From b951240b83da24e4daee0817655b4526a4a71d20 Mon Sep 17 00:00:00 2001 From: Abdessamad Derraz <3028866+Abdess@users.noreply.github.com> Date: Thu, 22 Oct 2026 10:44:46 +0200 Subject: [PATCH] feat: map fallout-ce to the fallout1-ce profile --- emulators/fallout1-ce.yml | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/emulators/fallout1-ce.yml b/emulators/fallout1-ce.yml index ab7ad6c8..31902353 100644 --- a/emulators/fallout1-ce.yml +++ b/emulators/fallout1-ce.yml @@ -7,7 +7,7 @@ profiled_date: "2026-10-04" source_commit: "0609bcfd0ec40ff0571d0f57fab2821eb461dc8b" core_version: "1.1" display_name: "Fallout (Community Edition)" -cores: [fallout1-ce] +cores: [fallout1-ce, "fallout-ce"] systems: [fallout] verification: existence @@ -33,6 +33,12 @@ notes: | optional. Font and resolution tweaks live in f1_res.ini and are a user preference, not game data. + The executable is named fallout-ce (CMakeLists.txt:5). EmuELEC builds + glebm/fallout1-ce bc5a9273, one commit on top of this repository's + ad8a2754 that changes a return type in src/movie_lib.cc, and starts it + from ports/falloutce1. Between ad8a2754 and the profiled pin only + db_findfirst gains a path resolution, so both read the same files. + exclusion_note: "data/, sound/ and movies/ load from the retail install folder, not from a shared BIOS tree" files: - name: master.dat