diff --git a/emulators/fheroes2.yml b/emulators/fheroes2.yml index da3a3ff72..3e37d29ce 100644 --- a/emulators/fheroes2.yml +++ b/emulators/fheroes2.yml @@ -4,14 +4,6 @@ core_classification: game_engine source: "https://github.com/ihhub/fheroes2" profiled_date: "2026-10-22" source_commit: "35ca4c915be00098547d5050412a325dd55cfd7f" -pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:5). Later commits are not part of that build." -pin_build: - - platform: emuelec - repo: "https://github.com/EmuELEC/EmuELEC" - revision: "v4.8" - path: "packages/sx05re/emuelec-ports/fheroes2/package.mk" - variable: PKG_VERSION - value: "35ca4c915be00098547d5050412a325dd55cfd7f" core_version: "1.0.11" version_basis: kind: file @@ -24,12 +16,13 @@ systems: [heroes-of-might-and-magic-2] notes: | Free reimplementation of the Heroes of Might and Magic II engine (New World - Computing, 1996). It plays the original or demo data. EmuELEC builds this - revision, installs the engine's resurrection.h2d under - /usr/share/fheroes2/files/data and runs fheroes2 from - /storage/roms/ports/fheroes2. When data/HEROES2.AGG is absent there, its - fheroes2.sh offers to download the demo (h2demo.zip from archive.org) and - unpacks its DATA and MAPS directories in place. + Computing, 1996). It plays the original or demo data. EmuELEC's tree builds + revision 35ca4c9 in its emuelec-ports package, which installs the engine's + resurrection.h2d under /usr/share/fheroes2/files/data and runs fheroes2 + from /storage/roms/ports/fheroes2, its fheroes2.sh offering the demo + (h2demo.zip from archive.org) when data/HEROES2.AGG is absent. No package, + options file or Makefile of a v4.8 image pulls emuelec-ports in, so no + platform ships fheroes2. ref: version.txt:1, EmuELEC packages/sx05re/emuelec-ports/fheroes2/package.mk:4-7,15-23, EmuELEC packages/sx05re/emuelec-ports/fheroes2/scripts/fheroes2.sh:9-40 diff --git a/emulators/hode.yml b/emulators/hode.yml index a8d1ec333..cadcb78e5 100644 --- a/emulators/hode.yml +++ b/emulators/hode.yml @@ -4,14 +4,6 @@ core_classification: game_engine source: "https://github.com/usineur/hode" profiled_date: "2026-10-22" source_commit: "59f3c466923c6b8d49e29176ff697a91165e7efc" -pin_frozen: "EmuELEC, the only platform that ships it, builds this revision (EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:6 at v4.8). Later commits are not part of that build." -pin_build: - - platform: emuelec - repo: "https://github.com/EmuELEC/EmuELEC" - revision: "v4.8" - path: "packages/sx05re/emuelec-ports/hodesdl/package.mk" - variable: PKG_VERSION - value: "59f3c466923c6b8d49e29176ff697a91165e7efc" core_version: "0.2.9f" version_basis: kind: file @@ -25,9 +17,11 @@ systems: [heart-of-darkness] notes: | Gregory Montoir's reimplementation of the Heart of Darkness engine (Amazing Studio, 1998), in usineur's fork with the SDL2, PSP and Wii front ends. It - plays the Windows demo and CD data and the PlayStation data. EmuELEC builds - this revision and starts it with --datapath and --savepath both set to - /storage/roms/ports/hode/. + plays the Windows demo and CD data and the PlayStation data. EmuELEC's tree + builds revision 59f3c46 in its emuelec-ports package and starts it with + --datapath and --savepath both set to /storage/roms/ports/hode/. No + package, options file or Makefile of a v4.8 image pulls emuelec-ports in, + so no platform ships hode. ref: README.txt:9-23, EmuELEC packages/sx05re/emuelec-ports/hodesdl/package.mk:2-5, EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:272-283