fix: count engine and publisher trees as game data

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Abdessamad Derraz committed 2026-10-04 23:47:21 +02:00
1 parent aff1c8d48e
commit b5c1e4fc03
3 files changed
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@@ -388,6 +388,22 @@ class CatalogRatioRegressions(unittest.TestCase):
self.assertEqual(count_catalog_matched(db), 1)
self.assertEqual(compute_composition(db)["systems"]["files"], 2)
def test_engine_and_publisher_trees_are_game_data(self):
"""Engine data collected under `Game Engines/` and under a game
publisher counted as console and computer system files: 7 697 of
them made the README announce 13 564 system files."""
from scripts.common import composition_tier
for path in (
"bios/Game Engines/C-Dogs SDL/cdogs/data/guns.json",
"bios/Id Software/Quake III Arena/baseq3/pak1.pk3",
"bios/Epic MegaGames/Jazz Jackrabbit 2/jazz2/Source/share.j2e",
"bios/RPG Maker/easyrpg/rtp/2000/Backdrop/Bridge.png",
):
self.assertEqual(composition_tier(path), "game_data", path)
self.assertEqual(composition_tier("bios/Sony/PlayStation/scph5501.bin"), "systems")
self.assertEqual(composition_tier("bios/Microsoft/MSX/MSX2.ROM"), "systems")
def test_readme_ratio_matches_the_database(self):
from scripts.common import compute_composition, count_catalog_matched, load_database