Update : Dolphin

This commit is contained in:
Abdessamad DERRAZ
2021-04-20 12:56:34 +02:00
parent 6dfad9e30f
commit 835a359cea
1537 changed files with 57071 additions and 54969 deletions

View File

@@ -1,20 +1,24 @@
# GCCE01, GCCJ01, GCCJGC, GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
# GCCE01, GCCJ01, GCCJGC, GCCP01 - FINAL FANTASY Crystal Chronicles
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
EFBEmulateFormatChanges = True
# With this setting enabled, the memory corruption caused by a game bug is not
# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
# Instead, the corruption disappears, which is arguably better than parity.
EFBToTextureEnable = False