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feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys. retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts (font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths. ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp, HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
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17
bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/SC2.ini
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17
bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/SC2.ini
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# SC2E8P, SC2P8P - Conduit 2
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[Core]
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# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
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# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
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SyncOnSkipIdle = False
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[OnFrame]
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$Limit internal frame rate (speed hack)
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0x8003A910:dword:0x60000000
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0x8003A904:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack)
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