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feat: re-profile 9 emulators, add 9 vice machine profiles
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@@ -1,22 +1,21 @@
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emulator: vitaQuakeIII
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type: game
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core_classification: community_fork
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source: "https://github.com/libretro/vitaquake3"
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profiled_date: "2026-03-18"
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upstream: "https://github.com/ioquake/ioq3"
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profiled_date: "2026-03-25"
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core_version: "git"
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display_name: "Quake III: Arena (vitaQuake 3)"
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cores: [vitaquake3, vitavoyager]
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cores: [vitaquake3]
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systems: [quake3]
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notes: >
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Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
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ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
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Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
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multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
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.pk3 file path - the engine resolves the parent directory structure to find
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baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
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sequentially. Game data files (.pk3 archives containing maps, textures,
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models, shaders, sounds) come from the retail game, not engine firmware.
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No files are required in the RetroArch system directory. The cores need
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no BIOS or firmware.
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Quake III Arena source port built from ioquake3 with the libretro backend.
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Also supports Team Arena (missionpack), OpenArena (baseoa), Quake3Rally
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(baseq3r), and Urban Terror (q3ut4) via path detection. Content is loaded
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from the .pk3 file path - the engine resolves the parent directory structure
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to find baseq3/ and loads pak0.pk3 through pak8.pk3 sequentially. Game data
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files (.pk3 archives) come from the retail game. No files are required in
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the RetroArch system directory.
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files: []
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