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https://github.com/Abdess/retroarch_system.git
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feat: add category field to emulator profiles, source missing BIOS
Add category: game_data to sdlpal, nxengine, opentyrian, easyrpg, mkxp_z profiles. verify.py separates game_data from bios in core gap metrics for cleaner coverage numbers. New BIOS files: Cemu fonts (4), QEMU bios-256k + vgabios-stdvga, GAM4980 ROMs (2), SC-3000 Export variant.
This commit is contained in:
@@ -47,6 +47,7 @@ files:
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# ================================================================
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- name: "abc.mkf"
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category: game_data
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path: "sdlpal/abc.mkf"
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required: true
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source_ref: "util.c:734, battle.c:879, global.c:55"
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@@ -55,6 +56,7 @@ files:
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and character animations.
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- name: "ball.mkf"
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category: game_data
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path: "sdlpal/ball.mkf"
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required: true
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source_ref: "util.c:734, global.c:177"
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@@ -62,6 +64,7 @@ files:
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Ball/magic effect graphics archive.
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- name: "data.mkf"
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category: game_data
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path: "sdlpal/data.mkf"
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required: true
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source_ref: "util.c:734, global.c:178"
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@@ -69,6 +72,7 @@ files:
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Core game data archive containing scripts, events, and game logic.
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- name: "f.mkf"
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category: game_data
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path: "sdlpal/f.mkf"
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required: true
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source_ref: "util.c:734, global.c:179"
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@@ -76,6 +80,7 @@ files:
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Face/portrait graphics archive for character dialog.
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- name: "fbp.mkf"
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category: game_data
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path: "sdlpal/fbp.mkf"
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required: true
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source_ref: "util.c:735, global.c:175"
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@@ -83,6 +88,7 @@ files:
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Full-screen background picture archive (cutscenes, title screen).
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- name: "fire.mkf"
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category: game_data
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path: "sdlpal/fire.mkf"
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required: true
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source_ref: "util.c:735, global.c:180"
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@@ -90,6 +96,7 @@ files:
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Fire/spell effect graphics archive.
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- name: "gop.mkf"
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category: game_data
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path: "sdlpal/gop.mkf"
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required: true
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source_ref: "util.c:735, res.c:234"
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@@ -97,6 +104,7 @@ files:
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GOP (game object palette/graphics) archive.
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- name: "map.mkf"
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category: game_data
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path: "sdlpal/map.mkf"
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required: true
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source_ref: "util.c:735, res.c:233, global.c:55"
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@@ -104,6 +112,7 @@ files:
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Map tile and layout data archive for all game locations.
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- name: "mgo.mkf"
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category: game_data
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path: "sdlpal/mgo.mkf"
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required: true
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source_ref: "util.c:736, global.c:176"
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@@ -111,6 +120,7 @@ files:
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Map graphic object (sprite overlay) archive.
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- name: "pat.mkf"
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category: game_data
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path: "sdlpal/pat.mkf"
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required: true
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source_ref: "util.c:736, palette.c:53"
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@@ -118,6 +128,7 @@ files:
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Palette data archive for color management.
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- name: "rgm.mkf"
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category: game_data
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path: "sdlpal/rgm.mkf"
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required: true
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source_ref: "util.c:736, global.c:181"
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@@ -125,6 +136,7 @@ files:
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RGM graphics archive.
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- name: "rng.mkf"
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category: game_data
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path: "sdlpal/rng.mkf"
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required: true
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source_ref: "util.c:736, rngplay.c:402"
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@@ -132,6 +144,7 @@ files:
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RNG animation/cutscene sequence archive.
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- name: "sss.mkf"
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category: game_data
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path: "sdlpal/sss.mkf"
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required: true
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source_ref: "util.c:737, global.c:182"
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@@ -144,6 +157,7 @@ files:
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# ================================================================
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- name: "word.dat"
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category: game_data
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path: "sdlpal/word.dat"
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required: true
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source_ref: "util.c:741, text.c:719, global.c:197"
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@@ -152,6 +166,7 @@ files:
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strings. Either word.dat or m.msg is needed depending on game version.
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- name: "m.msg"
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category: game_data
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path: "sdlpal/m.msg"
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required: false
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source_ref: "util.c:740"
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@@ -166,6 +181,7 @@ files:
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# ================================================================
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- name: "voc.mkf"
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category: game_data
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path: "sdlpal/voc.mkf"
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required: false
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source_ref: "util.c:743, sound.c:969"
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@@ -174,6 +190,7 @@ files:
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sounds.mkf is needed for sound effects.
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- name: "sounds.mkf"
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category: game_data
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path: "sdlpal/sounds.mkf"
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required: false
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source_ref: "util.c:743, sound.c:964"
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@@ -187,6 +204,7 @@ files:
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# ================================================================
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- name: "midi.mkf"
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category: game_data
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path: "sdlpal/midi.mkf"
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required: false
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source_ref: "util.c:744, midi.c:78, midi_tsf.c:68"
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@@ -194,6 +212,7 @@ files:
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MIDI music archive. Used when Music type is set to MIDI.
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- name: "mus.mkf"
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category: game_data
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path: "sdlpal/mus.mkf"
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required: false
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source_ref: "util.c:744, audio.c:305"
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