feat: re-profile 9 emulators, add 9 vice machine profiles

This commit is contained in:
Abdessamad Derraz
2026-03-25 15:41:36 +01:00
parent a6150a43bd
commit 8a8765c0ee
18 changed files with 474 additions and 118 deletions
+11 -12
View File
@@ -1,22 +1,21 @@
emulator: vitaQuakeIII
type: game
core_classification: community_fork
source: "https://github.com/libretro/vitaquake3"
profiled_date: "2026-03-18"
upstream: "https://github.com/ioquake/ioq3"
profiled_date: "2026-03-25"
core_version: "git"
display_name: "Quake III: Arena (vitaQuake 3)"
cores: [vitaquake3, vitavoyager]
cores: [vitaquake3]
systems: [quake3]
notes: >
Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
.pk3 file path - the engine resolves the parent directory structure to find
baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
sequentially. Game data files (.pk3 archives containing maps, textures,
models, shaders, sounds) come from the retail game, not engine firmware.
No files are required in the RetroArch system directory. The cores need
no BIOS or firmware.
Quake III Arena source port built from ioquake3 with the libretro backend.
Also supports Team Arena (missionpack), OpenArena (baseoa), Quake3Rally
(baseq3r), and Urban Terror (q3ut4) via path detection. Content is loaded
from the .pk3 file path - the engine resolves the parent directory structure
to find baseq3/ and loads pak0.pk3 through pak8.pk3 sequentially. Game data
files (.pk3 archives) come from the retail game. No files are required in
the RetroArch system directory.
files: []