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Update : Dolphin
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@@ -1,7 +1,7 @@
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// Passive (horizontal rows) shader
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void main()
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{
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float screen_row = GetWindowResolution().y * GetCoordinates().y;
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SetOutput(SampleLayer(int(screen_row) % 2));
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}
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// Passive (horizontal rows) shader
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void main()
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{
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float screen_row = GetWindowResolution().y * GetCoordinates().y;
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SetOutput(SampleLayer(int(screen_row) % 2));
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}
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