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fix: scan hidden engine dirs, anchor data ignore
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@@ -8,6 +8,8 @@ __pycache__/
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dist/
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site/
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*.tmp
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# px68k reads its fallback font under this name: a collection file, not scratch.
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!bios/**/*.tmp
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*.log
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node_modules/
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@@ -20,10 +22,13 @@ bios/Sony/PlayStation 3/.variants/PS3UPDAT.PUP.ed8ab192
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bios/Sony/PlayStation Vita/PSVUPDAT.PUP
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bios/Sony/PlayStation Vita/PSP2UPDAT.PUP
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# Data directories (fetched at build time)
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data/
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# Data directories (fetched at build time). Anchored: an engine tree under
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# bios/ has a data/ directory of its own, and that one is committed.
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/data/
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# Large files stored as GitHub Release assets (additional)
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bios/Other/mame4droid-2024/data/history.db
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bios/Other/mame4droid-2024/data/.variants/history.db.615619e8
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bios/Arcade/MAME/artwork/snspell.zip
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bios/Arcade/MAME/MAME 0.174 Arcade XML.dat
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bios/Sony/PlayStation Vita/.variants/PSP2UPDAT.PUP.3ae832c9
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