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chore: record what each platform installs
Each platform's own packages were read at the revision our data pins, for every emulator and core it ships: Batocera, Recalbox, RetroPie, ROCKNIX, Lakka, RetroDECK, RetroBat and EmuDeck. Files a package installs where the emulator reads them are recorded with installed_on, and files a release bundles but a package leaves out with not_bundled_on, so each platform's pack brings what its users lack and nothing they already have. The standalone profiles never checked before were held against their releases the same way. Batocera's imame4all is the mame2000 core. The primary neogeo.zip was a 7.7 KB placeholder no platform pins and no pack served: removed, the real dumps stay in .variants.
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@@ -132,8 +132,11 @@ files:
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system: diablo
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category: game_data
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required: true
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bundled: true
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sha1: "f1ac6ba3a04f51f51e0e8bc2254742c70905f62b"
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md5: "5afe4d6624064b41e25a36ac55da29fa"
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description: "Engine assets (UI art, fonts, data tables, Lua scripts, compiled translations) packed from the repository's assets/ directory"
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note: "Loaded first on every platform except Android, Apple, 3DS and Switch. Its files are also found in an assets/ directory next to the binary when the build installs them loose. The engine aborts when the asset ASSETS_VERSION is absent or is not \"1\\n\". Built by CMake with smpq (MPQ version 1, BZIP2, no attributes) from the file list of CMake/Assets.cmake plus one <lang>.gmo per translation."
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note: "Loaded first on every platform except Android, Apple, 3DS and Switch. Its files are also found in an assets/ directory next to the binary when the build installs them loose. The engine aborts when the asset ASSETS_VERSION is absent or is not \"1\\n\". Built by CMake with smpq (MPQ version 1, BZIP2, no attributes) from the file list of CMake/Assets.cmake plus one <lang>.gmo per translation. Shipped beside the binary in the Windows zip and the Linux tarball, and loose under assets/ in the APK. The hashes are those of the 1.5.5 release."
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source_ref: "Source/engine/assets.cpp:509-516, 223-226, Source/init.cpp:54, 79-85, Source/diablo.cpp:1225-1239, CMake/Assets.cmake:46-224, 287-294"
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- name: "fonts.mpq"
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@@ -177,5 +180,5 @@ files:
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category: game_data
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required: false
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description: "Hellfire mod archive packed from the repository's mods/hf directory"
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note: "mods/<name>.mpq is opened for each active mod, and hf is activated when hellfire.mpq is present. A mod with no archive and no loose directory is served from the core archives. Built by CMake with smpq (MPQ version 1, BZIP2, no attributes) from the hellfire_mod file list."
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source_ref: "Source/engine/assets.cpp:748-764, Source/options.cpp:77-79, CMakeLists.txt:204, CMake/Mods.cmake:8-33, 58-66"
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note: "mods/<name>.mpq is opened for each active mod, and hf is activated when hellfire.mpq is present. A mod with no archive and no loose directory is served from the core archives. Built by CMake with smpq (MPQ version 1, BZIP2, no attributes) from the hellfire_mod file list. The Windows and Linux packaging of this revision installs it under mods/ beside devilutionx.mpq, and no release carries it yet."
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source_ref: "Source/engine/assets.cpp:748-764, Source/options.cpp:77-79, CMakeLists.txt:204, 638-643, 702-707, CMake/Mods.cmake:8-33, 58-66"
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