diff --git a/emulators/armsx2.yml b/emulators/armsx2.yml index a66383a7d..c2ff0ee69 100644 --- a/emulators/armsx2.yml +++ b/emulators/armsx2.yml @@ -4,10 +4,10 @@ core_classification: community_fork bios_mode: agnostic source: "https://github.com/ARMSX2/ARMSX2" upstream: "https://github.com/PCSX2/pcsx2" -profiled_date: "2026-10-04" -source_commit: "d383b3636947565d9201f81e32178d0288623d8d" +profiled_date: "2026-10-26" +source_commit: "c7517b9b3de811a92985c76a134b83c7368d0d4b" upstream_commit: "36907f4b70d149b05c2700acae687bedb720a7af" -core_version: "2.8" +core_version: "2.9" display_name: "Sony - PlayStation 2 (ARMSX2)" cores: - armsx2 @@ -22,22 +22,22 @@ resources_directory: "resources/" data_root: android: path: "Android/data/com.armsx2/files" - source_ref: "source platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:66-92, source platforms/android/app/src/main/cpp/native-lib.cpp:291-296" + source_ref: "source platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:66-92, source platforms/android/app/src/main/cpp/native-lib.cpp:306-312" note: "the data folder picked in the setup wizard replaces it, but the BIOS folder stays bios under Android/data/com.armsx2/files" ios: path: "Documents" source_ref: "source platforms/ios/app/src/main/cpp/IOS/AppDelegate.mm:61-73, 96-101" windows: path: "%USERPROFILE%/Documents/ARMSX2" - source_ref: "source pcsx2/Pcsx2Config.cpp:2450-2466, 2494-2516" + source_ref: "source pcsx2/Pcsx2Config.cpp:2518-2534, pcsx2/Pcsx2Config.cpp:2562-2584" note: "portable.ini or portable.txt beside the executable makes its folder the root, or the folder portable.txt names. A custom data path from the settings gets ARMSX2 under it" macos: path: "~/Library/Application Support/ARMSX2" - source_ref: "source pcsx2/Pcsx2Config.cpp:2450-2457, 2488-2516" + source_ref: "source pcsx2/Pcsx2Config.cpp:2518-2525, pcsx2/Pcsx2Config.cpp:2556-2584" note: "portable.ini or portable.txt beside the app bundle makes that folder the root" linux: path: "$XDG_CONFIG_HOME/ARMSX2, else ~/.config/ARMSX2" - source_ref: "source pcsx2/Pcsx2Config.cpp:2450-2457, 2467-2487, 2494-2516" + source_ref: "source pcsx2/Pcsx2Config.cpp:2518-2525, pcsx2/Pcsx2Config.cpp:2535-2555, pcsx2/Pcsx2Config.cpp:2562-2584" note: "portable.ini or portable.txt beside the binary makes its folder the root" notes: | @@ -45,7 +45,7 @@ notes: | EE, IOP, VU and vtlb fast memory recompilers with native AArch64 ones. One tree builds the Android application com.armsx2, an iOS package, macOS, Windows and Linux on arm64, an SDL handheld frontend, and a libretro core. - ref: README.md:1-24, platforms/android/app/build.gradle.kts:42, platforms/android/app/build.gradle.kts:110-124, + ref: README.md:1-18, platforms/android/app/build.gradle.kts:43, platforms/android/app/build.gradle.kts:122-136, .github/workflows/build-all.yml:79-85 A BIOS image is required and boot stops without one: LoadBIOS returning false @@ -54,8 +54,8 @@ notes: | directory, bios by default, and on Android the setup wizard keeps it in app-private storage because the native file APIs cannot reliably open a dump off a SAF volume. - ref: pcsx2/ps2/BiosTools.cpp:408-432, pcsx2/VMManager.cpp:2003-2023, - pcsx2/Pcsx2Config.cpp:2554, + ref: pcsx2/ps2/BiosTools.cpp:505-529, pcsx2/VMManager.cpp:2120-2140, + pcsx2/Pcsx2Config.cpp:2622, platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:80-92 Detection is by content. The scan lists the BIOS folder, keeps files between 4 @@ -70,19 +70,24 @@ notes: | which is how the Android picker identifies a dump handed over by the storage framework. ref: pcsx2/ps2/BiosTools.cpp:17-18, pcsx2/ps2/BiosTools.cpp:81-211, - pcsx2/ps2/BiosTools.cpp:329-385, pcsx2/ps2/BiosTools.cpp:434-457 + pcsx2/ps2/BiosTools.cpp:421-482, pcsx2/ps2/BiosTools.cpp:531-554 An arcade session, opened from an .acgame manifest carrying an NM game id, - takes a Namco System 246 or 256 board BIOS instead. Filenames/ArcadeBIOS names - it. When that is empty or is not a COH-H image the BIOS folder is scanned for - images between 2 and 8 MB whose zone is COH-H, the one with EXTINFO serial - 20040519-145634, the System 256 board, being preferred. Boot stops when none is - found. The boot ELF, the media image and the SRAM the manifest names are - per-title content resolved beside it, and its dongle and second card are looked - up in the memory cards folder. - ref: pcsx2/ps2/BiosTools.cpp:272-327, pcsx2/ps2/BiosTools.cpp:412-419, - pcsx2/VMManager.cpp:834-847, pcsx2/VMManager.cpp:1615-1750, - pcsx2/VMManager.cpp:2006-2013 + takes a Namco board BIOS instead, a COH-H image between 2 and 8 MB in the + BIOS folder. FindArcadeBiosFor sorts every such image by the board its + EXTINFO serial names and returns the first one the game runs on: the System + 256 board (20040519-145634), then the System 246 Rack C (20021119-163841), + then Sony's COH-H A-000-010 (20000901-114731), then any other. Of two dumps of + one board, the one in Filenames/ArcadeBIOS wins. NM00010 and NM00015 refuse + the System 256 BIOS and NM00002 refuses the Sony board, and a game left with + none it runs on stops with the board it needs. With no COH-H image at all the + setting is used as before, and LoadBIOS scans the folder, failing the boot + when nothing is found. The boot ELF, the media image and the SRAM the + manifest names are per-title content resolved beside it, and its dongle and + second card are looked up in the memory cards folder. + ref: pcsx2/ps2/BiosTools.cpp:282-419, pcsx2/ps2/BiosTools.cpp:505-529, + pcsx2/VMManager.cpp:893-899, pcsx2/VMManager.cpp:1692-1928, + pcsx2/VMManager.cpp:2123-2130 Companions derive from the selected image. rom1 and rom2 are appended to the full name first, then substituted for the existing extension, so an image at @@ -92,23 +97,23 @@ notes: | the nvm is rebuilt in memory with region and language defaults when it is missing or its config block is blank, and the mec is written back to disk as 0x00020603, or 0x0104020a in an arcade session, when it cannot be read. - ref: pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:465-481, - pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:48-64, - pcsx2/CDVD/CDVD.cpp:150-221 + ref: pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:562-578, + pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:49-65, + pcsx2/CDVD/CDVD.cpp:151-222 The network adapter opens eeprom.dat and flash.dat from the working directory, standing in a compiled-in image for the first and a card filled with 0xFF for the second. DEV9hdd.raw is the default name of the empty disk image the settings page writes, and memory cards, save states and screenshots are likewise produced by the emulator rather than read from a distribution. - ref: pcsx2/DEV9/DEV9.cpp:224-275, pcsx2/DEV9/flash.cpp:8-16, + ref: pcsx2/DEV9/DEV9.cpp:225-276, pcsx2/DEV9/flash.cpp:8-16, pcsx2/DEV9/flash.cpp:62-86, pcsx2/DEV9/DEV9.h:31-33 An IRX named in the configuration is read into the ROM region at 0x3C0000 once the IOP reaches 0x1630. The field is empty by default and names no file of its own. - ref: pcsx2/ps2/BiosTools.cpp:257-270, pcsx2/ps2/BiosTools.cpp:483-484, - pcsx2/R3000AInterpreter.cpp:223, pcsx2/arm64/iR3000A-arm64.cpp:1283 + ref: pcsx2/ps2/BiosTools.cpp:257-270, pcsx2/ps2/BiosTools.cpp:580-581, + pcsx2/R3000AInterpreter.cpp:223, pcsx2/arm64/iR3000A-arm64.cpp:1276 Everything under the resources folder is read at its own name from EmuFolders::Resources, and GetOverridableResourcePath lets a copy in @@ -122,14 +127,14 @@ notes: | copy in the resources folder wins and the compiled-in one stands in when the file is absent. The libretro core archive holds armsx2_libretro.so alone, so the resources tree is not installed with it. - ref: pcsx2/Pcsx2Config.cpp:2400-2414, pcsx2/Pcsx2Config.cpp:2563, - pcsx2/Pcsx2Config.cpp:2637-2651, pcsx2-libretro/Main.cpp:180-181, - pcsx2-libretro/Main.cpp:1101, + ref: pcsx2/Pcsx2Config.cpp:2468-2482, pcsx2/Pcsx2Config.cpp:2631, + pcsx2/Pcsx2Config.cpp:2705-2719, pcsx2-libretro/Main.cpp:181-182, + pcsx2-libretro/Main.cpp:1103, platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:60-61, - platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:370-387, - pcsx2/CMakeLists.txt:1477-1496, pcsx2/CMakeLists.txt:1531-1533, - pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540, - pcsx2/GameDatabase.cpp:1314-1324, pcsx2/Patch.cpp:303-325 + platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:379-396, + pcsx2/CMakeLists.txt:1626-1645, pcsx2/CMakeLists.txt:1680-1682, + pcsx2/GS/Renderers/Common/GSDevice.cpp:535-547, + pcsx2/GameDatabase.cpp:1348-1358, pcsx2/Patch.cpp:304-326 Missing resources are not uniformly survivable. A font that cannot be read is logged and skipped, LoadFontData succeeding regardless. A shader source that @@ -139,10 +144,10 @@ notes: | are the three Vulkan compute pipelines, sharpening, FSR1 and SGSR, which turn themselves off. The databases, the patch archive, the controller mappings, the sounds and the interface artwork degrade instead. - ref: pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/ImGui/ImGuiManager.cpp:509-525, - pcsx2/ImGui/ImGuiManager.cpp:527-570, - pcsx2/GS/GS.cpp:97-133, pcsx2/GS/GS.cpp:175-194, - pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3094 + ref: pcsx2/ImGui/ImGuiManager.cpp:156-161, pcsx2/ImGui/ImGuiManager.cpp:512-528, + pcsx2/ImGui/ImGuiManager.cpp:530-573, + pcsx2/GS/GS.cpp:110-146, pcsx2/GS/GS.cpp:188-208, + pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3113-3151 The Qt builds resolve a per-script interface font by filename, first under UserResources then under the resources folder, and download the first entry of @@ -168,7 +173,7 @@ files: configuration skips that range. Read into the 4 MB ROM region and truncated to it. Shorter than 2465792 bytes disables the OSDSys parameter HLE. A COH-H image is passed over by the console scan. - source_ref: "source pcsx2/ps2/BiosTools.cpp:17-18, source pcsx2/ps2/BiosTools.cpp:81-211, source pcsx2/ps2/BiosTools.cpp:329-358, source pcsx2/ps2/BiosTools.cpp:408-468" + source_ref: "source pcsx2/ps2/BiosTools.cpp:17-18, source pcsx2/ps2/BiosTools.cpp:81-211, source pcsx2/ps2/BiosTools.cpp:421-450, source pcsx2/ps2/BiosTools.cpp:505-565" - name: r27v1602f.8g path: pcsx2/bios/r27v1602f.8g @@ -183,12 +188,11 @@ files: note: >- Read by arcade sessions only, which cannot boot without a COH-H image. Found by content, whatever its name: the BIOS folder is scanned for images - between 2 and 8 MB whose ROMVER zone is COH-H, and the scan stops at the - one whose EXTINFO serial is 20040519-145634, the System 256 board, which - also runs System 246 games. A configured arcade BIOS that is not COH-H is - set aside for that scan. The name is the board position the 2 MB chip - dump carries. - source_ref: "source pcsx2/ps2/BiosTools.cpp:272-327, source pcsx2/ps2/BiosTools.cpp:412-432, source pcsx2/VMManager.cpp:834-838, source pcsx2/VMManager.cpp:2006-2013" + between 2 and 8 MB whose ROMVER zone is COH-H, and the one whose EXTINFO + serial is 20040519-145634, the System 256 board, is taken first for every + game but NM00010 and NM00015, which refuse it. The name is the board + position the 2 MB chip dump carries. + source_ref: "source pcsx2/ps2/BiosTools.cpp:282-299, source pcsx2/ps2/BiosTools.cpp:331-419, source pcsx2/ps2/BiosTools.cpp:505-529, source pcsx2/VMManager.cpp:895-899, source pcsx2/VMManager.cpp:1847-1871, source pcsx2/VMManager.cpp:2123-2130" - name: r27v1602f.7d path: pcsx2/bios/r27v1602f.7d @@ -201,10 +205,26 @@ files: config_key: "Filenames/ArcadeBIOS" description: "Namco System 246 board BIOS" note: >- - The other COH-H image the same scan accepts, taken when no System 256 - image is in the folder. The System 246 Rack C board carries EXTINFO serial - 20021119-163841. - source_ref: "source pcsx2/ps2/BiosTools.cpp:176-183, source pcsx2/ps2/BiosTools.cpp:272-327, source pcsx2/ps2/BiosTools.cpp:412-432" + The System 246 Rack C board, EXTINFO serial 20021119-163841, taken when + no System 256 image runs the game: for NM00010 and NM00015, or when the + folder holds none. + source_ref: "source pcsx2/ps2/BiosTools.cpp:176-183, source pcsx2/ps2/BiosTools.cpp:331-419, source pcsx2/ps2/BiosTools.cpp:505-529" + + - name: COH-H31000.BIN + path: pcsx2/bios/COH-H31000.BIN + standalone_path: bios/COH-H31000.BIN + agnostic: true + required: false + min_size: 2097152 + max_size: 8388608 + validation: [size] + config_key: "Filenames/ArcadeBIOS" + description: "Sony COH-H A-000-010 board BIOS" + note: >- + The third board FindArcadeBiosFor names, EXTINFO serial 20000901-114731, + taken after the System 256 and System 246 Rack C images. NM00002 refuses + it. Found by content like the other two, the name being a label. + source_ref: "source pcsx2/ps2/BiosTools.cpp:331-419" - name: ps2-0230a-20080220.rom1 path: pcsx2/bios/ps2-0230a-20080220.rom1 @@ -216,7 +236,7 @@ files: Tried as {bios}.rom1 then {biosbase}.rom1, with a case-insensitive retry on the open. Copied to the ROM1 region and truncated to 4 MB. Logged and skipped when absent. - source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:465, source pcsx2/ps2/BiosTools.cpp:470-481, source pcsx2/MemoryTypes.h:13" + source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:562, source pcsx2/ps2/BiosTools.cpp:567-578, source pcsx2/MemoryTypes.h:13" - name: ps2-0230a-20080220.rom2 aliases: @@ -229,7 +249,7 @@ files: note: >- Same two-step naming as rom1. Copied to the ROM2 region, which is 4 MB in this tree. Only present on Chinese region consoles. - source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:466, source pcsx2/ps2/BiosTools.cpp:470-481, source pcsx2/MemoryTypes.h:14" + source_ref: "source pcsx2/ps2/BiosTools.cpp:228-255, source pcsx2/ps2/BiosTools.cpp:563, source pcsx2/ps2/BiosTools.cpp:567-578, source pcsx2/MemoryTypes.h:14" - name: ps2-0230a-20080220.nvm path: pcsx2/bios/ps2-0230a-20080220.nvm @@ -245,7 +265,7 @@ files: short, or carries a blank config block, zeroed except for a fixed iLink id and the language and region defaults of the BIOS region. An arcade session skips the blank-block test and fills the built image with 0xFF instead. - source_ref: "source pcsx2/CDVD/CDVD.cpp:48-49, source pcsx2/CDVD/CDVD.cpp:150-204" + source_ref: "source pcsx2/CDVD/CDVD.cpp:49-50, source pcsx2/CDVD/CDVD.cpp:151-205" - name: ps2-0230a-20080220.mec path: pcsx2/bios/ps2-0230a-20080220.mec @@ -258,7 +278,7 @@ files: Read at the BIOS path with the extension replaced by mec. Defaults to 0x00020603, or 0x0104020a in an arcade session, and is written back at that path when it cannot be read. - source_ref: "source pcsx2/CDVD/CDVD.cpp:62-63, source pcsx2/CDVD/CDVD.cpp:206-219" + source_ref: "source pcsx2/CDVD/CDVD.cpp:63-64, source pcsx2/CDVD/CDVD.cpp:207-220" - name: eeprom.dat required: false @@ -269,7 +289,7 @@ files: Opened from the working directory when the network adapter starts and mapped over 64 bytes. A compiled-in image stands in when the file is missing or cannot be mapped. - source_ref: "source pcsx2/DEV9/DEV9.cpp:77, source pcsx2/DEV9/DEV9.cpp:224-275" + source_ref: "source pcsx2/DEV9/DEV9.cpp:78, source pcsx2/DEV9/DEV9.cpp:225-276" - name: flash.dat required: false @@ -290,7 +310,7 @@ files: note: >- Read into the ROM region at 0x3C0000 when the IOP program counter reaches 0x1630 and the setting is longer than three characters. Empty by default. - source_ref: "source pcsx2/ps2/BiosTools.cpp:257-270, source pcsx2/ps2/BiosTools.cpp:483-484, source pcsx2/R3000AInterpreter.cpp:223, source pcsx2/arm64/iR3000A-arm64.cpp:1283, source pcsx2/Config.h:1671" + source_ref: "source pcsx2/ps2/BiosTools.cpp:257-270, source pcsx2/ps2/BiosTools.cpp:580-581, source pcsx2/R3000AInterpreter.cpp:223, source pcsx2/arm64/iR3000A-arm64.cpp:1276, source pcsx2/Config.h:1757" - name: GameIndex.yaml path: pcsx2/resources/GameIndex.yaml @@ -304,7 +324,7 @@ files: Read from the resources folder, keyed by serial, carrying the per-game fixes, patches and settings overrides. Parsed once on first lookup. The libretro build falls back on a compiled-in copy when the file is absent. - source_ref: "source pcsx2/GameDatabase.cpp:47, source pcsx2/GameDatabase.cpp:1373-1378, source pcsx2/GameDatabase.cpp:1314-1324" + source_ref: "source pcsx2/GameDatabase.cpp:50, source pcsx2/GameDatabase.cpp:1407-1412, source pcsx2/GameDatabase.cpp:1348-1358" - name: GameIndex.yaml path: pcsx2/resources/GameIndex.yaml @@ -313,8 +333,8 @@ files: required: false bundled: true description: "Game database" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GameDatabase.cpp:47, source pcsx2/GameDatabase.cpp:1373-1378, source pcsx2/GameDatabase.cpp:1314-1324" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GameDatabase.cpp:50, source pcsx2/GameDatabase.cpp:1407-1412, source pcsx2/GameDatabase.cpp:1348-1358" - name: armsx2_overrides.yaml path: pcsx2/resources/armsx2_overrides.yaml @@ -327,7 +347,7 @@ files: declares. Carries GS and JIT tuning correct on tiler GPUs. Kept outside the shipped resources folder and copied in only for arm64 Linux, Android and iOS. The loader no-ops where it is absent. - source_ref: "source pcsx2/GameDatabase.cpp:54, source pcsx2/GameDatabase.cpp:1379-1382, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1828-1837, source platforms/android/app/build.gradle.kts:73-85" + source_ref: "source pcsx2/GameDatabase.cpp:57, source pcsx2/GameDatabase.cpp:1413-1416, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1986-1995, source platforms/android/app/build.gradle.kts:74-86" - name: armsx2_overrides.yaml path: pcsx2/resources/armsx2_overrides.yaml @@ -335,10 +355,10 @@ files: mode: standalone required: false bundled: true - sha1: "307793f4610dfd8c55edc0920226a3f899cd618f" + sha1: "07d22c89bbc4a40576935ba0a65956575937463c" description: "Mobile GPU game database overlay" - note: "Shipped in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GameDatabase.cpp:54, source pcsx2/GameDatabase.cpp:1379-1382, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1828-1837, source platforms/android/app/build.gradle.kts:73-85" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GameDatabase.cpp:57, source pcsx2/GameDatabase.cpp:1413-1416, source cmake/BuildParameters.cmake:227-240, source pcsx2/CMakeLists.txt:1986-1995, source platforms/android/app/build.gradle.kts:74-86" - name: RedumpDatabase.yaml path: pcsx2/resources/RedumpDatabase.yaml @@ -351,7 +371,7 @@ files: note: >- Loaded on the first hash lookup and used to tell the user whether a dump matches a known good one. Read by the Qt game summary page. - source_ref: "source pcsx2/GameDatabase.cpp:1461, source pcsx2/GameDatabase.cpp:1511-1526, source pcsx2-qt/Settings/GameSummaryWidget.cpp:325" + source_ref: "source pcsx2/GameDatabase.cpp:1495, source pcsx2/GameDatabase.cpp:1545-1560, source pcsx2-qt/Settings/GameSummaryWidget.cpp:327" - name: RedumpDatabase.yaml path: pcsx2/resources/RedumpDatabase.yaml @@ -360,24 +380,24 @@ files: required: false bundled: true description: "Disc track hash database" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GameDatabase.cpp:1461, source pcsx2/GameDatabase.cpp:1511-1526, source pcsx2-qt/Settings/GameSummaryWidget.cpp:325" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GameDatabase.cpp:1495, source pcsx2/GameDatabase.cpp:1545-1560, source pcsx2-qt/Settings/GameSummaryWidget.cpp:327" - name: patches.zip path: pcsx2/resources/patches.zip standalone_path: resources/patches.zip mode: libretro required: false - sha1: f7d0f1606c87019f00109ebdf0f260299f0a72da - size: 2007224 description: "Game patch archive" note: >- Per-game pnach entries matched on serial and disc CRC. The patches and - cheats folders take precedence over the archive. Fetched from the - pcsx2_patches releases at build time for the desktop builds and committed - for Android and iOS. The libretro build compiles in the copy it fetches at - configure time and opens it when the file is absent. - source_ref: "source pcsx2/Patch.cpp:122, source pcsx2/Patch.cpp:294-345, source pcsx2/Patch.cpp:452-464, source .github/workflows/linux_build_qt.yml:33" + cheats folders take precedence over the archive. Committed for Android + and iOS, and downloaded from the latest pcsx2_patches release when the + desktop builds are packaged, so the 2.9 Linux AppImage carries another + copy than the APK. The libretro build compiles in the copy it fetches at + configure time and opens it when the file is absent, and no revision of + that copy is fixed by the tree. + source_ref: "source pcsx2/Patch.cpp:123, source pcsx2/Patch.cpp:295-346, source pcsx2/Patch.cpp:453-465, source .github/workflows/linux_build_qt.yml:33" - name: patches.zip path: pcsx2/resources/patches.zip @@ -386,12 +406,12 @@ files: required: false bundled: true description: "Game patch archive" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/Patch.cpp:122, source pcsx2/Patch.cpp:294-345, source pcsx2/Patch.cpp:452-464, source .github/workflows/linux_build_qt.yml:33" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/Patch.cpp:123, source pcsx2/Patch.cpp:295-346, source pcsx2/Patch.cpp:453-465, source .github/workflows/linux_build_qt.yml:33" - name: game_controller_db.txt - size: 513961 - sha1: 5c0b3ecf27cd6dff60b5e038adf1c923386a2cba + size: 522804 + sha1: 03cacbc08a82f30918a5007c6d8ba6f4364f81e0 path: pcsx2/resources/game_controller_db.txt standalone_path: resources/game_controller_db.txt mode: standalone @@ -414,7 +434,7 @@ files: Seeded as the standard font when no language layer supplied one, which is always the case on Android. A missing file is logged and the font list is left empty. - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:533-543, source pcsx2/ImGui/ImGuiManager.cpp:155-160, source pcsx2/GS/GS.cpp:175-194" + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:536-546, source pcsx2/ImGui/ImGuiManager.cpp:156-161, source pcsx2/GS/GS.cpp:188-208" - name: Roboto-Regular.ttf path: pcsx2/resources/fonts/Roboto-Regular.ttf @@ -424,8 +444,8 @@ files: bundled: true sha1: "00d62fbdc8d5dec4c659005e116d0ba2ee63b547" description: "Interface font" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:533-543, source pcsx2/ImGui/ImGuiManager.cpp:155-160, source pcsx2/GS/GS.cpp:175-194" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:536-546, source pcsx2/ImGui/ImGuiManager.cpp:156-161, source pcsx2/GS/GS.cpp:188-208" - name: RobotoMono-Medium.ttf path: pcsx2/resources/fonts/RobotoMono-Medium.ttf @@ -437,7 +457,7 @@ files: Read for the fixed-width font, the standard font standing in when it is missing. Also the initial path the fullscreen interface offers when picking a custom OSD font. - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:565, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3533" + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:568, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3655" - name: RobotoMono-Medium.ttf path: pcsx2/resources/fonts/RobotoMono-Medium.ttf @@ -447,8 +467,8 @@ files: bundled: true sha1: "9056e59b69c6f1160fdfb92a0773f17f6307f3ad" description: "Fixed-width interface font" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:565, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3533" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:568, source pcsx2/ImGui/FullscreenUI_Settings.cpp:3655" - name: fa-solid-900.ttf path: pcsx2/resources/fonts/fa-solid-900.ttf @@ -457,7 +477,7 @@ files: required: false description: "Font Awesome icon font" note: "Read for the interface icon glyphs. A missing file is logged and skipped." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:566" + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:569" - name: fa-solid-900.ttf path: pcsx2/resources/fonts/fa-solid-900.ttf @@ -467,8 +487,8 @@ files: bundled: true sha1: "7f0f721265c228f2484e4924bace5a80b7826fbe" description: "Font Awesome icon font" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:566" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:569" - name: promptfont.otf path: pcsx2/resources/fonts/promptfont.otf @@ -477,7 +497,7 @@ files: required: false description: "Controller prompt font" note: "Read for the controller button glyphs. A missing file is logged and skipped." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:567" + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:570" - name: promptfont.otf path: pcsx2/resources/fonts/promptfont.otf @@ -487,8 +507,8 @@ files: bundled: true sha1: "374ee91aeabee48013d2f090571752ec5081356f" description: "Controller prompt font" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:509-525, source pcsx2/ImGui/ImGuiManager.cpp:567" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/ImGuiManager.cpp:512-528, source pcsx2/ImGui/ImGuiManager.cpp:570" - name: Twemoji.Mozilla.ttf path: pcsx2/resources/fonts/Twemoji.Mozilla.ttf @@ -501,7 +521,7 @@ files: resources folder and downloaded into UserResources/fonts when neither holds it. Read by the Qt builds only, and the Android asset step leaves it out. The macOS bundle ships it, the Windows zip and the APK do not. - source_ref: "source pcsx2-qt/Translations.cpp:340-347, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549, source platforms/android/app/build.gradle.kts:79-81" + source_ref: "source pcsx2-qt/Translations.cpp:340-347, source pcsx2-qt/Translations.cpp:407-424, source pcsx2-qt/Translations.cpp:541-549, source platforms/android/app/build.gradle.kts:80-82" - name: NotoSansJP-Regular.ttf path: pcsx2/resources/fonts/NotoSansJP-Regular.ttf @@ -572,7 +592,7 @@ files: Compiled at device creation. A source that cannot be read fails the pipeline compile and the Vulkan device with it. The libretro build falls back on a compiled-in copy of every shader source. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3031-3036, source pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3088-3093, source pcsx2/GS/Renderers/Common/GSDevice.cpp:535-547" - name: tfx.glsl path: pcsx2/resources/shaders/vulkan/tfx.glsl @@ -581,8 +601,8 @@ files: required: true bundled: true description: "Vulkan texture function shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3031-3036, source pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3088-3093, source pcsx2/GS/Renderers/Common/GSDevice.cpp:535-547" - name: convert.glsl path: pcsx2/resources/shaders/vulkan/convert.glsl @@ -590,7 +610,7 @@ files: mode: libretro required: true description: "Vulkan conversion shader" - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6174-6179, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6537-6542" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6312-6317, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6675-6680" - name: convert.glsl path: pcsx2/resources/shaders/vulkan/convert.glsl @@ -599,8 +619,8 @@ files: required: true bundled: true description: "Vulkan conversion shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6174-6179, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6537-6542" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6312-6317, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6675-6680" - name: present.glsl path: pcsx2/resources/shaders/vulkan/present.glsl @@ -608,7 +628,7 @@ files: mode: libretro required: true description: "Vulkan presentation shader" - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6366-6370" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6504-6508" - name: present.glsl path: pcsx2/resources/shaders/vulkan/present.glsl @@ -617,8 +637,8 @@ files: required: true bundled: true description: "Vulkan presentation shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6366-6370" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6504-6508" - name: merge.glsl path: pcsx2/resources/shaders/vulkan/merge.glsl @@ -626,7 +646,7 @@ files: mode: libretro required: true description: "Vulkan merge shader" - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6467-6471" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6605-6609" - name: merge.glsl path: pcsx2/resources/shaders/vulkan/merge.glsl @@ -635,8 +655,8 @@ files: required: true bundled: true description: "Vulkan merge shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6467-6471" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6605-6609" - name: interlace.glsl path: pcsx2/resources/shaders/vulkan/interlace.glsl @@ -644,7 +664,7 @@ files: mode: libretro required: true description: "Vulkan interlace shader" - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6416-6420" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6554-6558" - name: interlace.glsl path: pcsx2/resources/shaders/vulkan/interlace.glsl @@ -653,8 +673,8 @@ files: required: true bundled: true description: "Vulkan interlace shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6416-6420" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6554-6558" - name: shadeboost.glsl path: pcsx2/resources/shaders/vulkan/shadeboost.glsl @@ -665,7 +685,7 @@ files: note: >- Compiled by the post-processing pass, which runs unconditionally in the device creation chain, so a source that cannot be read fails the device. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6517, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6572-6577, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3061" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6655, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6710-6715, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3113-3118" - name: shadeboost.glsl path: pcsx2/resources/shaders/vulkan/shadeboost.glsl @@ -674,8 +694,8 @@ files: required: true bundled: true description: "Vulkan shade boost shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6517, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6572-6577, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3061" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6655, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6710-6715, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3113-3118" - name: cas.glsl path: pcsx2/resources/shaders/vulkan/cas.glsl @@ -688,7 +708,7 @@ files: Includes ffx_a.h and ffx_cas.h. The only shader whose compile failure is caught: sharpening is turned off and device creation carries on, because older Adreno compilers reject the compute pipeline. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6623-6625, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3069-3076" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6761-6763, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3126-3133" - name: cas.glsl path: pcsx2/resources/shaders/vulkan/cas.glsl @@ -697,8 +717,8 @@ files: required: false bundled: true description: "Vulkan contrast adaptive sharpening shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6623-6625, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3069-3076" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6761-6763, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3126-3133" - name: fsr1.glsl path: pcsx2/resources/shaders/vulkan/fsr1.glsl @@ -710,7 +730,7 @@ files: Read twice, once per pass, with ffx_a_fsr1.h and ffx_fsr1.h substituted for its include lines. A failure turns FSR1 upscaling off and device creation carries on. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6672-6676, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3087-3091, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6810-6814, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3144-3148, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: fsr1.glsl path: pcsx2/resources/shaders/vulkan/fsr1.glsl @@ -719,8 +739,8 @@ files: required: false bundled: true description: "Vulkan FSR1 upscaling shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6672-6676, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3087-3091, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6810-6814, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3144-3148, source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: sgsr.glsl path: pcsx2/resources/shaders/vulkan/sgsr.glsl @@ -731,7 +751,7 @@ files: note: >- Read twice, once per edge-direction variant. A failure turns SGSR upscaling off and device creation carries on. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6720-6724, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3081-3085" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6858-6862, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3138-3142" - name: sgsr.glsl path: pcsx2/resources/shaders/vulkan/sgsr.glsl @@ -740,8 +760,8 @@ files: required: false bundled: true description: "Vulkan SGSR upscaling shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6720-6724, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3081-3085" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6858-6862, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3138-3142" - name: imgui.glsl path: pcsx2/resources/shaders/vulkan/imgui.glsl @@ -749,7 +769,7 @@ files: mode: libretro required: true description: "Vulkan interface shader" - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6747-6752, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3093-3094" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6885-6890, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3150-3151" - name: imgui.glsl path: pcsx2/resources/shaders/vulkan/imgui.glsl @@ -758,8 +778,8 @@ files: required: true bundled: true description: "Vulkan interface shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6747-6752, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3093-3094" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6885-6890, source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3150-3151" - name: fxaa.fx path: pcsx2/resources/shaders/common/fxaa.fx @@ -771,7 +791,7 @@ files: Compiled by the Vulkan and OpenGL post-processing passes as part of device creation, so the device fails without it. The Direct3D backends compile it lazily on first use and only lose the effect. - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6544-6549, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3180-3188, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167" + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6682-6687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:696-697, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3212-3220, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167" - name: fxaa.fx path: pcsx2/resources/shaders/common/fxaa.fx @@ -780,8 +800,8 @@ files: required: true bundled: true description: "FXAA shader, shared by every backend" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6544-6549, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3180-3188, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6682-6687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:696-697, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3212-3220, source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167" - name: ffx_a.h path: pcsx2/resources/shaders/common/ffx_a.h @@ -792,7 +812,7 @@ files: note: >- Read as a source file and substituted for the include line of the sharpening shader before compilation. - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641" + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1645-1656" - name: ffx_a.h path: pcsx2/resources/shaders/common/ffx_a.h @@ -801,8 +821,8 @@ files: required: false bundled: true description: "FidelityFX helper header" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1645-1656" - name: ffx_cas.h path: pcsx2/resources/shaders/common/ffx_cas.h @@ -811,7 +831,7 @@ files: required: false description: "FidelityFX CAS header" note: "Substituted the same way as ffx_a.h." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641" + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1645-1656" - name: ffx_cas.h path: pcsx2/resources/shaders/common/ffx_cas.h @@ -820,8 +840,8 @@ files: required: false bundled: true description: "FidelityFX CAS header" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1645-1656" - name: ffx_a_fsr1.h path: pcsx2/resources/shaders/common/ffx_a_fsr1.h @@ -832,7 +852,7 @@ files: note: >- Read as a source file and substituted for the include line of the FSR1 shader before compilation. - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: ffx_a_fsr1.h path: pcsx2/resources/shaders/common/ffx_a_fsr1.h @@ -841,8 +861,8 @@ files: required: false bundled: true description: "FidelityFX helper header for FSR1" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: ffx_fsr1.h path: pcsx2/resources/shaders/common/ffx_fsr1.h @@ -851,7 +871,7 @@ files: required: false description: "FidelityFX FSR1 header" note: "Substituted the same way as ffx_a_fsr1.h." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: ffx_fsr1.h path: pcsx2/resources/shaders/common/ffx_fsr1.h @@ -860,8 +880,8 @@ files: required: false bundled: true description: "FidelityFX FSR1 header" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/Common/GSDevice.cpp:1658-1675" - name: tfx_vgs.glsl path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl @@ -873,7 +893,7 @@ files: The OpenGL backend is one of those the renderer setting selects, and it is what an Android device falls back to when Vulkan is not chosen. Its device creation fails without this source, while a Vulkan session is unaffected. - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895, source pcsx2/GS/GS.cpp:97-133" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:911-915, source pcsx2/GS/GS.cpp:110-146" - name: tfx_vgs.glsl path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl @@ -882,8 +902,8 @@ files: required: false bundled: true description: "OpenGL texture function vertex and geometry shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895, source pcsx2/GS/GS.cpp:97-133" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:911-915, source pcsx2/GS/GS.cpp:110-146" - name: tfx_fs.glsl path: pcsx2/resources/shaders/opengl/tfx_fs.glsl @@ -892,7 +912,7 @@ files: required: false description: "OpenGL texture function fragment shader" note: "Read with tfx_vgs.glsl. The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:911-915" - name: tfx_fs.glsl path: pcsx2/resources/shaders/opengl/tfx_fs.glsl @@ -901,8 +921,8 @@ files: required: false bundled: true description: "OpenGL texture function fragment shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:911-915" - name: convert.glsl path: pcsx2/resources/shaders/opengl/convert.glsl @@ -911,7 +931,7 @@ files: required: false description: "OpenGL conversion shader" note: "The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:517-523" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:527-533" - name: convert.glsl path: pcsx2/resources/shaders/opengl/convert.glsl @@ -920,8 +940,8 @@ files: required: false bundled: true description: "OpenGL conversion shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:517-523" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:527-533" - name: present.glsl path: pcsx2/resources/shaders/opengl/present.glsl @@ -930,7 +950,7 @@ files: required: false description: "OpenGL presentation shader" note: "The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:605-610" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:615-620" - name: present.glsl path: pcsx2/resources/shaders/opengl/present.glsl @@ -939,8 +959,8 @@ files: required: false bundled: true description: "OpenGL presentation shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:605-610" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:615-620" - name: merge.glsl path: pcsx2/resources/shaders/opengl/merge.glsl @@ -949,7 +969,7 @@ files: required: false description: "OpenGL merge shader" note: "The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:641-646" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:651-656" - name: merge.glsl path: pcsx2/resources/shaders/opengl/merge.glsl @@ -958,8 +978,8 @@ files: required: false bundled: true description: "OpenGL merge shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:641-646" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:651-656" - name: interlace.glsl path: pcsx2/resources/shaders/opengl/interlace.glsl @@ -968,7 +988,7 @@ files: required: false description: "OpenGL interlace shader" note: "The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:664-669" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:674-679" - name: interlace.glsl path: pcsx2/resources/shaders/opengl/interlace.glsl @@ -977,8 +997,8 @@ files: required: false bundled: true description: "OpenGL interlace shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:664-669" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:674-679" - name: shadeboost.glsl path: pcsx2/resources/shaders/opengl/shadeboost.glsl @@ -989,7 +1009,7 @@ files: note: >- Compiled with the FXAA program in the OpenGL device creation chain, so that device fails without it. - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3435-3441" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:696-697, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3467-3473" - name: shadeboost.glsl path: pcsx2/resources/shaders/opengl/shadeboost.glsl @@ -998,8 +1018,8 @@ files: required: false bundled: true description: "OpenGL shade boost shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3435-3441" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:696-697, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3467-3473" - name: cas.glsl path: pcsx2/resources/shaders/opengl/cas.glsl @@ -1011,7 +1031,7 @@ files: A desktop GL compute shader, read only on a GL 4.2 context with compute shaders and gated away from GL ES contexts because feeding it to an ES compiler crashes some drivers. A failure turns sharpening off. - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3624-3630, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:689-698" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3656-3662, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:699-708" - name: cas.glsl path: pcsx2/resources/shaders/opengl/cas.glsl @@ -1020,8 +1040,8 @@ files: required: false bundled: true description: "OpenGL contrast adaptive sharpening shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3624-3630, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:689-698" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3656-3662, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:699-708" - name: imgui.glsl path: pcsx2/resources/shaders/opengl/imgui.glsl @@ -1030,7 +1050,7 @@ files: required: false description: "OpenGL interface shader" note: "The OpenGL device fails without it." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:792-793, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3684-3691" + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:802-803, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3716-3723" - name: imgui.glsl path: pcsx2/resources/shaders/opengl/imgui.glsl @@ -1039,12 +1059,12 @@ files: required: false bundled: true description: "OpenGL interface shader" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:792-793, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3684-3691" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:802-803, source pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3716-3723" - name: tfx.fx - size: 52018 - sha1: d061eb8ad3d56a5dc6ab653236b2a0c9324fb595 + size: 56971 + sha1: 5ae03d5a5a9a932a08788cf970cb09d71306f2a0 path: pcsx2/resources/shaders/dx11/tfx.fx standalone_path: resources/shaders/dx11/tfx.fx mode: standalone @@ -1055,11 +1075,11 @@ files: Read by the Direct3D 11 and Direct3D 12 backends of the Windows on arm64 build, whose devices fail without it. The Android asset step drops the dx11 folder because the mobile backends never compile it. - source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:1008, source platforms/android/app/build.gradle.kts:73-78" + source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:1008, source platforms/android/app/build.gradle.kts:74-79" - name: convert.fx - size: 15850 - sha1: 773e6b9177ac20ec4f80181c2ebdcaa33d71c91a + size: 16151 + sha1: a996918c9684f7712e6885e3c436546fab411f0d path: pcsx2/resources/shaders/dx11/convert.fx standalone_path: resources/shaders/dx11/convert.fx mode: standalone @@ -1094,8 +1114,8 @@ files: source_ref: "upstream pcsx2/GS/Renderers/DX11/GSDevice11.cpp:319, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3120" - name: interlace.fx - size: 7205 - sha1: f3d1e30101e58143282085bc6330db33a0f77a85 + size: 10120 + sha1: 65281a9a4f40ed3d61a9718fcbd30518914a7ac5 path: pcsx2/resources/shaders/dx11/interlace.fx standalone_path: resources/shaders/dx11/interlace.fx mode: standalone @@ -1126,7 +1146,7 @@ files: bundled: true description: "Direct3D contrast adaptive sharpening shader" note: "Includes ffx_a.h and ffx_cas.h." - source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2305, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2365" + source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2306, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2365" - name: imgui.fx size: 736 @@ -1138,7 +1158,99 @@ files: bundled: true description: "Direct3D interface shader" note: "The Direct3D devices fail without it." - source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2355-2359, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2393" + source_ref: "source pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2356-2360, source pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2393" + + - name: filterbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/filterbin_2_8 + standalone_path: resources/upscale/raisr/ps2/filterbin_2_8 + mode: libretro + required: false + description: "RAISR filter bank" + note: >- + Read with its two companions from upscale/raisr/ps2 under the resources + folder when the texture upscaler is set to RAISR 2x or 4x, which is off by + default. A file that cannot be read or parsed turns the upscaler off with + a message. The libretro build does not compile it in. + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: filterbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/filterbin_2_8 + standalone_path: resources/upscale/raisr/ps2/filterbin_2_8 + mode: standalone + required: false + bundled: true + size: 418192 + sha1: "e4538d7d2363115ab8053fc3817218f923c5d7df" + description: "RAISR filter bank" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: Qfactor_strbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/Qfactor_strbin_2_8 + standalone_path: resources/upscale/raisr/ps2/Qfactor_strbin_2_8 + mode: libretro + required: false + description: "RAISR strength quantisation table" + note: >- + Read with its two companions from upscale/raisr/ps2 under the resources + folder when the texture upscaler is set to RAISR 2x or 4x, which is off by + default. A file that cannot be read or parsed turns the upscaler off with + a message. The libretro build does not compile it in. + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: Qfactor_strbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/Qfactor_strbin_2_8 + standalone_path: resources/upscale/raisr/ps2/Qfactor_strbin_2_8 + mode: standalone + required: false + bundled: true + size: 30 + sha1: "a04b24022b1341a1e27d92d749b4b04572d782eb" + description: "RAISR strength quantisation table" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: Qfactor_cohbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/Qfactor_cohbin_2_8 + standalone_path: resources/upscale/raisr/ps2/Qfactor_cohbin_2_8 + mode: libretro + required: false + description: "RAISR coherence quantisation table" + note: >- + Read with its two companions from upscale/raisr/ps2 under the resources + folder when the texture upscaler is set to RAISR 2x or 4x, which is off by + default. A file that cannot be read or parsed turns the upscaler off with + a message. The libretro build does not compile it in. + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: Qfactor_cohbin_2_8 + path: pcsx2/resources/upscale/raisr/ps2/Qfactor_cohbin_2_8 + standalone_path: resources/upscale/raisr/ps2/Qfactor_cohbin_2_8 + mode: standalone + required: false + bundled: true + size: 30 + sha1: "173f272a8a14d9b0209bedc6a16152a709ab9590" + description: "RAISR coherence quantisation table" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp:1868-1902, source pcsx2/GS/Renderers/HW/GSTextureUpscaler.cpp:1132-1149, source pcsx2/Config.h:510-515, source pcsx2/Config.h:1065" + + - name: NM00007.conquestcard.gzip + standalone_path: resources/arcade/NM00007.conquestcard.gzip + mode: standalone + category: game_data + required: false + bundled: true + size: 564864 + sha1: "c8cc8b98abfebae01b3687a5720046b003fc7f2c" + description: "Soul Calibur II Conquest card" + note: >- + The cleared card of SC2MAKER, gzip-packed. Unpacked into the memory cards + folder as NM00007.conquestcard, 8650752 bytes, when Soul Calibur II + (NM00007) is set up with no card of its own, and read by the game in + slot 2. The Android application ships it as an asset, the desktop arcade + setup reads it through the overridable resource path. + source_ref: "source pcsx2/Arcade/ArcadeSetup.cpp:610-660, source pcsx2/Arcade/ArcadeSetup.cpp:904-911, source pcsx2/VMManager.cpp:1824-1835, source platforms/android/app/src/main/java/com/armsx2/arcade/Arcade.kt:344-352" - name: proverb.zip standalone_path: arcade/proverb.zip @@ -1154,7 +1266,7 @@ files: 64 MB or one holding no boot program, and writes the game's boot.elf out of it at each import. The core opens only that boot.elf, at the path the game's manifest gives, and an arcade boot stops without it. - source_ref: "source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:46-47, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:58, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:118, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:131-167, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:393-400, source pcsx2/VMManager.cpp:1719-1726" + source_ref: "source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:34-35, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:37, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:44, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:57-93, source platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:144, source pcsx2/VMManager.cpp:1804-1811" - name: message.wav path: pcsx2/resources/sounds/achievements/message.wav @@ -1175,7 +1287,7 @@ files: bundled: true sha1: "c54f04b63ac6f04e0a0944ef260b5497e4494dbd" description: "Achievement notification sound" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." source_ref: "source pcsx2/Achievements.cpp:68, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1528" - name: unlock.wav @@ -1196,7 +1308,7 @@ files: bundled: true sha1: "da328a0a3074ec86fee2d6741bfc2e5a1f68d063" description: "Achievement unlock sound" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." source_ref: "source pcsx2/Achievements.cpp:69, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1581" - name: lbsubmit.wav @@ -1215,7 +1327,7 @@ files: bundled: true sha1: "5ad1e110dcf0ffd26405981398892a82e4f3bad1" description: "Leaderboard submission sound" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." source_ref: "source pcsx2/Achievements.cpp:70, source pcsx2/Achievements.cpp:1278-1284, source pcsx2/Achievements.cpp:1675" - name: placeholder.png @@ -1236,7 +1348,7 @@ files: bundled: true sha1: "25e41433147face77af96fecac4519ed11ae8072" description: "Fullscreen interface placeholder texture" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." source_ref: "upstream pcsx2/ImGui/FullscreenUI.cpp:331" - name: no-save.png @@ -1245,7 +1357,7 @@ files: mode: libretro required: false description: "Empty save slot texture" - source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1689" + source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1744" - name: no-save.png path: pcsx2/resources/fullscreenui/no-save.png @@ -1255,8 +1367,8 @@ files: bundled: true sha1: "7b0bb79d38c573648de218645c6fb16449e156e0" description: "Empty save slot texture" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1689" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/ImGuiOverlays.cpp:1744" - name: media-cdrom.svg path: pcsx2/resources/fullscreenui/media-cdrom.svg @@ -1264,7 +1376,7 @@ files: mode: libretro required: false description: "Game list menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1398, source pcsx2/ImGui/FullscreenUI.cpp:3522" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1416, source pcsx2/ImGui/FullscreenUI.cpp:3632" - name: media-cdrom.svg path: pcsx2/resources/fullscreenui/media-cdrom.svg @@ -1274,8 +1386,8 @@ files: bundled: true sha1: "36cc8f46014a321b7602e52c062ab23d7c256ccc" description: "Game list menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1398, source pcsx2/ImGui/FullscreenUI.cpp:3522" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1416, source pcsx2/ImGui/FullscreenUI.cpp:3632" - name: start-game.svg path: pcsx2/resources/fullscreenui/start-game.svg @@ -1283,7 +1395,7 @@ files: mode: libretro required: false description: "Start game menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1404" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1422" - name: start-game.svg path: pcsx2/resources/fullscreenui/start-game.svg @@ -1293,8 +1405,8 @@ files: bundled: true sha1: "dd8e7a8bebe509a38b803105abaf37b275f4cbb3" description: "Start game menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1404" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1422" - name: applications-system.svg path: pcsx2/resources/fullscreenui/applications-system.svg @@ -1302,7 +1414,7 @@ files: mode: libretro required: false description: "Settings menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1411, source pcsx2/ImGui/FullscreenUI.cpp:3517" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1429, source pcsx2/ImGui/FullscreenUI.cpp:3627" - name: applications-system.svg path: pcsx2/resources/fullscreenui/applications-system.svg @@ -1311,8 +1423,8 @@ files: required: false bundled: true description: "Settings menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1411, source pcsx2/ImGui/FullscreenUI.cpp:3517" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1429, source pcsx2/ImGui/FullscreenUI.cpp:3627" - name: exit.svg path: pcsx2/resources/fullscreenui/exit.svg @@ -1320,7 +1432,7 @@ files: mode: libretro required: false description: "Exit menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1417, source pcsx2/ImGui/FullscreenUI.cpp:1550" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1435, source pcsx2/ImGui/FullscreenUI.cpp:1568" - name: exit.svg path: pcsx2/resources/fullscreenui/exit.svg @@ -1330,8 +1442,8 @@ files: bundled: true sha1: "8452aac0ea8adf96f52c6fc87b7bc9c038249c97" description: "Exit menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1417, source pcsx2/ImGui/FullscreenUI.cpp:1550" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1435, source pcsx2/ImGui/FullscreenUI.cpp:1568" - name: start-file.svg path: pcsx2/resources/fullscreenui/start-file.svg @@ -1339,7 +1451,7 @@ files: mode: libretro required: false description: "Start file menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1474" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492" - name: start-file.svg path: pcsx2/resources/fullscreenui/start-file.svg @@ -1349,8 +1461,8 @@ files: bundled: true sha1: "47bd0895af12344dd80d7dc1133c26d2b5081110" description: "Start file menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1474" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492" - name: drive-cdrom.svg path: pcsx2/resources/fullscreenui/drive-cdrom.svg @@ -1358,7 +1470,7 @@ files: mode: libretro required: false description: "Start disc menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1480" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1498" - name: drive-cdrom.svg path: pcsx2/resources/fullscreenui/drive-cdrom.svg @@ -1368,8 +1480,8 @@ files: bundled: true sha1: "6ff7f132ca2483d7e24a52eead4d3b807eb9addf" description: "Start disc menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1480" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1498" - name: start-bios.svg path: pcsx2/resources/fullscreenui/start-bios.svg @@ -1377,7 +1489,7 @@ files: mode: libretro required: false description: "Start BIOS menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1486" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1504" - name: start-bios.svg path: pcsx2/resources/fullscreenui/start-bios.svg @@ -1387,8 +1499,8 @@ files: bundled: true sha1: "061f35078713d8bb386d595964da7366781f98ef" description: "Start BIOS menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1486" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1504" - name: back-icon.svg path: pcsx2/resources/fullscreenui/back-icon.svg @@ -1396,7 +1508,7 @@ files: mode: libretro required: false description: "Back menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492, source pcsx2/ImGui/FullscreenUI.cpp:1542" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1510, source pcsx2/ImGui/FullscreenUI.cpp:1560" - name: back-icon.svg path: pcsx2/resources/fullscreenui/back-icon.svg @@ -1406,8 +1518,8 @@ files: bundled: true sha1: "9b754fe9c868225a922dd3e6fc2f9d447ff5442c" description: "Back menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1492, source pcsx2/ImGui/FullscreenUI.cpp:1542" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1510, source pcsx2/ImGui/FullscreenUI.cpp:1560" - name: desktop-mode.svg path: pcsx2/resources/fullscreenui/desktop-mode.svg @@ -1415,7 +1527,7 @@ files: mode: libretro required: false description: "Desktop mode menu icon" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1558" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1576" - name: desktop-mode.svg path: pcsx2/resources/fullscreenui/desktop-mode.svg @@ -1425,8 +1537,8 @@ files: bundled: true sha1: "513d784434cd934048e16b2a333b4d65da099e8b" description: "Desktop mode menu icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1558" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1576" - name: AppBanner.svg path: pcsx2/resources/icons/AppBanner.svg @@ -1434,7 +1546,7 @@ files: mode: libretro required: false description: "Application banner" - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:783" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:798" - name: AppBanner.svg path: pcsx2/resources/icons/AppBanner.svg @@ -1444,8 +1556,8 @@ files: bundled: true sha1: "cf42e9d792747ccb06ff243672ed37b30db23def" description: "Application banner" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:783" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:798" - name: AppIconLarge.png path: pcsx2/resources/icons/AppIconLarge.png @@ -1456,7 +1568,7 @@ files: note: >- Drawn by the fullscreen interface, shown by the Qt setup wizard, and copied out when a desktop entry is written. - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1315, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1333, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843" - name: AppIconLarge.png path: pcsx2/resources/icons/AppIconLarge.png @@ -1466,8 +1578,8 @@ files: bundled: true sha1: "bd9262879f8a72ec610a9554b503d747194a0f49" description: "Application icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1315, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:1333, upstream pcsx2-qt/SetupWizardDialog.cpp:165, upstream pcsx2-qt/QtUtils.cpp:843" - name: AppIconLarge.ico size: 372526 @@ -1487,7 +1599,7 @@ files: mode: libretro required: false description: "RetroAchievements icon" - source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4503, source pcsx2-qt/SetupWizardDialog.cpp:428, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21" + source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4644, source pcsx2-qt/SetupWizardDialog.cpp:480, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21" - name: ra-icon.svg path: pcsx2/resources/icons/ra-icon.svg @@ -1496,8 +1608,8 @@ files: required: false bundled: true description: "RetroAchievements icon" - note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4503, source pcsx2-qt/SetupWizardDialog.cpp:428, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21" + note: "Shipped in the assets of the 2.9 APK and in the 2.9 Linux AppImage." + source_ref: "source pcsx2/ImGui/FullscreenUI_Settings.cpp:4644, source pcsx2-qt/SetupWizardDialog.cpp:480, upstream pcsx2-qt/Settings/AchievementLoginDialog.cpp:21" - name: "star-.svg" path: "pcsx2/resources/icons/star-.svg" @@ -1508,7 +1620,7 @@ files: note: >- Six files, star-0.svg through star-5.svg, named from the compatibility rating of the entry. - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:788, source pcsx2-qt/GameList/GameListModel.cpp:529" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:803, source pcsx2-qt/GameList/GameListModel.cpp:535" - name: "star-.svg" path: "pcsx2/resources/icons/star-.svg" @@ -1518,7 +1630,7 @@ files: bundled: true description: "Compatibility rating icons" note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:788, source pcsx2-qt/GameList/GameListModel.cpp:529" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:803, source pcsx2-qt/GameList/GameListModel.cpp:535" - name: ".svg" path: "pcsx2/resources/icons/flags/.svg" @@ -1529,7 +1641,7 @@ files: note: >- Forty-eight files, named from the region of the entry through RegionToFlagFilename. - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2881" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2915" - name: ".svg" path: "pcsx2/resources/icons/flags/.svg" @@ -1539,7 +1651,7 @@ files: bundled: true description: "Region flag icons" note: "Shipped in the 20261019 Windows and macOS nightlies and in the assets of the 2.8.4 APK." - source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2881" + source_ref: "source pcsx2/ImGui/FullscreenUI.cpp:2915" - name: cover-placeholder.png size: 56075