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refactor: fold vba_m into the vbam profile
vba_m carried md5 values taken from docs.libretro.com while its entries declare validation: [size], which is what src/gba/GBA.cpp:3262-3272 and src/gb/GB.cpp:2172-2192 actually check. Only the source decides a hash, so they are gone. The profile becomes an alias of vbam, and the buildbot name vba-m moves into its cores: list so target filtering still resolves it.
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@@ -1,32 +1,5 @@
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# VBA-M — Game Boy / Game Boy Color / Game Boy Advance (libretro)
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# ref: visualboyadvance-m/src/libretro, docs.libretro.com/library/vba_m
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# Same BIOS as mGBA. Requires core option "Use BIOS file if found" = On.
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#
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# doc vs source: docs list gba_bios.bin md5 a860e8c0b6d573d191e4ec7db1b1e4f6
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# which is the standard GBA BIOS dump. Also accepts gb_bios.bin and gbc_bios.bin
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# for GB/GBC mode (not listed in mgba profile).
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emulator: VBA-M
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emulator: VBA-M
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type: libretro
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type: alias
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cores: [vbam, vba-m]
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alias_of: vbam
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source: "https://github.com/visualboyadvance-m/visualboyadvance-m"
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note: Legacy profile key retained for platform and buildbot compatibility.
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systems:
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files: []
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- nintendo-gb
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- nintendo-gbc
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- nintendo-gba
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files:
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- name: gba_bios.bin
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system: nintendo-gba
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required: false
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hle_fallback: true
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md5: a860e8c0b6d573d191e4ec7db1b1e4f6
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note: "optional, core option vbam_usebios must be On"
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- name: gb_bios.bin
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system: nintendo-gb
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required: false
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hle_fallback: true
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md5: 32fbbd84168d3482956eb3c5051637f5
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- name: gbc_bios.bin
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system: nintendo-gbc
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required: false
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hle_fallback: true
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md5: dbfce9db9deaa2567f6a84fde55f9680
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@@ -9,6 +9,7 @@ core_version: "2.1.4"
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display_name: "Nintendo - Game Boy Advance (VBA-M)"
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display_name: "Nintendo - Game Boy Advance (VBA-M)"
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cores:
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cores:
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- vbam
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- vbam
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- vba-m
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systems:
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systems:
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- nintendo-gba
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- nintendo-gba
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- nintendo-gb
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- nintendo-gb
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