feat: profile what RetroBat and RetroPie run

100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
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Abdessamad Derraz committed 2026-10-20 06:14:10 +02:00
1 parent 9f8a2a9fe2
commit bb19a6d5cf
2923 files changed
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<?xml version="1.0" encoding="utf-8"?>
<!-- Default Preferences for first run -->
<mara_prefs version="20200803">
<graphics scmode_hud_scale="2" ogl_flags="19073">
<texture index="0" near_filter="0"/>
<texture index="1" near_filter="0"/>
<texture index="2" near_filter="0"/>
<texture index="3" near_filter="0"/>
</graphics>
<!-- use Marathon Infinity film profile -->
<environment film_profile="2">
<disable_plugin path="$default$/Plugins/Enhanced HUD"/>
<disable_plugin path="$default$/Plugins/Transparent Liquids"/>
</environment>
</mara_prefs>