feat: collect desktop emulator bundle files
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// ============ Audio RDB for Project64 ====================================
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[5326696F-FE9A99C3-C:45]
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FPSBuffer=0
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Fixed Audio=0
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Good Name=Body Harvest (U)
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[07861842-A12EBC9F-C:45]
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Fixed Audio=0
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Good Name=Excitebike 64 (U) (V1.0)
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Sync Audio=0
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[776646F6-06B9AC2B-C:50]
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Fixed Audio=0
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Good Name=F-ZERO X (E)
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[4D3E622E-9B828B4E-C:4A]
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Fixed Audio=0
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Good Name=F-ZERO X (J)
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[B30ED978-3003C9F9-C:45]
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Fixed Audio=0
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Good Name=F-ZERO X (U)
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[BBFDEC37-D93B9EC0-C:4A]
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Fixed Audio=0
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Good Name=F-ZERO X + Expansion Kit (J) [CART HACK]
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[C6E39C0A-D2726676-C:45]
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Fixed Audio=0
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Good Name=F-ZERO X + Expansion Kit (U) [CART HACK]
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[AA18B1A5-07DB6AEB-C:45]
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Good Name=Resident Evil 2 (U) (V1.1)
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Sync Audio=0
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[9510D8D7-35100DD2-C:45]
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Fixed Audio=0
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Good Name=Stunt Racer 64 (U)
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Sync Audio=0
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[7F43E701-536328D1-C:50]
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Good Name=Top Gear Rally (E)
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Sync Audio=0
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[62269B3D-FE11B1E8-C:45]
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Good Name=Top Gear Rally (U)
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Sync Audio=0
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[AC062778-DFADFCB8-C:50]
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Fixed Audio=0
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Good Name=World Driver Championship (E) (M5)
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Sync Audio=0
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[308DFEC8-CE2EB5F6-C:45]
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Fixed Audio=0
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Good Name=World Driver Championship (U)
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Sync Audio=0
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[00000000-00000000-C:4A]
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Fixed Audio=0
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Good Name=64DD IPL (JPN)
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[00000000-00000000-C:45]
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Fixed Audio=0
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Good Name=64DD IPL (USA)
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>0x24</key>
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<string>Return</string>
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<key>0x30</key>
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<string>Tab</string>
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<key>0x35</key>
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<string>Esc</string>
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<key>0x31</key>
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<string>Spacebar</string>
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<key>0x33</key>
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<string>Delete</string>
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<key>0x37</key>
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<string>Command</string>
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<key>0x38</key>
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<string>Shift</string>
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<key>0x39</key>
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<string>Caps Lock</string>
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<key>0x3A</key>
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<string>Option</string>
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<key>0x3B</key>
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<string>Control</string>
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<key>0x7E</key>
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<string>Up Arrow</string>
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<key>0x7D</key>
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<string>Down Arrow</string>
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<key>0x7B</key>
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<string>Left Arrow</string>
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<key>0x7C</key>
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<string>Right Arrow</string>
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<key>0x7A</key>
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<string>F1</string>
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<key>0x78</key>
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<string>F2</string>
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<key>0x63</key>
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<string>F3</string>
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<key>0x76</key>
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<string>F4</string>
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<key>0x60</key>
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<string>F5</string>
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<key>0x61</key>
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<string>F6</string>
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<key>0x62</key>
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<string>F7</string>
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<key>0x64</key>
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<string>F8</string>
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<key>0x65</key>
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<string>F9</string>
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<key>0x6D</key>
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<string>F10</string>
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<key>0x67</key>
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<string>F11</string>
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<key>0x6F</key>
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<string>F12</string>
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<key>0x69</key>
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<string>F13</string>
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<key>0x6B</key>
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<string>F14</string>
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<key>0x71</key>
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<string>F15</string>
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<key>0x72</key>
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<string>Help</string>
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<key>0x73</key>
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<string>Home</string>
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<key>0x74</key>
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<string>Page Up</string>
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<key>0x75</key>
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<string>Del</string>
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<key>0x77</key>
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<string>End</string>
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<key>0x79</key>
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<string>Page Down</string>
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<key>0x52</key>
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<string>Keypad 0</string>
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<key>0x53</key>
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<string>Keypad 1</string>
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<key>0x54</key>
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<string>Keypad 2</string>
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<key>0x55</key>
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<string>Keypad 3</string>
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<key>0x56</key>
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<string>Keypad 4</string>
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<key>0x57</key>
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<string>Keypad 5</string>
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<key>0x58</key>
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<string>Keypad 6</string>
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<key>0x59</key>
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<string>Keypad 7</string>
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<key>0x5B</key>
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<string>Keypad 8</string>
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<key>0x5C</key>
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<string>Keypad 9</string>
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<key>0x41</key>
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<string>Keypad .</string>
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<key>0x45</key>
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<string>Keypad +</string>
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<key>0x4E</key>
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<string>Keypad -</string>
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<key>0x43</key>
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<string>Keypad *</string>
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<key>0x4B</key>
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<string>Keypad /</string>
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<key>0x51</key>
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<string>Keypad =</string>
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<key>0x47</key>
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<string>Clear</string>
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<key>0x4C</key>
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<string>Enter</string>
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<key>0x34</key>
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<string>Enter</string>
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</dict>
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</plist>
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After Width: | Height: | Size: 128 KiB |
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After Width: | Height: | Size: 289 KiB |
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After Width: | Height: | Size: 289 KiB |
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<!--
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Supermodel
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2026 The Supermodel Team
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Music.xml
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This file defines custom MPEG music tracks to be used in DSB1 and DSB2 games.
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Make sure to use MP3 files sampled at 32 KHz. Normal sampling rates (e.g. 44.1
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or 48 KHz) will sound slow.
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The examples below are wrapped in dummy <comment></comment> blocks to render
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them inactive. Remove these and add your own MP2 or MP3 files.
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-->
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<games>
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<!-- Scud Race (Australian version)-->
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<!-- Works for all versions of Scud Race. Copy this and change game name
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accordingly (e.g., "scudplus", "scuddx", etc.) -->
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<comment> <!-- Remove this tag -->
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<game name="scudau">
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<track mpeg_rom_start_offset="0x001d4b42" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Beginner Day -->
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<track mpeg_rom_start_offset="0x000e7e41" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Beginner Night (initial start) -->
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<track mpeg_rom_start_offset="0x00103981" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Beginner Night (loop point) -->
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<track mpeg_rom_start_offset="0x00000000" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Medium (initial start) -->
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<track mpeg_rom_start_offset="0x0001caff" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Medium (loop point) -->
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<track mpeg_rom_start_offset="0x0037a4c4" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Expert (initial start) -->
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<track mpeg_rom_start_offset="0x0037fc84" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Expert (loop point) -->
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<track mpeg_rom_start_offset="0x002afa83" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Extra (initial start) -->
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<track mpeg_rom_start_offset="0x002b4943" filepath="Rick Astley - Together Forever - 32 KHz.mp3" /> <!-- Extra (loop point) -->
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<track mpeg_rom_start_offset="0x00463745" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector -->
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</game>
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</comment> <!-- Remove this tag -->
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<!-- Daytona USA 2: Battle on the Edge (daytona2) -->
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<!-- For Power Edition, copy this and change game name to "dayto2pe" -->
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<comment> <!-- Remove this tag -->
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<game name="daytona2">
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<track mpeg_rom_start_offset="0x000109e8" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advertise, Dennis -->
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<track mpeg_rom_start_offset="0x001214aa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x00124f2a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x002bc7ac" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x002edd6c" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x003cddae" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (initial start) -->
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<track mpeg_rom_start_offset="0x003fe3ae" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Dennis (loop point) -->
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<track mpeg_rom_start_offset="0x00d80e02" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advertise, Mitsuyoshi -->
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<track mpeg_rom_start_offset="0x005177b0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Mitsuyoshi (initial start) -->
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<track mpeg_rom_start_offset="0x0051aff0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Beginner, Mitsuyoshi (loop point) -->
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<track mpeg_rom_start_offset="0x007cd0b4" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Mitsuyoshi (initial start) -->
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<track mpeg_rom_start_offset="0x007fe674" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Advanced, Mitsuyoshi (loop point) -->
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<track mpeg_rom_start_offset="0x008df436" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Mitsuyoshi (initial start) -->
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<track mpeg_rom_start_offset="0x008df676" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Expert, Mitsuyoshi (loop point) -->
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<track mpeg_rom_start_offset="0x00a29978" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- How To (initial start) -->
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<track mpeg_rom_start_offset="0x00a50438" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- How To (loop point) -->
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<track mpeg_rom_start_offset="0x00b1427a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector (initial start) -->
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<track mpeg_rom_start_offset="0x00b2f6fa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Selector (loop point) -->
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<track mpeg_rom_start_offset="0x00c4213e" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Name Entry -->
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<track mpeg_rom_start_offset="0x00cc9380" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Beginner) -->
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<track mpeg_rom_start_offset="0x006b2ab2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Advanced) -->
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<track mpeg_rom_start_offset="0x00e8de44" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Expert) -->
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<track mpeg_rom_start_offset="0x00f458c6" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Ending (Expert 2) -->
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<track mpeg_rom_start_offset="0x0076ff34" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Beginner) -->
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<track mpeg_rom_start_offset="0x0078c136" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Advanced) -->
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<track mpeg_rom_start_offset="0x007a7c78" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Goal (Expert) -->
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</game>
|
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</comment> <!-- Remove this tag -->
|
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|
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<!-- Sega Rally 2 -->
|
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<comment> <!-- Remove this tag -->
|
||||||
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<game name="srally2">
|
||||||
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<!--
|
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Note: Some tracks are played as mono, sourced from a single audio channel.
|
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For these, ensure that your audio file contains the appropriate song
|
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|
rendered in mono in the correct stereo channel.
|
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-->
|
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<track mpeg_rom_start_offset="0x000109e8" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_ADV1 (initial start), Right channel: BM_RESERVE2 -->
|
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<track mpeg_rom_start_offset="0x00010c28" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_ADV1 (loop point) -->
|
||||||
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<track mpeg_rom_start_offset="0x001e576a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ADV2 (initial start) -->
|
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<track mpeg_rom_start_offset="0x001e59aa" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ADV2 (loop point) -->
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<track mpeg_rom_start_offset="0x003452ac" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_MOUNTAIN (initial start) -->
|
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<track mpeg_rom_start_offset="0x003accec" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_MOUNTAIN (loop point) -->
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<track mpeg_rom_start_offset="0x00a60ff6" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_RESULT -->
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<track mpeg_rom_start_offset="0x005d1ab0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SNOWY (initial start) -->
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<track mpeg_rom_start_offset="0x006343f0" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SNOWY (loop point) -->
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<track mpeg_rom_start_offset="0x007b22f2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_N_MOUNTAIN (initial start), Right channel: BM_RESERVE1 (initial start) -->
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<track mpeg_rom_start_offset="0x008162b2" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Left channel: BM_N_MOUNTAIN -->
|
||||||
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<track mpeg_rom_start_offset="0x007fe672" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- Right channel: BM_RESERVE1 (loop point) -->
|
||||||
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<track mpeg_rom_start_offset="0x00976934" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_ENDING -->
|
||||||
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<track mpeg_rom_start_offset="0x00ade038" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_DESERT -->
|
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<track mpeg_rom_start_offset="0x00cf517a" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SELECT -->
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||||||
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<track mpeg_rom_start_offset="0x00cf53ba" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_SELECT -->
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||||||
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<track mpeg_rom_start_offset="0x00d9f87c" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_IGNITION -->
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||||||
|
<track mpeg_rom_start_offset="0x00f95fbe" filepath="Rick Astley - Never Gonna Give You Up - 32 KHz.mp3" /> <!-- BM_GAMEOVER -->
|
||||||
|
</game>
|
||||||
|
</comment> <!-- Remove this tag -->
|
||||||
|
|
||||||
|
</games>
|
||||||
@@ -189,6 +189,7 @@ files:
|
|||||||
has_builtin: true
|
has_builtin: true
|
||||||
description: "Sega Kaku Gothic console font texture"
|
description: "Sega Kaku Gothic console font texture"
|
||||||
source_ref: "src/lindbergh/hook.c:718-730, src/lindbergh/hook.c:902-914"
|
source_ref: "src/lindbergh/hook.c:718-730, src/lindbergh/hook.c:902-914"
|
||||||
|
aliases: ["LucidaConsole_12.tga"]
|
||||||
note: >-
|
note: >-
|
||||||
Read from the game directory only when DISABLE_BUILTIN_FONT is set.
|
Read from the game directory only when DISABLE_BUILTIN_FONT is set.
|
||||||
The built-in is one shared 128x256 atlas (fontTGA) and one metrics
|
The built-in is one shared 128x256 atlas (fontTGA) and one metrics
|
||||||
@@ -215,6 +216,7 @@ files:
|
|||||||
has_builtin: true
|
has_builtin: true
|
||||||
description: "Sega Kaku Gothic console font metrics"
|
description: "Sega Kaku Gothic console font metrics"
|
||||||
source_ref: "src/lindbergh/hook.c:732-744, src/lindbergh/hook.c:916-928"
|
source_ref: "src/lindbergh/hook.c:732-744, src/lindbergh/hook.c:916-928"
|
||||||
|
aliases: ["LucidaConsole_12.abc"]
|
||||||
note: >-
|
note: >-
|
||||||
Read from the game directory only when DISABLE_BUILTIN_FONT is set.
|
Read from the game directory only when DISABLE_BUILTIN_FONT is set.
|
||||||
The built-in is one shared 128x256 atlas (fontTGA) and one metrics
|
The built-in is one shared 128x256 atlas (fontTGA) and one metrics
|
||||||
|
|||||||
@@ -201,6 +201,7 @@ files:
|
|||||||
description: "crosshair bitmap for player 8"
|
description: "crosshair bitmap for player 8"
|
||||||
note: "MAX_PLAYERS is 8 in src/emu/inptport.h:29."
|
note: "MAX_PLAYERS is 8 in src/emu/inptport.h:29."
|
||||||
source_ref: "src/emu/crsshair.c:169-174, src/emu/inptport.h:29"
|
source_ref: "src/emu/crsshair.c:169-174, src/emu/inptport.h:29"
|
||||||
|
aliases: ["cross7.png"]
|
||||||
|
|
||||||
# BIOS root sets, one MAME archive each under the ROMs path
|
# BIOS root sets, one MAME archive each under the ROMs path
|
||||||
- name: neogeo.zip
|
- name: neogeo.zip
|
||||||
|
|||||||
@@ -90,7 +90,6 @@ files:
|
|||||||
size: 295992
|
size: 295992
|
||||||
required: true
|
required: true
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive next to the binary that loads it"
|
|
||||||
description: "Player 1 light gun crosshair texture"
|
description: "Player 1 light gun crosshair texture"
|
||||||
note: "Both bitmaps are read on every launch whatever CrosshairStyle holds, since the load runs before the style decides anything, and a null surface aborts startup ahead of the Model 3 object. 32 bit BMP with alpha, sides a multiple of 2."
|
note: "Both bitmaps are read on every launch whatever CrosshairStyle holds, since the load runs before the style decides anything, and a null surface aborts startup ahead of the Model 3 object. 32 bit BMP with alpha, sides a multiple of 2."
|
||||||
source_ref: "Src/OSD/SDL/Crosshair.cpp:34-51, Src/OSD/SDL/Main.cpp:2563-2569, Assets/DIR.txt"
|
source_ref: "Src/OSD/SDL/Crosshair.cpp:34-51, Src/OSD/SDL/Main.cpp:2563-2569, Assets/DIR.txt"
|
||||||
@@ -100,7 +99,6 @@ files:
|
|||||||
size: 295992
|
size: 295992
|
||||||
required: true
|
required: true
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive next to the binary that loads it"
|
|
||||||
description: "Player 2 light gun crosshair texture"
|
description: "Player 2 light gun crosshair texture"
|
||||||
note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load."
|
note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load."
|
||||||
source_ref: "Src/OSD/SDL/Crosshair.cpp:35, 49-51, Src/OSD/SDL/Main.cpp:2563-2569"
|
source_ref: "Src/OSD/SDL/Crosshair.cpp:35, 49-51, Src/OSD/SDL/Main.cpp:2563-2569"
|
||||||
@@ -109,7 +107,6 @@ files:
|
|||||||
path: "Config/Music.xml"
|
path: "Config/Music.xml"
|
||||||
required: false
|
required: false
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive as a template whose every example sits inside a dummy comment tag"
|
|
||||||
description: "Custom MPEG music track map"
|
description: "Custom MPEG music track map"
|
||||||
note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when the file is absent. Maps an MPEG ROM offset to an MP3 the user supplies."
|
note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when the file is absent. Maps an MPEG ROM offset to an MP3 the user supplies."
|
||||||
source_ref: "Src/OSD/SDL/Main.cpp:118, 967, Src/Sound/MPEG/MpegAudio.cpp:88-108"
|
source_ref: "Src/OSD/SDL/Main.cpp:118, 967, Src/Sound/MPEG/MpegAudio.cpp:88-108"
|
||||||
@@ -46,7 +46,6 @@ files:
|
|||||||
size: 295992
|
size: 295992
|
||||||
required: true
|
required: true
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive next to the binary that loads it"
|
|
||||||
description: "Player 1 light gun crosshair texture"
|
description: "Player 1 light gun crosshair texture"
|
||||||
note: "Both bitmaps are read on every launch whatever CrosshairStyle holds, since the load runs before the style decides anything, and a null surface aborts startup ahead of the Model 3 object. 32 bit BMP with alpha, sides a multiple of 2."
|
note: "Both bitmaps are read on every launch whatever CrosshairStyle holds, since the load runs before the style decides anything, and a null surface aborts startup ahead of the Model 3 object. 32 bit BMP with alpha, sides a multiple of 2."
|
||||||
source_ref: "Src/OSD/SDL/Crosshair.cpp:34-51, Src/OSD/SDL/Main.cpp:2350-2356, Assets/DIR.txt"
|
source_ref: "Src/OSD/SDL/Crosshair.cpp:34-51, Src/OSD/SDL/Main.cpp:2350-2356, Assets/DIR.txt"
|
||||||
@@ -56,7 +55,6 @@ files:
|
|||||||
size: 295992
|
size: 295992
|
||||||
required: true
|
required: true
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive next to the binary that loads it"
|
|
||||||
description: "Player 2 light gun crosshair texture"
|
description: "Player 2 light gun crosshair texture"
|
||||||
note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load."
|
note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load."
|
||||||
source_ref: "Src/OSD/SDL/Crosshair.cpp:35, 49-51, Src/OSD/SDL/Main.cpp:2350-2356"
|
source_ref: "Src/OSD/SDL/Crosshair.cpp:35, 49-51, Src/OSD/SDL/Main.cpp:2350-2356"
|
||||||
@@ -65,7 +63,6 @@ files:
|
|||||||
path: "Config/Music.xml"
|
path: "Config/Music.xml"
|
||||||
required: false
|
required: false
|
||||||
bundled: true
|
bundled: true
|
||||||
unsourceable: "Ships in the release archive as a template whose every example sits inside a dummy comment tag"
|
|
||||||
description: "Custom MPEG music track map"
|
description: "Custom MPEG music track map"
|
||||||
note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when the file is absent. Maps an MPEG ROM offset to an MP3 the user supplies."
|
note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when the file is absent. Maps an MPEG ROM offset to an MP3 the user supplies."
|
||||||
source_ref: "Src/OSD/SDL/Main.cpp:115, 940, Src/Sound/MPEG/MpegAudio.cpp:88-108"
|
source_ref: "Src/OSD/SDL/Main.cpp:115, 940, Src/Sound/MPEG/MpegAudio.cpp:88-108"
|
||||||
|
|||||||