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feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys. retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts (font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths. ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp, HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
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129
bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/GPVE01.ini
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129
bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/GPVE01.ini
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# GPVE01 - PIKMIN 2 NTSC
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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$Infinite Health
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05B4DC4F 08000000
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04144540 60000000
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$Unlock All Areas
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05B4DC50 08000000
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0492F9E0 07070707
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$1 Hit Kills Everything
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05B4DC51 08000000
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04105FE8 C02D0008
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$Pikis Dig & Destroy Quickly
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05B4DC52 08000000
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041C9874 C00D0008
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$Infinite Spicey Spray
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05B4DC53 08000000
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0492F834 00000063
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$Infinite Bitter Spray
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05B4DC54 08000000
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0492F838 00000063
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$D-Pad Left Resets Time
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05B4DC55 08000000
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0A507008 00000001
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04B0B4A8 43E5ED60
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$D-Pad Right Advances Time
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05B4DC56 08000000
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0A507008 00000002
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84B0B4A8 00000800
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$Piklopedia Complete
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05B4DC57 08000000
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00000000 8092FB90
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00000003 0064000C
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# This will beat the game.
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$Max Money
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05B4DC58 08000000
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0492F85C 000F423F
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$INFINITE PIKMIN CODES:
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05B4DC5A 05008000
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# Do not use on Day 1
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$999 Red Flower Pikmin
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05B4DC5B 046E2D40
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0292F988 00030000
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0492F990 000003E7
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# Do not use until you have the Yellow Onion
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$999 Yellow Flower Pikmin
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05B4DC5C 046E2D40
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0292F994 00030000
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0492F99C 000003E7
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# Do not use until you have the Blue Onion
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$999 Blue Flower Pikmin
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05B4DC5D 046E2D40
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0292F97C 00030000
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0492F984 000003E7
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# Do not use until Purple Pikmin are stored in ship
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$999 Purple Flower Pikmin
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05B4DC5E 046E2D40
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0292F9A0 00030000
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0492F9A8 000003E7
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# Do not use until White Pikmin are stored in ship
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$999 White Flower Pikmin
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05B4DC5F 046E2D40
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0292F9AC 00030000
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0492F9B4 000003E7
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[Gecko]
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$16:9 Widescreen
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C241A434 00000003
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3DC03FAB 91C24000
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C01F002C C2224000
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EC110032 00000000
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C23BB844 00000003
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3DC03FAB 91C24000
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C3C6002C C2224000
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EFD107B2 00000000
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C241AD98 00000004
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3C803F40 90820000
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C2220000 C0030000
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EC110032 D0030000
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38800000 00000000
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C2434EBC 00000002
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3DC03F36 91DC00CC
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60000000 00000000
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$60 FPS
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C242DF28 00000004 # Set to 30 FPS when cutscene starts
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3C608042 6063352C
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7C6903A6 806D9AEC
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38800002 4E800421
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801F01F0 00000000
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C242E040 00000004 # Set to 60 FPS when cutscene ends
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3C608042 6063352C
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7C6903A6 806D9AEC
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38800001 4E800421
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801F01F0 00000000
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0414B778 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
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04513C5C 40100000 # Map translation speed 1
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04513C60 3F800000 # Map translation speed 2
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0451D7B0 3C75C28F # Map scale speed
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04514128 3ECCCCCD # Final floor animation
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04516140 3F000000 # Pay dept animation
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04520078 3EB33333 # Ready-go animation
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04410FA4 388000C8 # Win/Lose reason duration 1
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04410FAC 386000FA # Win/Lose reason duration 2
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04520224 3F000000 # Win/Lose animation
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044106DC 38800078 # Win/Lose duration 1
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044106E4 38600168 # Win/Lose duration 2
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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$60 FPS
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