 +405,7 @@ files:
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Unpacked into `files/` under the Source standalone directory. It carries
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the DejaVu, Droid Sans Fallback, Itim and Liberation faces the engine
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substitutes for the Windows fonts, and extras_dir.vpk.
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source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:164-173, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:938-961, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:396"
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source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:164-173, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:938-961, Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:383, 396"
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- name: d3_sabot_a7.pk4
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required: false
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