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feat: profile arcade and indie game engines
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emulator: The Force Engine
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type: standalone
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core_classification: game_engine
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source: "https://github.com/luciusDXL/TheForceEngine"
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upstream: "https://github.com/luciusDXL/TheForceEngine"
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profiled_date: "2026-10-04"
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source_commit: "cc25205cc94c36a396f6f50295772f6ec83069a2"
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core_version: "v1.22.420"
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display_name: "The Force Engine"
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cores: [theforceengine, tfe]
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systems: [dark-forces, outlaws]
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verification: existence
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notes: |
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Modern Jedi engine reimplementation by Lucius Dark, supporting LucasArts
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Dark Forces (shipping) and Outlaws (in-progress).
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TFE itself bundles the engine data under TheForceEngine/ in the source tree,
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which batocera.ports/theforceengine.mk rsyncs to
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/usr/share/batocera/datainit/system/configs/theforceengine/ on install:
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Captions/ Documentation/ ExternalData/ Fonts/
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Mods/ Shaders/ SoundFonts/ UI_Text/ UI_Images/
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The user is expected to supply the retail game data. Dark Forces is probed
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by checking for DARK.GOB in the configured source-data path
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(TheForceEngine/main.cpp:484-485, with PATH_SOURCE_DATA from TFE_Paths).
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Dark Forces loader list (TFE_DarkForces/darkForcesMain.cpp:70-83):
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c_gobFileNames[] = DARK.GOB, SOUNDS.GOB, TEXTURES.GOB, SPRITES.GOB
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c_optionalGobFileNames[] = enhanced.gob
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The DOS retail Dark Forces floppy and CD both ship DARK.GOB, SOUNDS.GOB,
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TEXTURES.GOB, SPRITES.GOB; enhanced.gob is the TFE-only HD asset pack.
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Dark Forces official patch v1.22 (df_patch4) is pulled by the build script as
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df_patch4.zip from df-21.net and dropped under Mods/, so the engine applies
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the retail v1.22 patches on top of any user retail install (THEFORCEENGINE_
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PATCH_SOURCE in the batocera mk). The patch itself is bundled with the
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emulator, not with the retail data.
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Outlaws loader (TFE_Outlaws/outlawsMain.cpp) looks for the Outlaws retail
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data in a separate configured directory. The level/sound/texture GOBs it
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needs are OL.GOB (Outlaws main .gob) and the game's .LAB packages.
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files:
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- name: "DARK.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces main data archive (levels, briefings, scripts)"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:74 (c_gobFileNames[0]), main.cpp:484-485 (install detection)"
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- name: "SOUNDS.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces audio archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:75 (c_gobFileNames[1])"
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- name: "TEXTURES.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces texture archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:76 (c_gobFileNames[2])"
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- name: "SPRITES.GOB"
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category: game_data
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system: dark-forces
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description: "Dark Forces sprite archive"
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required: true
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:77 (c_gobFileNames[3])"
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- name: "enhanced.gob"
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category: game_data
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system: dark-forces
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description: "Optional enhanced HD asset pack"
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required: false
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source_ref: "TheForceEngine/TFE_DarkForces/darkForcesMain.cpp (c_optionalGobFileNames)"
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- name: "OL.GOB"
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category: game_data
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system: outlaws
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description: "Outlaws main data archive"
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required: false
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source_ref: "TheForceEngine/TFE_Outlaws/outlawsMain.cpp"
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- name: "OLSFX.GOB"
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category: game_data
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system: outlaws
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description: "Outlaws sound effects archive"
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required: false
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source_ref: "TheForceEngine/TFE_Outlaws/outlawsMain.cpp"
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- name: "OLMUSIC.GOB"
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category: game_data
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system: outlaws
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description: "Outlaws music archive"
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required: false
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source_ref: "TheForceEngine/TFE_Outlaws/outlawsMain.cpp"
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