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docs: document per-system save folders
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@@ -226,6 +226,16 @@ platform hands it no folder. `platform_layouts` builds one view per directory,
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so the builder, the manifest, verify and slots read the same placement, and the
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resolver still looks the collection up by the core's own path.
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A launcher that hands each libretro core a save directory per system needs to
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know which systems run each core. The scraper writes `libretro_systems`, each
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libretro core name with the systems the platform's own list offers it for, under
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the name the launcher puts in the path: Batocera and KNULLI from `es_systems.yml`
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(`libretro:` entries), RetroBat from `es_systems.cfg`, Recalbox from each
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`system.ini`, RetroDECK from the ROM folders of the ES-DE commands that load the
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core. With `save_directory.by_system`, a file a core reads below its save
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directory goes once below each of those folders, and a core no system runs is
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listed as omitted (`no_save_system`).
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### Guide text
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`platforms/_guides.yml` holds each platform's guide: what it is, where its
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@@ -287,9 +297,14 @@ that text belongs in a guide field.
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save_directory: # the save directory the frontend hands libretro cores,
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folder: saves # where it is one place: the pack folder holding the
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by_core: true # files cores read there (load_from: save_dir), its
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# default place beside the BIOS folder, and whether
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# default place beside the BIOS folder (a relative
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# path, saves/retroarch/saves on EmuDeck), and whether
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# the frontend appends the core's library_name.
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# null when it is one folder per game or system
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by_system: true # the launcher hands <folder>/<system> at each launch
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# (Batocera, RetroBat): one copy per system in the
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# platform file's libretro_systems
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by_core_for: [dolphin] # cores the launcher alone sorts by core (RetroBat)
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# null when saves sit beside each game
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zip_digest: composite # the frontend hashes a .zip by its members only
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firmware_folder_flat: true # the frontend lists each system folder without
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# descending into it
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