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feat: add 10 emulator profiles (batch 6)
gpsp (GBA, open BIOS fallback), ecwolf (ecwolf.pk3), prboom (prboom.wad), x1 (Sharp X1, 5 files in xmil/), minivmac (MacII.ROM/MacIIx.ROM), theodore (Thomson, all embedded), crocods (CPC 6128, all embedded), vba_next (GBA, HLE fallback), same_cdi (CD-i, 3 MAME ZIPs + 2 undeclared), beetle_lynx (lynxboot.img) 71 total profiles. Cross-reference: 690 undeclared, 186 in repo.
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47
emulators/prboom.yml
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47
emulators/prboom.yml
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emulator: PrBoom
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type: libretro
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source: "https://github.com/libretro/libretro-prboom"
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systems: [doom]
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notes: |
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PrBoom is a Doom source port based on MBF (Marine's Best Friend), itself
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derived from Boom. The libretro port plays Doom, Doom II, Final Doom,
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FreeDoom, and custom WADs/PWADs.
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The core requires prboom.wad, a small engine data WAD containing internal
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resources: font glyphs, palette, colormaps, sine/tangent tables, gamma
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tables, menu graphics, and a null sprite (TNT1A0). It is NOT a game WAD.
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The file is generated at build time by the rdatawad tool from raw PPM
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graphics and LMP lumps (see Makefile.prboomdata), but ships pre-built
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in the repository root.
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Without prboom.wad the core falls back to hardcoded internal defaults
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(d_main.c:1073-1074), so the file is technically optional but expected
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for correct rendering of menus, HUD digits, and extended features.
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File search order (libretro.c I_FindFile, line 1743):
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1. WAD directory (same folder as the loaded game WAD)
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2. system/prboom/ subdirectory
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3. system/ directory directly
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4. Parent folders of WAD directory (recursive, if enabled)
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The core accepts .wad, .iwad, .pwad, and .lmp extensions. Game IWADs
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it recognizes (d_main.c:133-145): doom2f.wad, doom2.wad, plutonia.wad,
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tnt.wad, freedoom2.wad, doom.wad, doomu.wad, freedoom1.wad,
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freedoom.wad, doom1.wad.
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The src/ directory contains a second, larger prboom.wad (228743 bytes,
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md5 23afd6143cb1ffec99a46755f9209ea6) which is the upstream PrBoom
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original. The root copy (143312 bytes) is the libretro-specific build.
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files:
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- name: "prboom.wad"
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system: doom
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description: "PrBoom engine data WAD (fonts, palette, colormaps, tables, menu graphics)"
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required: false
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size: 143312
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md5: "72ae1b47820fcc93cc0df9c428d0face"
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sha1: "5f4aed208301449c2e9514edfd325fe9dead76fa"
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crc32: "a5751b99"
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source_ref: "d_main.c:1069-1078 (PACKAGE .wad load), libretro.c:1743-1780 (I_FindFile search), config.h:46 (PACKAGE=prboom)"
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notes: "Searched in system/prboom/ then system/. Falls back to internal defaults if missing, but menus and HUD may render incorrectly without it."
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