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feat: add the PlayStation reference frames
Bust-A-Move 2 (USA) on Beetle PSX, Beetle PSX HW, SwanStation, PCSX-ReARMed and PCSX1, each frame reviewed on its PNG. A boot needs a screen of the game: the BIOS screens alone are not one.
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@@ -21,6 +21,151 @@
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error_patterns: []
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cores: {}
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cores:
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# The PlayStation cores below log a missing or wrong BIOS and boot a
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# built-in one: none of those lines is an error pattern.
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"Beetle PSX":
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note: >-
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A missing BIOS logs "Firmware is missing" and loads the embedded
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OpenBIOS, a wrong one logs "Firmware found but has invalid SHA1" and is
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loaded anyway (libretro.c:849, 856, 3504-3511 at 7fea57a5).
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error_patterns: []
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error_screens: []
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"Beetle PSX HW":
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note: The same code as Beetle PSX, built with the hardware renderers.
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error_patterns: []
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error_screens: []
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"SwanStation":
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note: >-
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"No BIOS image found for <region> region" is followed by the built-in
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OpenBIOS (src/core/host_interface.cpp:182, src/core/system.cpp:678-682
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at 631f0fb3).
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error_patterns: []
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error_screens: []
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"PCSX-ReARMed":
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note: >-
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Without a BIOS, or with one of the wrong size, it logs "Using HLE BIOS"
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and runs its own (frontend/libretro.c:3893-3899 at c8816799). The BIOS
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boot logo is off by default (pcsx_rearmed_show_bios_bootlogo), so its
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runs reach no bios-stage screen.
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error_patterns: []
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error_screens: []
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"PCSX1":
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note: An HLE BIOS stands in when none is found, and the run logs nothing about it.
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error_patterns: []
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error_screens: []
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content: []
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content:
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- name: "Bust-A-Move 2 - Arcade Edition (USA)"
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catalog: redump
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# The sha1 of the .cue handed to the core.
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sha1: ed4a437a6f653cc71ad6ac0da68cc85eb093f298
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references:
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"Beetle PSX":
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recorded_from: 2026-10-27-b0150a15670d
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frames:
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- sha1: 7b72ebae83893b63f9fffd1685f03b1d048d9fa9
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stage: bios
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shows: the Sony Computer Entertainment logo
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- sha1: 0905c920a1de996664eddca94f93f75d0dcd4c52
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stage: bios
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shows: the PlayStation logo licensed by Sony Computer Entertainment America
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- sha1: d51ab7783f8eeafc63a28f14ce39f8e2babeffb3
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stage: game
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shows: Now Loading with the yellow bubble
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- sha1: 63a96bd6d1d487da1824e10d37f6658506edc451
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stage: game
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shows: the Acclaim and Taito credits text, CREDIT 6
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- sha1: 6628416f377d2e25df45e5fa2126f8f9313551f0
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stage: game
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shows: the Acclaim logo, CREDIT 6
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- sha1: d68892362e0f33c41cc59dac1b5a2077fe5428ee
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stage: game
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shows: the Taito logo on white, CREDIT 6
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- sha1: 56330c6c7646c2c261acb3f48450825cb289845a
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stage: game
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shows: a black screen with CREDIT 6
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"Beetle PSX HW":
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recorded_from: 2026-10-27-ee69ad83c9f8
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frames:
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- sha1: 7b72ebae83893b63f9fffd1685f03b1d048d9fa9
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stage: bios
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shows: the Sony Computer Entertainment logo
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- sha1: 0905c920a1de996664eddca94f93f75d0dcd4c52
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stage: bios
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shows: the PlayStation logo licensed by Sony Computer Entertainment America
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- sha1: d51ab7783f8eeafc63a28f14ce39f8e2babeffb3
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stage: game
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shows: Now Loading with the yellow bubble
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- sha1: 63a96bd6d1d487da1824e10d37f6658506edc451
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stage: game
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shows: the Acclaim and Taito credits text, CREDIT 6
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- sha1: 6628416f377d2e25df45e5fa2126f8f9313551f0
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stage: game
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shows: the Acclaim logo, CREDIT 6
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- sha1: d68892362e0f33c41cc59dac1b5a2077fe5428ee
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stage: game
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shows: the Taito logo on white, CREDIT 6
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- sha1: 56330c6c7646c2c261acb3f48450825cb289845a
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stage: game
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shows: a black screen with CREDIT 6
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"SwanStation":
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recorded_from: 2026-10-27-717f780131fc
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frames:
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- sha1: fad859d9b8211ce9f35ad3a05b0b7d184fe14d83
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stage: bios
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shows: the Sony Computer Entertainment logo
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- sha1: 593a6e2600946040fefd6eb9aebdc5c0d56f0555
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stage: bios
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shows: the PlayStation logo licensed by Sony Computer Entertainment America
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- sha1: e5af1f2023d0d729ce7aabf52d8e03f75bb8d230
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stage: game
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shows: Now Loading with the yellow bubble
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- sha1: dd6dac23da6b8f4f256b8090568c52e8f8428425
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stage: game
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shows: the Acclaim and Taito credits text, CREDIT 6
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- sha1: 533715dd946ba1984af1b9356e06989c7770e04a
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stage: game
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shows: the Acclaim logo, CREDIT 6
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- sha1: 0d17db6e9a2d5793695884c85dd2177093420fdc
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stage: game
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shows: the Taito logo on white, CREDIT 6
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- sha1: 2238516839dc43c0b22c00db5fe76128f5fb6f3f
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stage: game
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shows: a black screen with CREDIT 6
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"PCSX-ReARMed":
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recorded_from: 2026-10-27-8154bab7bf80
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frames:
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- sha1: e5af1f2023d0d729ce7aabf52d8e03f75bb8d230
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stage: game
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shows: Now Loading with the yellow bubble
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- sha1: dd6dac23da6b8f4f256b8090568c52e8f8428425
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stage: game
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shows: the Acclaim and Taito credits text, CREDIT 6
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- sha1: 533715dd946ba1984af1b9356e06989c7770e04a
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stage: game
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shows: the Acclaim logo, CREDIT 6
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- sha1: 0d17db6e9a2d5793695884c85dd2177093420fdc
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stage: game
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shows: the Taito logo on white, CREDIT 6
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- sha1: 2238516839dc43c0b22c00db5fe76128f5fb6f3f
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stage: game
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shows: a black screen with CREDIT 6
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"PCSX1":
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recorded_from: 2026-10-27-2905a9dd4b0a
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frames:
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- sha1: e5af1f2023d0d729ce7aabf52d8e03f75bb8d230
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stage: game
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shows: Now Loading with the yellow bubble
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- sha1: dd6dac23da6b8f4f256b8090568c52e8f8428425
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stage: game
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shows: the Acclaim and Taito credits text, CREDIT 6
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- sha1: e10f642259f2906bb39ae07fcb4b5a36eae18287
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stage: game
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shows: the Acclaim logo with a stray strip at its right edge, CREDIT 6
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- sha1: 0d17db6e9a2d5793695884c85dd2177093420fdc
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stage: game
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shows: the Taito logo on white, CREDIT 6
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- sha1: 2238516839dc43c0b22c00db5fe76128f5fb6f3f
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stage: game
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shows: a black screen with CREDIT 6
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@@ -209,7 +209,15 @@ class OracleTests(unittest.TestCase):
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logs=["BIOS not found"]), self.ORACLE)
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self.assertEqual(verdict, "boots")
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self.assertEqual((evidence["rule"], evidence["frame"], evidence["stages"]),
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("reference_frame", 10, ["bios", "game"]))
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("reference_frame", 20, ["bios", "game"]))
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def test_the_bios_screens_alone_are_not_a_boot(self) -> None:
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# A console that shows its logo and then refuses the disc never reached the game.
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verdict, evidence = core_probe.judge(
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self.rep(frames((0, self.LOGO), (10, self.BLACK), (20, self.BLACK)), uniform=[self.BLACK]),
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self.ORACLE)
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self.assertEqual((verdict, evidence["rule"], evidence["stages"]), ("hang", "uniform_tail", ["bios"]))
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self.assertIn("no screen of the game", evidence["detail"])
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def test_an_error_pattern_or_screen_without_a_reference_is_a_bios_error(self) -> None:
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verdict, evidence = core_probe.judge(
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