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docs: state only what the data supports
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@@ -318,15 +318,19 @@ def generate_readme(db: dict, platforms_dir: str) -> str:
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"## What's included",
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"",
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"BIOS, firmware, and system files for consoles from Atari to PlayStation 3.",
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"These are the files an emulator needs but cannot ship itself.",
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"These are the files an emulator loads from disk instead of"
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" carrying inside itself. Some are required to boot a system,"
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" others improve accuracy or unlock a feature; the packs carry"
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" both.",
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"",
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"Each one is checked the way your platform checks it. Most compare"
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" a checksum, the fingerprint of a file's contents, so a corrupt or"
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" wrong-region copy is caught. RetroArch, Lakka and RetroPie only"
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"Each file is checked the way your platform checks it. Most compare"
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" a checksum, the fingerprint of a file's contents, which catches a"
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" corrupt or unexpected copy. RetroArch, Lakka and RetroPie only"
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" look for the filename, because that is all their code does: the"
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" Coverage table says which applies to you. Whatever your platform"
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" checks, the collection stores four fingerprints per file, and the"
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" expected values come from the emulator's own source code.",
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" Coverage table says which applies to you. Independently of that,"
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" the collection records five fingerprints per file, and wherever"
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" an emulator's code states an expected size or hash, that value is"
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" read from its source and rechecked here.",
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"",
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(
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f"- **{missing_total} files** the platforms' emulators load are"
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@@ -338,8 +342,8 @@ def generate_readme(db: dict, platforms_dir: str) -> str:
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),
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f"- **{len(coverages)} platforms** supported with platform-specific verification",
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f"- **{emulator_count} emulators** profiled from source (RetroArch cores + standalone)",
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f"- **{len(system_ids)} systems** covered (NES, SNES, PlayStation, Saturn, Dreamcast, ...)",
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f"- **{total_files:,} files**, each with its SHA1, MD5, SHA256 and CRC32 fingerprints:"
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f"- **{len(system_ids)} systems** handled by those emulators (NES, SNES, PlayStation, Saturn, Dreamcast, ...)",
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f"- **{total_files:,} files**, each with its SHA1, MD5, SHA256, CRC32 and Adler-32 fingerprints:"
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f" {comp['systems']['files']:,} system files,"
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f" {comp['arcade']['files']:,} arcade ROM sets,"
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f" {comp['game_data']['files']:,} game and engine data files",
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